STEAM FULL RELEASE · ARMOR DATABASE
Welcome to Elderfield Armor
Find every piece of armor in the Steam release, see the modifiers the release records for it, where it comes from, when it becomes available, and what it takes to craft or upgrade into it.
243 armor pieces
Browse All Armor
Every piece the Steam release records. Narrow the list, then open the piece you want.
Showing 42 of 42 pieces of armor
More filters
Soul Lamp +5
OffhandMax HP -2Max MP -2Locus
Recorded source: Source not recorded
No live acquisition path
Bard's Lute
OffhandM. Attack -50Locus
Recorded source: Radio Station reward · Radio Station
Recorded requirement: Reach the Radio Station and satisfy the event condition.
Available after an unlock
Basketball +15
Offhand
Recorded source: Pick up · Deep Mall
Recipe: Shopper
Recorded requirement: Progress far enough to use this source in Deep Mall.
Available after an unlock
Bone Shield +8
OffhandDefense +3Attack -4Sturdy
Curse damage taken 95.0%
Recorded source: Craft · Gifts of Kaal
Recipe: Bone Shield
Recorded requirement: Crafting recipe; use the God Forge/divine crafting system.
Available after an unlock· Can be crafted
Book of Darkness +8
OffhandZealous
Magical Damage Rate ×1.1
Recorded source: Pick up · Deep Catacombs
Available after an unlock
Brass Compass
OffhandAgility +5
Recorded source: Pick up · Mall
Recipe: Alice (Regular Schedule)
Recorded requirement: Progress far enough to use this source in Mall.
Available after an unlock
Cat Stuffy +5
OffhandMax MP +10Attack +2
Recorded source: Pick up · Catacombs
Available after an unlock
Cursed Cookbook +8
OffhandResourcefulClotting
Recovery Effect ×1.25
Recorded source: Pick up · Deep Catacombs
Available after an unlock
Cursed Crucifix +5
OffhandAttack +4Max HP -10
Magic Reflection +1%
Recorded source: Quest reward · Town 2
Recipe: A Fancy Drink
Recorded requirement: Progress far enough to use this source in Town 2.
Available after an unlock
Hidden Kunai +8
OffhandAttack +5Max MP -10Zealous
Counter Rate +3%
Recorded source: Pick up · Deep Catacombs
Available after an unlock
Liquimetal Shield +8
OffhandM. Defense +5Agility -5Polished
Magic Reflection +3%
Recorded source: Pick up · Deep Catacombs
Available after an unlock
Lost Mariner's Bauble +3
OffhandMax HP +5Max MP +5
Recovery Effect ×1.15
Recorded source: Pick up · Old Woods
Available after an unlock
Odd Skull +1
OffhandMax MP +8Attack -2
Recorded source: Pick up · Town 1
Recorded requirement: Progress far enough to use this source in Town 1.
Available after an unlock
Painted Buckler +5
OffhandAgility +5Defense +3Sturdy
Recorded source: Battle reward · Catacombs
Recipe: Box of Skullcrawlers
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
Ritualist's Shield +5
OffhandM. Defense +5Agility -5Sturdy
Magic Reflection +2%
Recorded source: Quest reward · Art Gallery
Available after an unlock
Royal Bulwark +8
OffhandMax HP +25Attack +2PolishedSturdy
Recorded source: Pick up · Deep Catacombs
Available after an unlock
Rusty Shackle +2
OffhandMax HP +2Max MP +2
Insight damage taken 98.0%
Recorded source: Pick up · Town 1
Recorded requirement: Progress far enough to use this source in Town 1.
Available after an unlock
Seeker's Orb
Offhand
Hit Rate +10%
Recorded source: Pick up · Town 1
Recipe: Sam (Regular Schedule)
Recorded requirement: Progress far enough to use this source in Town 1.
Available after an unlock
Shield of Life +5
OffhandMax HP +20Max MP +20Sturdy
Recorded source: Pick up · Catacombs
Available after an unlock
Shield of the Dead God +3
OffhandMax HP +10Defense +3Sturdy
Light damage taken 95.0%
Recorded source: Pick up · Farm
Recorded requirement: Progress far enough to use this source in Farm.
