STEAM FULL RELEASE · ARMOR DATABASE

Welcome to Elderfield Armor

Find every piece of armor in the Steam release, see the modifiers the release records for it, where it comes from, when it becomes available, and what it takes to craft or upgrade into it.

243 armor pieces

Browse All Armor

Every piece the Steam release records. Narrow the list, then open the piece you want.

Showing 42 of 42 pieces of armor

Bard's Lute

OffhandM. Attack -50Locus

Recorded source: Radio Station reward · Radio Station

Recorded requirement: Reach the Radio Station and satisfy the event condition.

Available after an unlock

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Basketball +15

Offhand

Recorded source: Pick up · Deep Mall

Recipe: Shopper

Recorded requirement: Progress far enough to use this source in Deep Mall.

Available after an unlock

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Bone Shield +8

OffhandDefense +3Attack -4Sturdy

Curse damage taken 95.0%

Recorded source: Craft · Gifts of Kaal

Recipe: Bone Shield

Recorded requirement: Crafting recipe; use the God Forge/divine crafting system.

Available after an unlock· Can be crafted

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Brass Compass

OffhandAgility +5

Recorded source: Pick up · Mall

Recipe: Alice (Regular Schedule)

Recorded requirement: Progress far enough to use this source in Mall.

Available after an unlock

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Cursed Crucifix +5

OffhandAttack +4Max HP -10

Magic Reflection +1%

Recorded source: Quest reward · Town 2

Recipe: A Fancy Drink

Recorded requirement: Progress far enough to use this source in Town 2.

Available after an unlock

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Hidden Kunai +8

OffhandAttack +5Max MP -10Zealous

Counter Rate +3%

Recorded source: Pick up · Deep Catacombs

Available after an unlock

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Odd Skull +1

OffhandMax MP +8Attack -2

Recorded source: Pick up · Town 1

Recorded requirement: Progress far enough to use this source in Town 1.

Available after an unlock

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Painted Buckler +5

OffhandAgility +5Defense +3Sturdy

Recorded source: Battle reward · Catacombs

Recipe: Box of Skullcrawlers

Recorded requirement: Progress far enough to use this source in Catacombs.

Available after an unlock

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Rusty Shackle +2

OffhandMax HP +2Max MP +2

Insight damage taken 98.0%

Recorded source: Pick up · Town 1

Recorded requirement: Progress far enough to use this source in Town 1.

Available after an unlock

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Seeker's Orb

Offhand

Hit Rate +10%

Recorded source: Pick up · Town 1

Recipe: Sam (Regular Schedule)

Recorded requirement: Progress far enough to use this source in Town 1.

Available after an unlock

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Shield of the Dead God +3

OffhandMax HP +10Defense +3Sturdy

Light damage taken 95.0%

Recorded source: Pick up · Farm

Recorded requirement: Progress far enough to use this source in Farm.

Available after an unlock

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Star Map of Valtris +5

OffhandMax MP +10M. Attack +5

Darkness damage taken 90.0%

Recorded source: Craft · Gifts of Valtris

Recipe: Star Map of Valtris

Recorded requirement: Crafting recipe; use the God Forge/divine crafting system.

Available after an unlock· Can be crafted

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Stone Shield +2

OffhandMax HP +5Max MP -2Sturdy

Darkness damage taken 95.0%

Recorded source: Pick up · Town 1

Recipe: Akira

Recorded requirement: Progress far enough to use this source in Town 1.

Available after an unlock

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Tome of Fire +5

OffhandMax MP +25Attack +5Locus

Recorded source: Pick up · Shrine of Xxarteck

Recipe: Mimic Chest 1

Available after an unlock

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Tome of Water +5

OffhandMax HP +25Attack -25Sturdy

Recorded source: Pick up · Shrine of Xxarteck

Recipe: Mimic Chest 1

Available after an unlock

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Tower Shield +5

OffhandDefense +5Attack -8Sturdy

Recorded source: Battle reward · Catacombs

Recipe: Chest Mimic v2

Available after an unlock

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Vile Lamp +8

OffhandAgility +10Max MP -20Locus

Recorded source: Pick up · Deep Woods

Recipe: Jacob

Recorded requirement: Progress far enough to use this source in Deep Woods.

Available after an unlock

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Wanderer's Orb

OffhandAttack +2M. Attack +2

Hit Rate -5%

Recorded source: Pick up · Town 1

Recipe: Sam (Regular Schedule)

Recorded requirement: Progress far enough to use this source in Town 1.

Available after an unlock

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Ancient Tablet +2

OffhandMax HP +10Attack -15Sturdy

Recorded source: Enemy loot · Catacombs

Recipe: Catacombs Low Loot

Available after an unlock (random)

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Deceiver's Orb +5

OffhandMax HP +4Agility +4

Recorded source: Mine

Recipe: Mine Armor Roll lv2

Recorded requirement: Reach Mine 2 and roll the level-2 mine equipment table.

