STEAM FULL RELEASE · ARMOR DATABASE
Welcome to Elderfield Armor
Find every piece of armor in the Steam release, see the modifiers the release records for it, where it comes from, when it becomes available, and what it takes to craft or upgrade into it.
243 armor pieces
Browse All Armor
Every piece the Steam release records. Narrow the list, then open the piece you want.
Showing 48 of 57 pieces of armor
More filters
Obsidian Helm +7
HeadMax HP +30Attack -8Sturdy
Hit Rate -10%
Recorded source: Pick up
Game data incomplete
Pumpkin Mask +6
HeadMax HP +10Defense +8Sturdy
Recorded source: Mutant Egg pickup
Not a normal player route
Detective's Hat
HeadMax HP +2Attack +1Pockets
Recorded source: Equipment pack
Recipe: Equipment Pack
Recorded requirement: Open an Equipment Pack.
Available (random)
3-D Glasses +1
HeadAttack +3Max HP +2Light
Critical Rate +3%
Recorded source: Pick up · Mall
Recipe: Alice (Tues)
Recorded requirement: Progress far enough to use this source in Mall.
Available after an unlock
Bluesteel Helmet +3
HeadMax HP +10Defense +5Sturdy
Hit Rate -1%
Recorded source: Battle reward · Old Woods
Recipe: Mimic Lv3
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
Bone Helmet +5
HeadMax HP +10Defense +7Sturdy
Recorded source: Craft · Forge
Recipe: Bone Helmet
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock· Can be crafted
Bow of Destruction +7
HeadMax HP +20Max MP +10Light
Recorded source: Pick up · Catacombs
Available after an unlock
Copper Helmet +1
HeadMax HP +6Defense +3Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Copper Helmet
Available after an unlock· Can be crafted
Crown of the Dead God +3
HeadAttack +4Defense +4Sturdy
Recorded source: Pick up · Farm
Recorded requirement: Progress far enough to use this source in Farm.
Available after an unlock
Crown of Thorns +7
HeadAgility +8Attack +2Light
Hit Rate +5%
Recorded source: Pick up · Catacombs
Available after an unlock
Explorer's Hat +5
HeadMax MP +10Attack +3Pockets
Recovery Effect ×1.1
Recorded source: Pick up · Catacombs
Recipe: Item
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
Feathered Cap +5
HeadLuck +8Attack +2Light
Recorded source: Pick up · Art Gallery
Recorded requirement: Progress far enough to use this source in Art Gallery.
Available after an unlock
Fire Tiara +7
HeadMax HP +15Defense +6Light
Recorded source: Pick up · Catacombs
Available after an unlock
Gas Mask +2
HeadMax HP +4Attack +2Pockets
Critical Rate +5%
Recorded source: Craft · Combine
Recipe: Gas Mask
Available after an unlock· Can be crafted
Gladiator's Helmet +5
HeadMax HP +20Defense +8Sturdy
Hit Rate -3%
Recorded source: Pick up · Catacombs
Recipe: Item
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
Hard Hat +3
HeadMax HP +4Defense +4Sturdy
Recorded source: Pick up · Old Woods
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
Helm of the Mind +7
HeadMax HP +15Max MP +10Sturdy
Hit Rate +10%
Recorded source: Pick up · Catacombs
Available after an unlock
Helm of the One Point +7
HeadMax HP +16Attack +5Sturdy
Hit Rate -1%
Recorded source: Pick up · Catacombs
Available after an unlock
Iron Helmet +2
HeadMax HP +9Defense +4Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Iron Helmet
Available after an unlock· Can be crafted
Mask of the Beast +3
HeadAgility +6Attack +5Sturdy
Recorded source: Pick up · Town 2
Recorded requirement: Progress far enough to use this source in Town 2.
Available after an unlock
Mask of the Glutton +2
HeadMax HP +6Max MP +6Pockets
Recovery Effect ×1.15
Recorded source: Pick up · Town 2
Recorded requirement: Progress far enough to use this source in Town 2.
Available after an unlock
Plague Doctor Mask +4
HeadMax HP +7Attack +1Pockets
Insanity damage taken 95.0%
Recorded source: Craft · Forge
Recipe: Plague Doctor Mask
Recorded requirement: Learn/unlock the recipe.