Available after an unlock
Shopping List +8
OffhandZealousPolished
Recorded source: Pick up · Deep Catacombs
Available after an unlock
Star Map of Valtris +5
OffhandMax MP +10M. Attack +5
Darkness damage taken 90.0%
Recorded source: Craft · Gifts of Valtris
Recipe: Star Map of Valtris
Recorded requirement: Crafting recipe; use the God Forge/divine crafting system.
Available after an unlock· Can be crafted
Steel-Knuckled Glove +5
OffhandAgility +6Attack +4Zealous
Counter Rate +2%
Recorded source: Quest reward · Catacombs
Recipe: Hidden Shrines
Available after an unlock
Stone Shield +2
OffhandMax HP +5Max MP -2Sturdy
Darkness damage taken 95.0%
Recorded source: Pick up · Town 1
Recipe: Akira
Recorded requirement: Progress far enough to use this source in Town 1.
Available after an unlock
Tome of Fire +5
OffhandMax MP +25Attack +5Locus
Recorded source: Pick up · Shrine of Xxarteck
Recipe: Mimic Chest 1
Available after an unlock
Tome of Water +5
OffhandMax HP +25Attack -25Sturdy
Recorded source: Pick up · Shrine of Xxarteck
Recipe: Mimic Chest 1
Available after an unlock
Tower Shield +5
OffhandDefense +5Attack -8Sturdy
Recorded source: Battle reward · Catacombs
Recipe: Chest Mimic v2
Available after an unlock
Vile Lamp +8
OffhandAgility +10Max MP -20Locus
Recorded source: Pick up · Deep Woods
Recipe: Jacob
Recorded requirement: Progress far enough to use this source in Deep Woods.
Available after an unlock
Wanderer's Orb
OffhandAttack +2M. Attack +2
Hit Rate -5%
Recorded source: Pick up · Town 1
Recipe: Sam (Regular Schedule)
Recorded requirement: Progress far enough to use this source in Town 1.
Available after an unlock
Ancient Tablet +2
OffhandMax HP +10Attack -15Sturdy
Recorded source: Enemy loot · Catacombs
Recipe: Catacombs Low Loot
Available after an unlock (random)
Deceiver's Orb +5
OffhandMax HP +4Agility +4
Recorded source: Mine
Recipe: Mine Armor Roll lv2
Recorded requirement: Reach Mine 2 and roll the level-2 mine equipment table.
Available after an unlock (random)
Golden Knight +5
OffhandLuck +4
Evasion +4%
Recorded source: Enemy loot · Mall
Recipe: Laundry lv3 Loot
Available after an unlock (random)
Golden Lamp +5
OffhandLuck +4
M. Attack ×1.08
Recorded source: Enemy loot · Mall
Recipe: Laundry lv2 Loot
Available after an unlock (random)
Golden Skull +5
OffhandLuck +4
Critical Rate +4%
Recorded source: Enemy loot · Mall
Recipe: Laundry lv3 Loot
Available after an unlock (random)
Golden Stake +5
OffhandLuck +4
Attack ×1.1
Recorded source: Enemy loot · Mall
Recipe: Laundry lv2 Loot
Available after an unlock (random)
Golden Tooth +5
OffhandMax HP +10M. Defense +2
EXP Rate ×1.1
Recorded source: Enemy loot · Old Woods
Recipe: Old Woods boss Loot
Available after an unlock (random)
Jeweled Chalice +5
OffhandAttack +2Defense -2
Recorded source: Mine
Recipe: Mine Armor Roll lv2
Recorded requirement: Reach Mine 2 and roll the level-2 mine equipment table.
Available after an unlock (random)
Lamp of Light +5
OffhandMax MP +4Defense +1
Hit Rate +10%
Recorded source: Enemy loot · Mall
Recipe: Mall F1 High Loot
Available after an unlock (random)
Platinum Star +5
OffhandLuck +8Attack -3Zealous
Recorded source: Enemy loot · Catacombs
Recipe: Catacombs Low Loot
Available after an unlock (random)
Royal Shield +4
OffhandMax HP +10Defense +3SturdyClotting
Recorded source: Loot table · Old Woods
Recipe: Woods 1 Enhanced Loot
Recorded requirement: Reach Old Woods and meet the loot table progression requirement.
