Crusader's Greaves +10
FeetMax HP +22Max MP +5HatefulZealous
Hit Rate -1%
Recorded source: Pick up
Developer/test only
STEAM FULL RELEASE · ARMOR DATABASE
Find every piece of armor in the Steam release, see the modifiers the release records for it, where it comes from, when it becomes available, and what it takes to craft or upgrade into it.
243 armor pieces
Every piece the Steam release records. Narrow the list, then open the piece you want.
Showing 48 of 152 pieces of armor
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FeetMax HP +22Max MP +5HatefulZealous
Hit Rate -1%
Recorded source: Pick up
Developer/test only
TopMax HP +15Defense +7Sturdy
EXP Rate ×1.15
Recorded source: Pick up
Game data incomplete
HeadMax HP +30Attack -8Sturdy
Hit Rate -10%
Recorded source: Pick up
Game data incomplete
HeadMax HP +10Defense +8Sturdy
Recorded source: Mutant Egg pickup
Not a normal player route
BottomMax HP +20Defense +12Pockets
Recorded source: Mutant Egg pickup
Not a normal player route
TopMax MP +6Max HP +4Light
Curse damage taken 95.0%
Recorded source: Pick up
Developer/test only
TopMax HP +10Max MP +2Light
Recorded source: Equipment pack
Recipe: Equipment Pack
Recorded requirement: Open an Equipment Pack.
Available (random)
HeadMax HP +2Attack +1Pockets
Recorded source: Equipment pack
Recipe: Equipment Pack
Recorded requirement: Open an Equipment Pack.
Available (random)
BottomMax HP +2Attack +1Pockets
Recorded source: Equipment pack
Recipe: Equipment Pack
Recorded requirement: Open an Equipment Pack.
Available (random)
FeetMax HP +2Attack +1Light
Recorded source: Equipment pack
Recipe: Equipment Pack
Recorded requirement: Open an Equipment Pack.
Available (random)
BottomMax HP +4Attack +1Pockets
Recorded source: Equipment pack
Recipe: Equipment Pack
Recorded requirement: Open an Equipment Pack.
Available (random)
HeadAttack +3Max HP +2Light
Critical Rate +3%
Recorded source: Pick up · Mall
Recipe: Alice (Tues)
Recorded requirement: Progress far enough to use this source in Mall.
Available after an unlock
Offhand
Recorded source: Pick up · Deep Mall
Recipe: Shopper
Recorded requirement: Progress far enough to use this source in Deep Mall.
Available after an unlock
TopMax HP +15Attack +2Sturdy
Hit Rate -1%
Recorded source: Battle reward · Old Woods
Recipe: Mimic Lv3
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
FeetMax HP +10Defense +5Sturdy
Hit Rate -1%
Recorded source: Battle reward · Old Woods
Recipe: Mimic Lv3
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
HeadMax HP +10Defense +5Sturdy
Hit Rate -1%
Recorded source: Battle reward · Old Woods
Recipe: Mimic Lv3
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
BottomMax HP +10Attack +1Sturdy
Hit Rate -1%
Recorded source: Battle reward · Old Woods
Recipe: Mimic Lv3
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
OffhandZealous
Magical Damage Rate ×1.1
Recorded source: Pick up · Deep Catacombs
Available after an unlock
HeadMax HP +20Max MP +10Light
Recorded source: Pick up · Catacombs
Available after an unlock
OffhandAgility +5
Recorded source: Pick up · Mall
Recipe: Alice (Regular Schedule)
Recorded requirement: Progress far enough to use this source in Mall.
Available after an unlock
OffhandMax MP +10Attack +2
Recorded source: Pick up · Catacombs
Available after an unlock
TopMax MP +25Defense +3Light
Critical Rate +3%
Recorded source: Shrine room
Recipe: Mimic Chest 1
Recorded requirement: Progress the Stone Tower / Harvest Chamber reward route.
Available after an unlock
TopMax HP +30Attack -4Sturdy
Hit Rate -5%
Recorded source: Pick up · Catacombs
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
TopMax HP +15Attack +5Sturdy
Recorded source: Battle reward · Sewers
Recipe: Mimic v2
Recorded requirement: Progress far enough to use this source in Sewers.
Available after an unlock
HeadAttack +4Defense +4Sturdy
Recorded source: Pick up · Farm
Recorded requirement: Progress far enough to use this source in Farm.
