I want more crafting options
Unlock the Workshop
This opens the Workshop and Forge Shop, which removes a major crafting bottleneck.
Open the Workshop →Steam 1.0 check in progress · Core progression is being compared with the full release.
Coverage →Steam 1.0 check in progress
Core progression is being compared with the full release.
There isn’t one fixed quest order in Welcome to Elderfield. The main systems open in parallel, and each one can have its own unlock requirement, so the useful question is usually not “which quest number is next?” but “which system have I not opened yet?”
Open the branches as they become available, then continue whichever one gives you what you need right now. If something isn’t available, check whether you’re waiting on a quest, a day, an item, an NPC or another system before assuming the route is broken.
Not sure what applies to your save?Find My Next Step →
Quick Answer
4 branches have no prerequisite at all, and only the farming chain and the Catacombs build on themselves. The map below groups steps by how far into the game they sit. Tap a node to see whether it is available, what it actually requires, and what it opens.
Filter by system
4 of these branches have no prerequisite at all, so you can open them in whichever order suits you. Tap any step to see what it actually requires.
Early: open the core systems
These are the branches that unlock farming, crafting and fishing. They do not wait on each other unless a step says so.
Mid: continue the main routes
Once a system is open, its own chain continues. Each step below names what it requires.
Optional: the Catacombs route
A separate branch with its own entrance. Not required for farming, crafting or the Ranch.
Not part of normal progression yet
These can be started, but a required source sits outside the current build, so they cannot be finished normally.
Extreme optional grinds
Technically possible, but the requirements make it a poor use of early time.
There is no universally correct order. Pick the branch that matches what you actually want next — these are the four answers that come up most often.
Unlock the Workshop
This opens the Workshop and Forge Shop, which removes a major crafting bottleneck.
Open the Workshop →Complete The Skull Chalice
This unlocks Pumpkin Seed and several new recipes.
Farming chain →Add a second producing system
Farming, fishing and the Ranch all produce sellable goods. Fishing has no day gate, so it opens as soon as its quest is done, while the Ranch has to wait for Day 5.
Fishing guide →Unlock the Catacombs through By the Gods
This opens the legitimate secret route into the Catacombs.
Catacombs route →Start from the thing you want rather than the quest you are on. Every row below is taken from the unlock recorded on that system, not from the order quests appear in a list.
| I want | What unlocks it | Guide |
|---|---|---|
| Farming | Start farming with Farmer Hans | Open guide → |
| Workshop | Help Molly and open the Workshop | Open guide → |
| Forge Shop | Help Molly and open the Workshop | Open guide → |
| Ranch | Open the Ranch | Ranch unlock guide → |
| Animal Shop | Open the Ranch | Ranch unlock guide → |
| Pumpkin Seed | Complete The Skull Chalice | Open guide → |
| Corn Seed | Complete A Fast Food Fiend | Open guide → |
| Lakefront fishing | Unlock fishing at the Lakefront | Open guide → |
| Catacombs 1F | Unlock the Catacombs through By the Gods | Open guide → |
| Large Hammer | Complete Feed the Mold | Open guide → |
| Steel-Knuckled Glove | Complete Hidden Shrines | Open guide → |
| Catacombs Mines 2 | Open the deeper Catacombs Mines | Open guide → |
You do not need to finish every early side quest before opening the main systems. Farming, Molly’s Workshop, fishing and the Ranch are the early unlocks that give you the most new options, and they do not have to be done in a fixed order.
FarmingAvailable early
Unlocks: FarmingGrinderRecipe ShopThe Skull Chalice
WorkshopAvailable early
Unlocks: WorkshopForge ShopFurnace / crafting progression
FishingAvailable early
Unlocks: Lakefront fishing
RanchDay 5+
Unlocks: RanchAnimalsBuildingsAnimal products
Farming Progression
Unlike the four main system unlocks, the farming chain runs in sequence: each quest depends on the one before it, and each one unlocks the next seeds and recipes.