Available after an unlock (random)
Shield of Spite +5
OffhandAttack +3M. Attack +3ZealousSturdy
Recorded source: Enemy loot · Catacombs
Recipe: Farm Mob lv3 Loot
Available after an unlock (random)
Browse by Source
The kinds of source the release records for armor, and what each one means for a piece you are looking for.
Crafted
Pieces the release records as made from a recipe, at the Forge, the Combine, a bench or a shrine.
Quest reward
Pieces the release records as handed over for finishing something.
Found or looted
Pieces the release records as picked up, won in a fight or rolled off a loot table.
Source not recorded
Pieces the release records as picked up, won in a fight or rolled off a loot table.
Browse by Area
The places the release records armor in, with how many pieces are recorded in each. Armor made at a bench is not counted under an area, because a bench is not one.
Mall20
Town 114
Farm7
Armor and Progression
The conditions the release records against armor pieces, grouped by the condition itself. Three or more pieces have to share a condition for it to be listed here.
This is not a ranking and not a tier list. Each line is what the release records as standing between a reader and the piece — never a claim about how good the piece is.
Learn/unlock the recipe.32
Learn the recipe from its recipe/blueprint item.23
Progress far enough to use this source in Catacombs.12
Progress far enough to use this source in Town 1.12
Reach Catacombs and meet the loot table progression requirement.12
Reach Old Woods and meet the loot table progression requirement.10
Progress far enough to use this source in Old Woods.9
Progress far enough to use this source in Town 2.7
Reach Mall and meet the loot table progression requirement.6
Crafting recipe; use the God Forge/divine crafting system.5
Open an Equipment Pack.5
Progress the Stone Tower / Harvest Chamber reward route.3
How to Read the Armor Numbers
Every number on a piece is an equipment modifier the release records for it, printed under the release’s own label. Nothing here is a rating, a score or a verdict on the piece.
A modifier is what the piece adds to a character who wears it, and it is the only kind of number this database shows. The release records where a piece comes from, when it becomes available and what it takes to make it as well — but it records no rating, no score and no tier, so none appears here.
A negative modifier is information, not a gap. Plenty of armor trades one modifier away for another, Defense against Agility being the common one, so a card prints the negative rather than hiding it. A zero does not appear at all, because a modifier the release records as 0 and one it does not record are two different answers.
The number after a name is part of the item’s identity rather than a strength rating. Cultist’s Boots +7 and Archmage’s Boots +8 are two different recorded items, and the release records no rule that the higher number is the better one. Two pieces that share a name stem are not a set either, and the release records no set bonus for them.
- Recorded for a piece
- Its equipment modifiers, its source, its place, its availability and what it takes to craft or upgrade into it.
- Not recorded for a piece
- A damage figure, a rating, a tier, rarity and set bonuses hold no value anywhere in this release.
- The +N in a name
- Part of the item’s identity. A higher number is a different item, not a better one.
What Are You Trying to Find?
A browse answers "which piece". If your question is really about something else, one of these is the shorter route.
I can’t find a piece
Search by name, by the source you saw it at, by area, or by the unlock you are missing.
I’m stuck before I can collect it
Tell the checker the piece and it answers what is still standing in the way.
I need the ingredients for a recipe
The Item Finder records where every material in the release comes from.
I want to know where this fits in the game
The progression guide walks the recorded route area by area.
Still Not Sure What You Want?
The neighbouring databases answer the neighbouring questions.
Item Finder
Every item and material in the release, with the source the release records for each.
Weapons
The sibling database: every weapon the release records, and where each one comes from.
Accessories
Necklaces, rings and trinkets: the pieces the release records an effect for, and where each one comes from.
Playing the original Demo?
The archive has no armor database of its own
This database is built from the Steam release. The archived Demo predates the release’s item record and ships no armor list of its own, so its item search is an entry point rather than a database like this one. The two releases share no equipment facts, so this pointer stays a deliberate crossing rather than a link.