Available after an unlock· Can be crafted
Police Hat +3
HeadMax HP +6Attack +1Pockets
Recorded source: Pick up · Town 3
Recorded requirement: Progress far enough to use this source in Town 3.
Available after an unlock
Rogue's Hood +5
HeadAgility +15Attack +5Pockets
Recorded source: Pick up · Catacombs
Available after an unlock
Scholar's Hat +1
HeadMax HP +8Max MP +6Light
Recorded source: Pick up · Town 1
Recorded requirement: Progress far enough to use this source in Town 1.
Available after an unlock
Straw Hat +4
HeadMax HP +20Max MP +10Light
Light damage taken 90.0%
Recorded source: Craft · Gifts of Hagroth
Recipe: Straw Hat
Recorded requirement: Crafting recipe; use the God Forge/divine crafting system.
Available after an unlock· Can be crafted
Wind Tiara +7
HeadMax HP +15Max MP +10Light
Recorded source: Pick up · Catacombs
Available after an unlock
Witch Hat +3
HeadMax HP +10Max MP +3Light
Recovery Effect ×1.06
Recorded source: Battle reward · Old Woods
Recipe: Mimic Lv3
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
Archmage's Hat +8
HeadM. Defense +11Max HP +9Light
Recovery Effect ×1.1
Recorded source: Craft · Combine
Recipe: Archmage's Hat
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
Archmagus Hat +6
HeadMax MP +12Max HP +10Light
Recorded source: Loot table · Catacombs
Recipe: Cata 1 Enhanced Loot
Recorded requirement: Reach Catacombs and meet the loot table progression requirement.
Available after an unlock (random)
Bandit's Hood +1
HeadAgility +4Max MP +2Pockets
Recorded source: Loot table · Mall
Recipe: Mall 1 Enhanced Loot
Recorded requirement: Reach Mall and meet the loot table progression requirement.
Available after an unlock (random)
Blacksteel Helmet +7
HeadMax HP +19Attack +1Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Blacksteel Helmet
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
Bloodiron Coif +6
HeadMax HP +20Attack +3SturdyClotting
Hit Rate -2%
Recorded source: Loot table · Catacombs
Recipe: Cata 1 Enhanced Loot
Recorded requirement: Reach Catacombs and meet the loot table progression requirement.
Available after an unlock (random)
Champion's Helmet +8
HeadMax HP +25Attack +2Sturdy
Hit Rate -1%
Recorded source: Craft · Combine
Recipe: Champion's Helmet
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
Corvid Mask +10
HeadAgility +22Max HP +18Pockets
Hit Rate +2%
Recorded source: Craft · Combine
Recipe: Corvid Mask
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
Crab Hat +1
HeadMax HP +15Defense +2Light
Recorded source: Enemy loot · Town 1
Recipe: Silly Dog Loot
Recorded requirement: Defeat the relevant encounter and roll its loot.
Available after an unlock (random)
Crimson Bandana +10
HeadMax HP +22Max MP +15BloodboundClotting
Recorded source: Craft · Combine
Recipe: Crimson Bandana
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
Crimson Hood +3
HeadDefense +5Max MP +3Pockets
Recorded source: Loot table · Old Woods
Recipe: Woods 1 Enhanced Loot
Recorded requirement: Reach Old Woods and meet the loot table progression requirement.
Available after an unlock (random)
Crown of Xxarteck +6
HeadDefense +6Max HP +5Sturdy
Recorded source: Enemy loot · Farm
Recipe: Farm Boss lv2 Loot
Available after an unlock (random)
Crusader's Helmet +10
HeadMax HP +22Max MP +5HatefulZealous
Hit Rate -1%
Recorded source: Craft · Combine
Recipe: Crusader's Helmet
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
Cultist's Mask +7
HeadM. Defense +9Max HP +7Light
Recovery Effect ×1.1
Recorded source: Craft · Forge
Recipe: Cultist's Mask
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
Hood of Darkness +1
HeadMax HP +4Max MP +3Light
Darkness damage taken 95.0%
Recorded source: Enemy loot · Mall
Recipe: Mall F1 High Loot
Available after an unlock (random)
Hood of Light +1
HeadMax HP +4Max MP +3Light
Light damage taken 95.0%
Recorded source: Loot table · Mall
Recipe: Mall 1 Enhanced Loot
Recorded requirement: Reach Mall and meet the loot table progression requirement.