Available after an unlock (random)

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Golden Lamp +5

OffhandLuck +4

M. Attack ×1.08

Recorded source: Enemy loot · Mall

Recipe: Laundry lv2 Loot

Available after an unlock (random)

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Golden Skull +5

OffhandLuck +4

Critical Rate +4%

Recorded source: Enemy loot · Mall

Recipe: Laundry lv3 Loot

Available after an unlock (random)

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Golden Stake +5

OffhandLuck +4

Attack ×1.1

Recorded source: Enemy loot · Mall

Recipe: Laundry lv2 Loot

Available after an unlock (random)

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Golden Tooth +5

OffhandMax HP +10M. Defense +2

EXP Rate ×1.1

Recorded source: Enemy loot · Old Woods

Recipe: Old Woods boss Loot

Available after an unlock (random)

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Jeweled Chalice +5

OffhandAttack +2Defense -2

Recorded source: Mine

Recipe: Mine Armor Roll lv2

Recorded requirement: Reach Mine 2 and roll the level-2 mine equipment table.

Available after an unlock (random)

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Lamp of Light +5

OffhandMax MP +4Defense +1

Hit Rate +10%

Recorded source: Enemy loot · Mall

Recipe: Mall F1 High Loot

Available after an unlock (random)

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Platinum Star +5

OffhandLuck +8Attack -3Zealous

Recorded source: Enemy loot · Catacombs

Recipe: Catacombs Low Loot

Available after an unlock (random)

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Royal Shield +4

OffhandMax HP +10Defense +3SturdyClotting

Recorded source: Loot table · Old Woods

Recipe: Woods 1 Enhanced Loot

Recorded requirement: Reach Old Woods and meet the loot table progression requirement.

Available after an unlock (random)

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Shield of Spite +5

OffhandAttack +3M. Attack +3ZealousSturdy

Recorded source: Enemy loot · Catacombs

Recipe: Farm Mob lv3 Loot

Available after an unlock (random)

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Browse by Source

The kinds of source the release records for armor, and what each one means for a piece you are looking for.

Browse by Area

The places the release records armor in, with how many pieces are recorded in each. Armor made at a bench is not counted under an area, because a bench is not one.

Armor and Progression

The conditions the release records against armor pieces, grouped by the condition itself. Three or more pieces have to share a condition for it to be listed here.

This is not a ranking and not a tier list. Each line is what the release records as standing between a reader and the piece — never a claim about how good the piece is.

How to Read the Armor Numbers

Every number on a piece is an equipment modifier the release records for it, printed under the release’s own label. Nothing here is a rating, a score or a verdict on the piece.

A modifier is what the piece adds to a character who wears it, and it is the only kind of number this database shows. The release records where a piece comes from, when it becomes available and what it takes to make it as well — but it records no rating, no score and no tier, so none appears here.

A negative modifier is information, not a gap. Plenty of armor trades one modifier away for another, Defense against Agility being the common one, so a card prints the negative rather than hiding it. A zero does not appear at all, because a modifier the release records as 0 and one it does not record are two different answers.

The number after a name is part of the item’s identity rather than a strength rating. Cultist’s Boots +7 and Archmage’s Boots +8 are two different recorded items, and the release records no rule that the higher number is the better one. Two pieces that share a name stem are not a set either, and the release records no set bonus for them.

Recorded for a piece
Its equipment modifiers, its source, its place, its availability and what it takes to craft or upgrade into it.
Not recorded for a piece
A damage figure, a rating, a tier, rarity and set bonuses hold no value anywhere in this release.
The +N in a name
Part of the item’s identity. A higher number is a different item, not a better one.

What Are You Trying to Find?

A browse answers "which piece". If your question is really about something else, one of these is the shorter route.

I need the ingredients for a recipe

The Item Finder records where every material in the release comes from.

Open the Item Finder

I want to know where this fits in the game

The progression guide walks the recorded route area by area.

View Progression

Still Not Sure What You Want?

The neighbouring databases answer the neighbouring questions.

Item Finder

Every item and material in the release, with the source the release records for each.

Item Finder

Weapons

The sibling database: every weapon the release records, and where each one comes from.

Weapons

Accessories

Necklaces, rings and trinkets: the pieces the release records an effect for, and where each one comes from.

Accessories

Playing the original Demo?

The archive has no armor database of its own

This database is built from the Steam release. The archived Demo predates the release’s item record and ships no armor list of its own, so its item search is an entry point rather than a database like this one. The two releases share no equipment facts, so this pointer stays a deliberate crossing rather than a link.

Open the Demo item search