Piercing53
Basic Attacks and damaging Skills have a 50% chance to deal 50% of your initial damage to another random enemy
Blacksteel Quickblade +7Blade of Blood +10Blade of Darkness +3
STEAM FULL RELEASE · WEAPON DATABASE
Search the Steam Full Release weapon database by name, combat type or source, read every modifier the release records for a weapon, and see where it comes from and what has to happen before its source opens.
128 weapons
Search the list, or narrow it by combat type, how you get a weapon, where its source is, and whether anything has to happen first. 3 weapons have no live acquisition path recorded at all, so neither availability answer covers them: they stay in the list, with that line on their card.
Search by weapon name, combat type, how you get it, the area its source is in, or its availability. Every match says why it came back.
All Weapons · 26 weapons
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Four questions that are not really about a list of weapons.
The combat type is the game’s own tag on a weapon, and it is what decides the effect the weapon fights with. A weapon can carry more than one.
The release tags 117 of these 128 weapons with at least one combat type; 13 carry more than one, so the counts here add up to more than the list, and 11 carry none. A weapon with no tag fights with its modifiers alone.
Basic Attacks and damaging Skills have a 50% chance to deal 50% of your initial damage to another random enemy
Blacksteel Quickblade +7Blade of Blood +10Blade of Darkness +3
Blessing and Curse Rituals have a 50% chance to cost no AP
Basic Attacks and damaging Skills have a 15% chance to Stun the target
Damaging Rituals have a 50% chance to deal 50% of your initial damage to another random enemy
Bladestaff of the Dead God +5Crystal Greatstaff +5Divine Mageblade +10
Basic Attacks and damaging Skills have a 25% chance to deal 33% of your initial damage to all enemies
Basic Attacks inflict Poison on all targets, dealing 20% of initial damage every turn.
Damaging Attacks have a 10% chance to add +1 AP
Read one recorded modifier across the whole list.
Every weapon in the Steam release sits in the same comparison group, so one recorded modifier can be read across all of them. Sort the list by Attack to read that modifier from the highest down, or narrow it to a combat type first. These are equipment modifiers: Attack is not the damage a hit deals, so the two numbers are not the same thing.
The release records every one of these 128 weapons as upgradeable, and none of them carries the no-upgrade tag.
Upgrading a weapon is a recorded system rather than a guess: the release records which materials fit a weapon, the plus level each one applies at, and what happens at the top of the range.
26 recorded materials fit a weapon, in 2 plus-level bands (0–5 and 10–15). One further band (5–9) fits other equipment slots, and no material recorded for it fits a weapon. A material raises a weapon by one displayed level, so a weapon at +15 can be raised once more to +16 and then no further; a Clear Stone takes it back down one level.
Each weapon is grouped by its recorded best source, so the groups below cover every weapon the release records a route for. A weapon with other recorded routes is still grouped by that one.
A recipe makes it. The recipe itself is something you have to find first.
Blacksteel Greatsword +7Blacksteel Quickblade +7Blacksteel Staff +7
Picked up in the world, or rolled from a loot table.
Dropped by, or rewarded for, winning a fight.
Opened out of an Equipment Pack.
Where the release records each weapon’s best source.
9 of these 20 are places on the map with an area guide, and their cards link to it. The rest are shops, stations, events and gifts — the release records them as the source location and they have no area page of their own.
Bladestaff of the Dead God +5Cat Staff +5Rapier of the Dead God +3
Blacksteel Greatsword +7Blacksteel Quickblade +7Blacksteel Staff +7
Bladefan of Delvek +8Brutal Maul of Kaal +8Cat's-Eye Spear +8
What has to happen before a weapon’s source opens, grouped by the prerequisite the release records. A weapon with no recorded prerequisite is not in this list. 14 weapons record no prerequisite at all, and 2 record one the release keeps as a region or a flag rather than a sentence; neither group is listed below, and both keep their availability on their own cards.
Learn the recipe from its recipe/blueprint item.13
Learn/unlock the recipe.13
Blacksteel Greatsword +7Blacksteel Quickblade +7Blacksteel Staff +7
Progress far enough to use this source in Town 1.10
Reach Catacombs and meet the loot-table progression requirement.10
Reach Old Woods and meet the loot-table progression requirement.10
Win the relevant encounter and roll its loot table.9
Crafting recipe.8
Reach Mall and meet the loot-table progression requirement.8
Progress far enough to use this source in Town 3.7
Bladefan of Delvek +8Brutal Maul of Kaal +8Cat's-Eye Spear +8
Progress far enough to use this source in Catacombs.5
Crafting recipe; use the God Forge/divine crafting system.4
Progress far enough to use this source in Town 2.4
Defeat the seasonal Mutated Snowman encounter.3
Open an Equipment Pack.2
Progress far enough to use this source in Mall.2
Reach Mine 2 and roll the level-2 mine equipment table.2
Progress far enough to use this source in Farm.1
Progress far enough to use this source in Old Woods.1
Two other pages answer the two other versions of that question.
Playing the Demo?
This database is built from the Steam Full Release. The archived Demo was frozen before the release rebuilt its gear record, so it has no weapon database of its own — its item pages are where to look up a single item, not a list like this one.