Step 1
GrinderRecipe ShopThe Skull Chalice trigger
Step 2
Pumpkin SeedPumpkin PiePumpkin MuffinSpecial Donut
Step 3
Corn SeedCornbreadMana MuffinSpecial BurgerHarvest Stew
Progression usually stops in one branch while another branch is wide open. Every route below has no prerequisite, so none of them are waiting on the quest you are stuck on.
This opens the farming progression and gives you the first crop objective.
Open this route →This opens the Workshop and Forge Shop, which removes a major crafting bottleneck.
Open this route →The Ranch opens animals, buildings, animal products, and several production chains.
Open this route →Fishing opens another repeatable source of fish, treasure, bait-related resources, and later item requirements.
Open this route →This opens the legitimate secret route into the Catacombs.
Open this route →The Ranch is a day gate rather than a quest reward, so being locked out before Day 5 means nothing is missed. Spend those days on the branches above.
Growing time does not block the rest of the game. Use it to visit an NPC, open another branch or work on the Workshop instead of standing on the farm.
You are usually not stuck just because one NPC has nothing new to say. Check another system before assuming you missed a quest.
OptionalSpoilers
By the Gods → two shrines → Pete → hidden stairs → Catacombs. Not required to open the main farming, Workshop, fishing or Ranch systems.
The Catacombs are one branch with its own entrance, its own tools and its own pacing. Nothing here is required for farming, the Workshop, fishing or the Ranch, so treat it as optional content rather than a route you have to finish.
Some quests in this branch can start before their later requirements are normally available, so finding one early does not mean you can finish it early.
These quests begin from the secret Catacombs branch, but you cannot realistically finish them yet. Open a quest page for the full explanation.
Later progression required
Common Mushroom and Green Mushroom come from later areas.
Don’t grind this yet →Later progression required
Shyfish depends on a fishing upgrade route that continues beyond normal current progression.
Don’t grind this yet →Later progression required
The quest explicitly continues into Old Woods at night.
Don’t grind this yet →Extreme RNG / optional
False Idols does not have the same hard later-area blocker as the quests above. The route looks theoretically possible, but the required Bone Ingots and Verdite Bars make it an extreme grind in the current build. Treat it as an optional challenge, not a normal progression target.
Pick the wall you are hitting. Most of these resolve by opening a different system, not by re-checking the same NPC.
Tick what you have already finished and the page works out what is worth doing next. This tracks the high-value progression steps, not every quest in the game. Your progress is saved in this browser.
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Best next step
Start farming with Farmer Hans
This opens the farming progression and gives you the first crop objective.
Open the guide →Waiting on
Want the same answer without ticking boxes? Open Progression Assistant →
No. 4 of the main branches have no prerequisite at all, so you can start them in any order: Start farming with Farmer Hans, Help Molly and open the Workshop, Unlock fishing at the Lakefront, Unlock the Catacombs through By the Gods. Progression overview →
Ranch access is a Day 5 gate, so a closed gate before then is expected rather than a missed quest. Ranch unlock guide →
No. Help Molly and open the Workshop lists no prerequisite, so the Workshop route can run alongside farming. Helping Molly guide →
Recipe Shop, Grinder, The Skull Chalice trigger. The Farmer’s Path guide →
Workshop, Forge Shop, Furnace progression. Helping Molly guide →
Check the requirement on the step itself before assuming a bug. Several steps wait on a quest, an item or a day rather than on talking to the same NPC again. Check what you are missing →
No. The Catacombs are a separate optional branch. Farming, the Workshop, fishing and the Ranch do not require them. Catacombs overview →
Yes — 4 steps cannot be finished normally in the current build because a required source sits outside it. They are listed separately rather than presented as normal progression. See quest availability →
Seeds, crop unlocks and Hans’s quest chain.
View Farming Progression →Molly, Forge, processors and item dependencies.
Unlock the Workshop →Rods, bait, locations and later catches.
Fishing Guide →Buildings, animals and production.
Open the Ranch →Catacombs routes, quests and mysteries.
Explore the Catacombs →Not sure which one applies to your save?
Find My Next Step →