STEAM FULL RELEASE · WEAPON DATABASE

Welcome to Elderfield Weapons

Search the Steam Full Release weapon database by name, combat type or source, read every modifier the release records for a weapon, and see where it comes from and what has to happen before its source opens.

128 weapons

Every Weapon in the Steam Release

Search the list, or narrow it by combat type, how you get a weapon, where its source is, and whether anything has to happen first. 3 weapons have no live acquisition path recorded at all, so neither availability answer covers them: they stay in the list, with that line on their card.

All Weapons · 11 weapons

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Where Do You Want to Start?

Four questions that are not really about a list of weapons.

Weapons by Combat Type

The combat type is the game’s own tag on a weapon, and it is what decides the effect the weapon fights with. A weapon can carry more than one.

The release tags 117 of these 128 weapons with at least one combat type; 13 carry more than one, so the counts here add up to more than the list, and 11 carry none. A weapon with no tag fights with its modifiers alone.

Compare Weapons

Read one recorded modifier across the whole list.

Every weapon in the Steam release sits in the same comparison group, so one recorded modifier can be read across all of them. Sort the list by Attack to read that modifier from the highest down, or narrow it to a combat type first. These are equipment modifiers: Attack is not the damage a hit deals, so the two numbers are not the same thing.

Sort by Attack

Weapons Can Be Upgraded

The release records every one of these 128 weapons as upgradeable, and none of them carries the no-upgrade tag.

Upgrading a weapon is a recorded system rather than a guess: the release records which materials fit a weapon, the plus level each one applies at, and what happens at the top of the range.

  • +0–+510 materials
  • +10–+159 materials

26 recorded materials fit a weapon, in 2 plus-level bands (0–5 and 10–15). One further band (5–9) fits other equipment slots, and no material recorded for it fits a weapon. A material raises a weapon by one displayed level, so a weapon at +15 can be raised once more to +16 and then no further; a Clear Stone takes it back down one level.

Browse by Source

Each weapon is grouped by its recorded best source, so the groups below cover every weapon the release records a route for. A weapon with other recorded routes is still grouped by that one.

Browse by Source Area

Where the release records each weapon’s best source.

9 of these 20 are places on the map with an area guide, and their cards link to it. The rest are shops, stations, events and gifts — the release records them as the source location and they have no area page of their own.

Weapons and Progression

What has to happen before a weapon’s source opens, grouped by the prerequisite the release records. A weapon with no recorded prerequisite is not in this list. 14 weapons record no prerequisite at all, and 2 record one the release keeps as a region or a flag rather than a sentence; neither group is listed below, and both keep their availability on their own cards.

Still Not Sure?

Two other pages answer the two other versions of that question.

Playing the Demo?

The archive has no weapon database

This database is built from the Steam Full Release. The archived Demo was frozen before the release rebuilt its gear record, so it has no weapon database of its own — its item pages are where to look up a single item, not a list like this one.

Open the Demo items