STEAM FULL RELEASE · RELATIONSHIPS

Welcome to Elderfield Relationships Guide

Learn how character relationships progress in the Steam Full Release, how gifts fit into friendship, which characters have meaningful relationship content, and what may block a relationship route.

What are you trying to do?

Pick the sentence that sounds like your situation. Each one jumps to the answer further down.

How Relationships Work

Relationship progression may come from more than one place, and gifts are only one of them. Each card below says what the release records — and what it does not.

The release records a friendship value for each of these characters and records no rule for how that value moves. Nothing on this page states an amount, a rate or a limit, because none of them is recorded.

Friendship Is Not the Same as Romance

A friendship is not a romance, and the release keeps the two apart.

Gifting, friendship and romance are three different things the release records separately for a character, and one does not imply another.

A friendship is not a romance, and a higher friendship value is not what a romance becomes. The release records no route from one to the other, and this page states none.

The school branch is friendship-driven. The release records no romance relation on it either, and this page states none.

A character who takes a gift is not automatically a character whose friendship you can raise, and a friendship is not a romance. The lists on this page say who reacts to an item and how — nothing here claims what a gift does to a relationship or how fast it moves.

How to Improve a Relationship

The release records one track to raise and one value where it matters. Everything else that reads like a method in other games is not recorded here, and this section says so.

No daily gift, no weekly gift allowance, no limit on how often a gift may be given, no gain from talking and no amount per gift is recorded anywhere in this release, so this page prints none of them.

Characters With Relationship Progression

The characters the release records relationship content for, and the tracks it records for each one. A character with no recorded relationship content is not listed.

Each card carries only what the release records for that character. A milestone, a relationship event and a romance track are not recorded here, so no card carries one.

Gifts & Relationships

A recorded reaction is not a recorded effect. This page prints no gift table: the gift record owns who reacts to what, and the doors below are the ways into it.

The reactions the record uses

LovesLikesNeutralHatesSpecial gift

This character’s own list · The shared list every character falls back to · This character’s default reaction

Neither the character’s own lists nor the shared lists name this item, so the release’s own fallback reaction applies. This page shows no strength for it and does not call it Neutral.

A character who takes a gift is not automatically a character whose friendship you can raise, and a friendship is not a romance. The lists on this page say who reacts to an item and how — nothing here claims what a gift does to a relationship or how fast it moves.

Nothing here ranks a gift by how easy it is to get, and nothing here puts a number on a reaction. The release records reactions, not their effect and not their cost.

How Relationships Connect to School

The school branch is the one place a friendship value is recorded opening something, and the release files it beside the main route rather than on it.

The recorded requirement

80

friendship

Raise friendship to 80 with an eligible townsperson to receive a school investigation invitation.

Have you reached 80 friendship with anyone in town yet?

This opens through friendship rather than through the main route, and nothing is blocked while it is closed.

Elderfield High

The release records the branch as opening from friendship rather than from a story step, and it files the branch beside the main route rather than on it. Both of its own records say the same thing, and this page quotes them instead of paraphrasing.

The one value with a recorded consequence is 80. Reaching it with an eligible townsperson is recorded as producing a school investigation invitation, and that is the whole of what the release records about how the branch begins.

The release records no names for bands of friendship, so this page prints the value and not a level. It also records no effect from a gift on that value, so nothing here turns a recorded reaction into progress toward the branch.

The release records that the invitation needs an eligible townsperson and does not record which characters are eligible, so no card on this page marks one as eligible.

Check Requirements

Why Isn’t This Relationship Progressing?

Four things to check, in order, and then the one the release does not answer.

  1. Check 1

    Is this a character with recorded relationship content?

    Every character with one is listed above. A character who is not listed has no recorded relationship content in this release, and that is a gap in the record rather than something on this page to unlock.

  2. Check 2

    Have you reached 80 friendship with anyone in town?

    That is the one friendship value the release records with a consequence. If the branch you are waiting on is the school one, this is the value that is recorded against it.

  3. Check 3

    Are the recorded conditions met?

    The recorded requirement is “Raise friendship to 80 with an eligible townsperson to receive a school investigation invitation.” — and it is a sentence rather than a list of values, so there is nothing further to itemise here.

  4. Check 4

    Is the place itself open yet?

    The school opens through friendship rather than through the main route, and the release records that nothing else is blocked while it is closed.

  5. Check 5

    Is the exact trigger recorded?

    Not itemised. The release records the value and the invitation that follows it, and records no rule for what produces the invitation beyond that value. If everything above is true and nothing has happened, that unrecorded part is the honest answer rather than a step this page is holding back.

Nothing on this list promises that a gift moves a value, that a conversation counts, or that a character becomes available on a schedule. None of those rules is recorded.

Check Requirements

Relationship Tasks & Events

The tasks the release records against a relationship character, and what that relation actually is.

A recorded task is not a relationship requirement. No task here is recorded as raising friendship, as a prerequisite of one, or as unlocking anything about a relationship — the relation is who the task is recorded against, and that is all.

The release records no relationship-event dataset, so no card here describes a scene, a milestone or a moment beside a task.

Where Relationships Fit in Progression

One parallel branch, read from the progression guide’s own entry rather than described from memory.

Parallel track

Elderfield High

A relationship-driven side path, unlocked through friendship.

The progression guide, filed under its parallel tracks.

The school branch is filed as a parallel track beside the main route rather than as a step on it. The progression guide records that itself, and this page quotes its entry rather than restating it.

Nothing in the release makes a relationship a main-route requirement, and nothing makes the main route wait on one. Both directions are absent, and this page claims neither.

The rest of the route lives on the progression page. This page names the one branch a relationship opens and does not restate what follows it.

See the full progression route

Relationship Questions

The questions this page gets asked most.

How do relationships progress?
The release records a friendship value for each of the characters on this page, and records no rule for how that value moves. It also records one value with a consequence, and that is the school invitation.
What does a gift do to a friendship?
The release records which items a character reacts to and how. It records no effect on a friendship value, so this page does not claim a gift raises one.
How often can I give a gift?
Not recorded. No interval, no allowance and no limit is recorded anywhere in this release, so this page states none rather than assuming a cycle the release never wrote down.
How do I unlock the school?
The release records one friendship value against it: at 80, with an eligible townsperson, a school investigation invitation follows. The branch then runs alongside the main route.
Do I need relationships for the main story?
No. The branch a relationship opens is filed as a parallel side path beside the main route, and the release records nothing else that makes a relationship a requirement of it.
Why isn’t a relationship progressing?
Four things can be checked: whether the character has recorded relationship content, whether the recorded value is reached, whether the recorded conditions are met and whether the place is open. Past those, the exact trigger is not itemised in the release, which is where the trail ends.

Playing the Original Demo?

The Demo is a different release

The Demo and the Steam Full Release record different systems, and the archive keeps its own pages rather than mixing into this one. This door opens the archive itself.

Enter the Demo