Available after an unlock (random)
Mysterious Hat +6
HeadMax HP +10Max MP +10Pockets
Recorded source: Craft · Forge
Recipe: Mysterious Hat
Available after an unlock (random)· Can be crafted
Browse by Source
The kinds of source the release records for armor, and what each one means for a piece you are looking for.
Crafted
Pieces the release records as made from a recipe, at the Forge, the Combine, a bench or a shrine.
Quest reward
Pieces the release records as handed over for finishing something.
Found or looted
Pieces the release records as picked up, won in a fight or rolled off a loot table.
Source not recorded
Pieces the release records as picked up, won in a fight or rolled off a loot table.
Browse by Area
The places the release records armor in, with how many pieces are recorded in each. Armor made at a bench is not counted under an area, because a bench is not one.
Mall20
Town 114
Farm7
Armor and Progression
The conditions the release records against armor pieces, grouped by the condition itself. Three or more pieces have to share a condition for it to be listed here.
This is not a ranking and not a tier list. Each line is what the release records as standing between a reader and the piece — never a claim about how good the piece is.
Learn/unlock the recipe.32
Learn the recipe from its recipe/blueprint item.23
Progress far enough to use this source in Catacombs.12
Progress far enough to use this source in Town 1.12
Reach Catacombs and meet the loot table progression requirement.12
Reach Old Woods and meet the loot table progression requirement.10
Progress far enough to use this source in Old Woods.9
Progress far enough to use this source in Town 2.7
Reach Mall and meet the loot table progression requirement.6
Crafting recipe; use the God Forge/divine crafting system.5
Open an Equipment Pack.5
Progress the Stone Tower / Harvest Chamber reward route.3
How to Read the Armor Numbers
Every number on a piece is an equipment modifier the release records for it, printed under the release’s own label. Nothing here is a rating, a score or a verdict on the piece.
A modifier is what the piece adds to a character who wears it, and it is the only kind of number this database shows. The release records where a piece comes from, when it becomes available and what it takes to make it as well — but it records no rating, no score and no tier, so none appears here.
A negative modifier is information, not a gap. Plenty of armor trades one modifier away for another, Defense against Agility being the common one, so a card prints the negative rather than hiding it. A zero does not appear at all, because a modifier the release records as 0 and one it does not record are two different answers.
The number after a name is part of the item’s identity rather than a strength rating. Cultist’s Boots +7 and Archmage’s Boots +8 are two different recorded items, and the release records no rule that the higher number is the better one. Two pieces that share a name stem are not a set either, and the release records no set bonus for them.
- Recorded for a piece
- Its equipment modifiers, its source, its place, its availability and what it takes to craft or upgrade into it.
- Not recorded for a piece
- A damage figure, a rating, a tier, rarity and set bonuses hold no value anywhere in this release.
- The +N in a name
- Part of the item’s identity. A higher number is a different item, not a better one.
What Are You Trying to Find?
A browse answers "which piece". If your question is really about something else, one of these is the shorter route.
I can’t find a piece
Search by name, by the source you saw it at, by area, or by the unlock you are missing.
I’m stuck before I can collect it
Tell the checker the piece and it answers what is still standing in the way.
I need the ingredients for a recipe
The Item Finder records where every material in the release comes from.
I want to know where this fits in the game
The progression guide walks the recorded route area by area.
Still Not Sure What You Want?
The neighbouring databases answer the neighbouring questions.
Item Finder
Every item and material in the release, with the source the release records for each.
Weapons
The sibling database: every weapon the release records, and where each one comes from.
Accessories
Necklaces, rings and trinkets: the pieces the release records an effect for, and where each one comes from.
Playing the original Demo?
The archive has no armor database of its own
This database is built from the Steam release. The archived Demo predates the release’s item record and ships no armor list of its own, so its item search is an entry point rather than a database like this one. The two releases share no equipment facts, so this pointer stays a deliberate crossing rather than a link.