Available after an unlock
HeadAgility +8Attack +2Light
Hit Rate +5%
Recorded source: Pick up · Catacombs
Available after an unlock
BottomMax HP +15Max MP +5Sturdy
Recorded source: Battle reward · Catacombs
Recipe: Box of Skullcrawlers
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
OffhandResourcefulClotting
Recovery Effect ×1.25
Recorded source: Pick up · Deep Catacombs
Available after an unlock
TopMax HP +20Max MP +10Light
Recorded source: Pick up · Catacombs
Available after an unlock
FeetMax MP +10Attack +3Pockets
Recovery Effect ×1.1
Recorded source: Pick up · Catacombs
Recipe: Item
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
HeadMax MP +10Attack +3Pockets
Recovery Effect ×1.1
Recorded source: Pick up · Catacombs
Recipe: Item
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
BottomMax MP +10Attack +3Pockets
Recovery Effect ×1.1
Recorded source: Pick up · Catacombs
Recipe: Item
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
TopMax MP +10Attack +3Pockets
Recovery Effect ×1.1
Recorded source: Pick up · Catacombs
Recipe: Item
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
HeadLuck +8Attack +2Light
Recorded source: Pick up · Art Gallery
Recorded requirement: Progress far enough to use this source in Art Gallery.
Available after an unlock
HeadMax HP +15Defense +6Light
Recorded source: Pick up · Catacombs
Available after an unlock
FeetMax HP +5Max MP +5Light
Recorded source: Pick up · Town 2
Recipe: Ellie (Fri)
Recorded requirement: Progress far enough to use this source in Town 2.
Available after an unlock
TopMax HP +20Defense +8Sturdy
Hit Rate -3%
Recorded source: Pick up · Catacombs
Recipe: Item
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
HeadMax HP +20Defense +8Sturdy
Hit Rate -3%
Recorded source: Pick up · Catacombs
Recipe: Item
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
BottomMax HP +20Defense +8
Hit Rate -3%
Recorded source: Pick up · Catacombs
Recipe: Item
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
The kinds of source the release records for armor, and what each one means for a piece you are looking for.
Pieces the release records as made from a recipe, at the Forge, the Combine, a bench or a shrine.
Pieces the release records as handed over for finishing something.
Pieces the release records as picked up, won in a fight or rolled off a loot table.
Pieces the release records as picked up, won in a fight or rolled off a loot table.
The places the release records armor in, with how many pieces are recorded in each. Armor made at a bench is not counted under an area, because a bench is not one.
Mall20
Town 114
Farm7
The conditions the release records against armor pieces, grouped by the condition itself. Three or more pieces have to share a condition for it to be listed here.
This is not a ranking and not a tier list. Each line is what the release records as standing between a reader and the piece — never a claim about how good the piece is.
Learn/unlock the recipe.32
Learn the recipe from its recipe/blueprint item.23
Progress far enough to use this source in Catacombs.12
Progress far enough to use this source in Town 1.12
Reach Catacombs and meet the loot table progression requirement.12
Reach Old Woods and meet the loot table progression requirement.10
Progress far enough to use this source in Old Woods.9
Progress far enough to use this source in Town 2.7
Reach Mall and meet the loot table progression requirement.6
Crafting recipe; use the God Forge/divine crafting system.5
Open an Equipment Pack.5
Progress the Stone Tower / Harvest Chamber reward route.3
Every number on a piece is an equipment modifier the release records for it, printed under the release’s own label. Nothing here is a rating, a score or a verdict on the piece.
A modifier is what the piece adds to a character who wears it, and it is the only kind of number this database shows. The release records where a piece comes from, when it becomes available and what it takes to make it as well — but it records no rating, no score and no tier, so none appears here.
A negative modifier is information, not a gap. Plenty of armor trades one modifier away for another, Defense against Agility being the common one, so a card prints the negative rather than hiding it. A zero does not appear at all, because a modifier the release records as 0 and one it does not record are two different answers.
The number after a name is part of the item’s identity rather than a strength rating. Cultist’s Boots +7 and Archmage’s Boots +8 are two different recorded items, and the release records no rule that the higher number is the better one. Two pieces that share a name stem are not a set either, and the release records no set bonus for them.
A browse answers "which piece". If your question is really about something else, one of these is the shorter route.
Search by name, by the source you saw it at, by area, or by the unlock you are missing.
Tell the checker the piece and it answers what is still standing in the way.
The Item Finder records where every material in the release comes from.
The progression guide walks the recorded route area by area.
The neighbouring databases answer the neighbouring questions.
Every item and material in the release, with the source the release records for each.
The sibling database: every weapon the release records, and where each one comes from.
Necklaces, rings and trinkets: the pieces the release records an effect for, and where each one comes from.
Playing the original Demo?
This database is built from the Steam release. The archived Demo predates the release’s item record and ships no armor list of its own, so its item search is an entry point rather than a database like this one. The two releases share no equipment facts, so this pointer stays a deliberate crossing rather than a link.