Gilded Chestplate +7
TopMax HP +15Defense +7Sturdy
EXP Rate ×1.15
Recorded source: Pick up
Game data incomplete
STEAM FULL RELEASE · ARMOR DATABASE
Find every piece of armor in the Steam release, see the modifiers the release records for it, where it comes from, when it becomes available, and what it takes to craft or upgrade into it.
243 armor pieces
Every piece the Steam release records. Narrow the list, then open the piece you want.
Showing 48 of 53 pieces of armor
More filters
TopMax HP +15Defense +7Sturdy
EXP Rate ×1.15
Recorded source: Pick up
Game data incomplete
TopMax MP +6Max HP +4Light
Curse damage taken 95.0%
Recorded source: Pick up
Developer/test only
TopMax HP +10Max MP +2Light
Recorded source: Equipment pack
Recipe: Equipment Pack
Recorded requirement: Open an Equipment Pack.
Available (random)
TopMax HP +4Defense +1Light
Recorded source: Craft · Forge
Available after an unlock· Can be crafted
TopMax HP +35Defense +6Sturdy
Hit Rate -5%
Recorded source: Craft · Gifts of Nezroth
Recipe: Bloated Chestplate
Recorded requirement: Crafting recipe; use the God Forge/divine crafting system.
Available after an unlock· Can be crafted
TopMax HP +15Attack +2Sturdy
Hit Rate -1%
Recorded source: Battle reward · Old Woods
Recipe: Mimic Lv3
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
TopMax HP +10Defense +7Sturdy
Recorded source: Craft · Forge
Recipe: Bone Chestplate
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock· Can be crafted
TopMax MP +25Defense +3Light
Critical Rate +3%
Recorded source: Shrine room
Recipe: Mimic Chest 1
Recorded requirement: Progress the Stone Tower / Harvest Chamber reward route.
Available after an unlock
TopMax HP +30Attack -4Sturdy
Hit Rate -5%
Recorded source: Pick up · Catacombs
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
TopMax HP +15Attack +5Sturdy
Recorded source: Battle reward · Sewers
Recipe: Mimic v2
Recorded requirement: Progress far enough to use this source in Sewers.
Available after an unlock
TopMax HP +6Defense +2Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Copper Chestplate
Available after an unlock· Can be crafted
TopMax HP +20Max MP +10Light
Recorded source: Pick up · Catacombs
Available after an unlock
TopMax MP +10Attack +3Pockets
Recovery Effect ×1.1
Recorded source: Pick up · Catacombs
Recipe: Item
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
TopMax HP +20Defense +8Sturdy
Hit Rate -3%
Recorded source: Pick up · Catacombs
Recipe: Item
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
TopLight
Max HP ×1.1
Recorded source: Shrine room
Recipe: Mimic Chest 1
Recorded requirement: Progress the Stone Tower / Harvest Chamber reward route.
Available after an unlock
TopMax HP +9Defense +4Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Iron Chestplate
Available after an unlock· Can be crafted
TopDefense +7M. Defense +7Sturdy
Counter Rate +3%
Recorded source: Shrine room
Recipe: Mimic Chest 1
Recorded requirement: Progress the Stone Tower / Harvest Chamber reward route.
Available after an unlock
TopMax HP +6Max MP +4Pockets
Recorded source: Craft · Forge
Recipe: Nomad Cloak
Available after an unlock· Can be crafted
TopMax HP +6Max MP +2Pockets
Darkness damage taken 95.0%
Recorded source: Craft · Forge
Recipe: Plague Doctor Robe
Recorded requirement: Learn/unlock the recipe.
Available after an unlock· Can be crafted
TopMax HP +8Attack +2Pockets
Recorded source: Pick up · Town 2
Recorded requirement: Progress far enough to use this source in Town 2.
Available after an unlock
TopMax HP +15Max MP +6Sturdy
Recorded source: Craft · Forge
Recipe: Rockshell Chestplate
Available after an unlock· Can be crafted
TopAgility +15Max HP -5Pockets
Recorded source: Pick up · Catacombs
Available after an unlock
TopMax HP +8Max MP +6Light
Recorded source: Pick up · Town 1
Recorded requirement: Progress far enough to use this source in Town 1.
Available after an unlock
TopMax HP +2Defense +1Pockets
Recorded source: Pick up · Town 1
Recorded requirement: Progress far enough to use this source in Town 1.
Available after an unlock
TopMax HP +12Attack +3Pockets
Recorded source: Craft · Combine
Recipe: Thick Jacket
Available after an unlock· Can be crafted
TopMax HP +3Defense +3Pockets
Recorded source: Pick up · Sewers
Recorded requirement: Progress far enough to use this source in Sewers.
Available after an unlock
TopMax HP +10Max MP +5Light
Recovery Effect ×1.07
Recorded source: Battle reward · Old Woods
Recipe: Mimic Lv3
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
TopLuck +8Defense +4Pockets
Light damage taken 95.0%
Recorded source: Enemy loot · Old Woods
Recipe: Eldritch Angler Loot
Available after an unlock (random)
TopM. Defense +11Max HP +9Light
Recovery Effect ×1.1
Recorded source: Craft · Combine
Recipe: Archmage's Robe
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
TopMax MP +12Max HP +10Light
Recorded source: Loot table · Catacombs
Recipe: Cata 1 Enhanced Loot
Recorded requirement: Reach Catacombs and meet the loot table progression requirement.
Available after an unlock (random)
TopAgility +4Max MP +2Pockets
Recorded source: Loot table · Mall
Recipe: Mall 1 Enhanced Loot
Recorded requirement: Reach Mall and meet the loot table progression requirement.
