Follow the Steam Full Release step by step, with the main route kept separate from optional and parallel content such as the Ranch and relationship-driven paths.
This page names the recorded progression steps, so it contains spoilers up to the endgame. It does not describe how the story ends.
Where are you now?
Jump to the step you are on. Every stage below carries the release’s own entry condition, outcome and next step — the chips are a table of contents, not a progress tracker.
The release groups some of the steps below into stages of its own. A grouping covers steps the main route already numbers; it adds none.
Stage 1 · EarlyContains early-game spoilers
Early Game: Town 1 to Town 3
Starts after
The record places this step first in the route.
Main goal
Your early priority is the town route. Speaking to Farmer Hans is the step that opens Town 2, and the towns carry you to the ordinary Catacombs entrance.
Recorded outcome
Normal Catacombs entrance · Art Gallery region
Leads to
Bone Cleanup
Covers the recorded steps: Step 1 Town 1 · Step 2 Speak to Farmer Hans · Step 3 Town 2 · Step 4 Town 3
A grouping is the release’s own editorial stage, not a second count of the route: the numbers on its steps are the same numbers the main route gives them.
Stage by Stage
Each card carries the record’s own three sentences: what the stage starts after, what it grants or unlocks, and which step follows. Where the record has nothing recorded, the card says that.
Step 1 · Main World ProgressionContains early-game spoilers
Every card’s condition is the release’s own sentence about that path. A gameplay system is not automatically a parallel path: only the paths the progression record itself marks as parallel appear here.
Stuck Somewhere?
This page routes; it does not diagnose. Each of these goes to the page that answers the question against your own game.
I don’t know what to do next
Tell the Progression Assistant where you are and it answers with your next step, what is still blocking it and what it opens. This page cannot ask, so it does not guess.
Task pages carry the recorded objectives, the conditions and what a task gives you. That is a different answer from this page’s, which only knows the order.
This page is the order of the steps. The progression guide is the shape of the whole release: what is main, what is parallel, and what is a prerequisite for what.
The questions this page is asked most, answered from the recorded route.
I reached Town 2. What should I do next?
Town 2 opens several things at once: Old Woods, Elderfield High, Town 3. The main route continues to Town 3, and none of the others has to be finished first.
The research arc continues: collect the Essence of Kaal and return it to Professor Dayton, which reveals the Ancient Iron Key and points you at the Art Gallery. From there the Shrine’s final phase is the last recorded step.
The archived Demo and the Steam Full Release record different progression, so this walkthrough does not describe the Demo. The archive keeps a progression guide of its own; it has no walkthrough page, and this door will not pretend otherwise.