Available after an unlock (random)
TopMax HP +19Attack +2Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Blacksteel Chestplate
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
TopMax HP +10Max MP +5LightClotting
Recorded source: Loot table · Old Woods
Recipe: Woods 1 Enhanced Loot
Recorded requirement: Reach Old Woods and meet the loot table progression requirement.
Available after an unlock (random)
TopMax HP +20Attack +3SturdyClotting
Hit Rate -2%
Recorded source: Loot table · Catacombs
Recipe: Cata 1 Enhanced Loot
Recorded requirement: Reach Catacombs and meet the loot table progression requirement.
Available after an unlock (random)
TopMax HP +25Attack +2Sturdy
Hit Rate -1%
Recorded source: Craft · Combine
Recipe: Champion's Chestplate
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
TopMax HP +10Max MP +7Sturdy
EXP Rate ×1.05
Recorded source: Enemy loot · Farm
Recipe: Farm t1 Boss Loot
Available after an unlock (random)
TopMax HP +4Max MP +3Light
Darkness damage taken 95.0%
Recorded source: Enemy loot · Mall
Recipe: Mall F1 Low Loot
Available after an unlock (random)
TopMax HP +4Max MP +3Light
Darkness damage taken 95.0%
Recorded source: Loot table · Mall
Recipe: Mall 1 Enhanced Loot
Recorded requirement: Reach Mall and meet the loot table progression requirement.
Available after an unlock (random)
TopAgility +22Max HP +18Pockets
Hit Rate +2%
Recorded source: Craft · Combine
Recipe: Corvid Cloak
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
TopDefense +5Max MP +3Pockets
Recorded source: Loot table · Old Woods
Recipe: Woods 1 Enhanced Loot
Recorded requirement: Reach Old Woods and meet the loot table progression requirement.
Available after an unlock (random)
TopMax HP +22Max MP +15BloodboundClotting
Recorded source: Craft · Combine
Recipe: Crimson Robe
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
TopMax HP +22Max MP +5HatefulZealous
Hit Rate -1%
Recorded source: Craft · Combine
Recipe: Crusader's Chestplate
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
TopM. Defense +9Max HP +7Light
Recovery Effect ×1.1
Recorded source: Craft · Forge
Recipe: Cultist's Robe
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
TopMax HP +10Max MP +10Pockets
Recorded source: Craft · Forge
Recipe: Mysterious Tunic
Available after an unlock (random)· Can be crafted
TopMax HP +17Attack +1Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Platinum Chestplate
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
TopMax HP +17Attack +1Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Steel Chestplate
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
TopAgility +10Max MP +5Pockets
Recorded source: Loot table · Catacombs
Recipe: Cata 1 Enhanced Loot
Recorded requirement: Reach Catacombs and meet the loot table progression requirement.
Available after an unlock (random)
The kinds of source the release records for armor, and what each one means for a piece you are looking for.
Pieces the release records as made from a recipe, at the Forge, the Combine, a bench or a shrine.
Pieces the release records as handed over for finishing something.
Pieces the release records as picked up, won in a fight or rolled off a loot table.
Pieces the release records as picked up, won in a fight or rolled off a loot table.
The places the release records armor in, with how many pieces are recorded in each. Armor made at a bench is not counted under an area, because a bench is not one.
Mall20
Town 114
Farm7
The conditions the release records against armor pieces, grouped by the condition itself. Three or more pieces have to share a condition for it to be listed here.
This is not a ranking and not a tier list. Each line is what the release records as standing between a reader and the piece — never a claim about how good the piece is.
Learn/unlock the recipe.32
Learn the recipe from its recipe/blueprint item.23
Progress far enough to use this source in Catacombs.12
Progress far enough to use this source in Town 1.12
Reach Catacombs and meet the loot table progression requirement.12
Reach Old Woods and meet the loot table progression requirement.10
Progress far enough to use this source in Old Woods.9
Progress far enough to use this source in Town 2.7
Reach Mall and meet the loot table progression requirement.6
Crafting recipe; use the God Forge/divine crafting system.5
Open an Equipment Pack.5
Progress the Stone Tower / Harvest Chamber reward route.3
Every number on a piece is an equipment modifier the release records for it, printed under the release’s own label. Nothing here is a rating, a score or a verdict on the piece.
A modifier is what the piece adds to a character who wears it, and it is the only kind of number this database shows. The release records where a piece comes from, when it becomes available and what it takes to make it as well — but it records no rating, no score and no tier, so none appears here.
A negative modifier is information, not a gap. Plenty of armor trades one modifier away for another, Defense against Agility being the common one, so a card prints the negative rather than hiding it. A zero does not appear at all, because a modifier the release records as 0 and one it does not record are two different answers.
The number after a name is part of the item’s identity rather than a strength rating. Cultist’s Boots +7 and Archmage’s Boots +8 are two different recorded items, and the release records no rule that the higher number is the better one. Two pieces that share a name stem are not a set either, and the release records no set bonus for them.
A browse answers "which piece". If your question is really about something else, one of these is the shorter route.
Search by name, by the source you saw it at, by area, or by the unlock you are missing.
Tell the checker the piece and it answers what is still standing in the way.
The Item Finder records where every material in the release comes from.
The progression guide walks the recorded route area by area.
The neighbouring databases answer the neighbouring questions.
Every item and material in the release, with the source the release records for each.
The sibling database: every weapon the release records, and where each one comes from.
Necklaces, rings and trinkets: the pieces the release records an effect for, and where each one comes from.
Playing the original Demo?
This database is built from the Steam release. The archived Demo predates the release’s item record and ships no armor list of its own, so its item search is an entry point rather than a database like this one. The two releases share no equipment facts, so this pointer stays a deliberate crossing rather than a link.