STEAM FULL RELEASE · ARMOR DATABASE

Welcome to Elderfield Armor

Find every piece of armor in the Steam release, see the modifiers the release records for it, where it comes from, when it becomes available, and what it takes to craft or upgrade into it.

243 armor pieces

Browse All Armor

Every piece the Steam release records. Narrow the list, then open the piece you want.

Showing 48 of 57 pieces of armor

Detective's Hat

HeadMax HP +2Attack +1Pockets

Recorded source: Equipment pack

Recipe: Equipment Pack

Recorded requirement: Open an Equipment Pack.

Available (random)

View piece

3-D Glasses +1

HeadAttack +3Max HP +2Light

Critical Rate +3%

Recorded source: Pick up · Mall

Recipe: Alice (Tues)

Recorded requirement: Progress far enough to use this source in Mall.

Available after an unlock

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Bluesteel Helmet +3

HeadMax HP +10Defense +5Sturdy

Hit Rate -1%

Recorded source: Battle reward · Old Woods

Recipe: Mimic Lv3

Recorded requirement: Progress far enough to use this source in Old Woods.

Available after an unlock

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Bone Helmet +5

HeadMax HP +10Defense +7Sturdy

Recorded source: Craft · Forge

Recipe: Bone Helmet

Recorded requirement: Learn the recipe from its recipe/blueprint item.

Available after an unlock· Can be crafted

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Copper Helmet +1

HeadMax HP +6Defense +3Sturdy

Hit Rate -1%

Recorded source: Craft · Forge

Recipe: Copper Helmet

Available after an unlock· Can be crafted

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Crown of the Dead God +3

HeadAttack +4Defense +4Sturdy

Recorded source: Pick up · Farm

Recorded requirement: Progress far enough to use this source in Farm.

Available after an unlock

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Explorer's Hat +5

HeadMax MP +10Attack +3Pockets

Recovery Effect ×1.1

Recorded source: Pick up · Catacombs

Recipe: Item

Recorded requirement: Progress far enough to use this source in Catacombs.

Available after an unlock

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Feathered Cap +5

HeadLuck +8Attack +2Light

Recorded source: Pick up · Art Gallery

Recorded requirement: Progress far enough to use this source in Art Gallery.

Available after an unlock

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Gas Mask +2

HeadMax HP +4Attack +2Pockets

Critical Rate +5%

Recorded source: Craft · Combine

Recipe: Gas Mask

Available after an unlock· Can be crafted

View piece

Gladiator's Helmet +5

HeadMax HP +20Defense +8Sturdy

Hit Rate -3%

Recorded source: Pick up · Catacombs

Recipe: Item

Recorded requirement: Progress far enough to use this source in Catacombs.

Available after an unlock

View piece

Hard Hat +3

HeadMax HP +4Defense +4Sturdy

Recorded source: Pick up · Old Woods

Recorded requirement: Progress far enough to use this source in Old Woods.

Available after an unlock

View piece

Iron Helmet +2

HeadMax HP +9Defense +4Sturdy

Hit Rate -1%

Recorded source: Craft · Forge

Recipe: Iron Helmet

Available after an unlock· Can be crafted

View piece

Mask of the Beast +3

HeadAgility +6Attack +5Sturdy

Recorded source: Pick up · Town 2

Recorded requirement: Progress far enough to use this source in Town 2.

Available after an unlock

View piece

Mask of the Glutton +2

HeadMax HP +6Max MP +6Pockets

Recovery Effect ×1.15

Recorded source: Pick up · Town 2

Recorded requirement: Progress far enough to use this source in Town 2.

Available after an unlock

View piece

Plague Doctor Mask +4

HeadMax HP +7Attack +1Pockets

Insanity damage taken 95.0%

Recorded source: Craft · Forge

Recipe: Plague Doctor Mask

Recorded requirement: Learn/unlock the recipe.

Available after an unlock· Can be crafted

View piece

Police Hat +3

HeadMax HP +6Attack +1Pockets

Recorded source: Pick up · Town 3

Recorded requirement: Progress far enough to use this source in Town 3.

Available after an unlock

View piece

Scholar's Hat +1

HeadMax HP +8Max MP +6Light

Recorded source: Pick up · Town 1

Recorded requirement: Progress far enough to use this source in Town 1.

Available after an unlock

View piece

Straw Hat +4

HeadMax HP +20Max MP +10Light

Light damage taken 90.0%

Recorded source: Craft · Gifts of Hagroth

Recipe: Straw Hat

Recorded requirement: Crafting recipe; use the God Forge/divine crafting system.

Available after an unlock· Can be crafted

View piece

Witch Hat +3

HeadMax HP +10Max MP +3Light

Recovery Effect ×1.06

Recorded source: Battle reward · Old Woods

Recipe: Mimic Lv3

Recorded requirement: Progress far enough to use this source in Old Woods.

Available after an unlock

View piece

Archmage's Hat +8

HeadM. Defense +11Max HP +9Light

Recovery Effect ×1.1

Recorded source: Craft · Combine

Recipe: Archmage's Hat

Recorded requirement: Learn/unlock the recipe.

Available after an unlock (random)· Can be crafted

View piece

Archmagus Hat +6

HeadMax MP +12Max HP +10Light

Recorded source: Loot table · Catacombs

Recipe: Cata 1 Enhanced Loot

Recorded requirement: Reach Catacombs and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Bandit's Hood +1

HeadAgility +4Max MP +2Pockets

Recorded source: Loot table · Mall

Recipe: Mall 1 Enhanced Loot

Recorded requirement: Reach Mall and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Blacksteel Helmet +7

HeadMax HP +19Attack +1Sturdy

Hit Rate -1%

Recorded source: Craft · Forge

Recipe: Blacksteel Helmet

Recorded requirement: Learn/unlock the recipe.

Available after an unlock (random)· Can be crafted

View piece

Bloodiron Coif +6

HeadMax HP +20Attack +3SturdyClotting

Hit Rate -2%

Recorded source: Loot table · Catacombs

Recipe: Cata 1 Enhanced Loot

Recorded requirement: Reach Catacombs and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Champion's Helmet +8

HeadMax HP +25Attack +2Sturdy

Hit Rate -1%

Recorded source: Craft · Combine

Recipe: Champion's Helmet

Recorded requirement: Learn/unlock the recipe.

Available after an unlock (random)· Can be crafted

View piece

Corvid Mask +10

HeadAgility +22Max HP +18Pockets

Hit Rate +2%

Recorded source: Craft · Combine

Recipe: Corvid Mask

Recorded requirement: Learn the recipe from its recipe/blueprint item.

Available after an unlock (random)· Can be crafted

View piece

Crab Hat +1

HeadMax HP +15Defense +2Light

Recorded source: Enemy loot · Town 1

Recipe: Silly Dog Loot

Recorded requirement: Defeat the relevant encounter and roll its loot.

Available after an unlock (random)

View piece

Crimson Bandana +10

HeadMax HP +22Max MP +15BloodboundClotting

Recorded source: Craft · Combine

Recipe: Crimson Bandana

Recorded requirement: Learn the recipe from its recipe/blueprint item.

Available after an unlock (random)· Can be crafted

View piece

Crimson Hood +3

HeadDefense +5Max MP +3Pockets

Recorded source: Loot table · Old Woods

Recipe: Woods 1 Enhanced Loot

Recorded requirement: Reach Old Woods and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Crusader's Helmet +10

HeadMax HP +22Max MP +5HatefulZealous

Hit Rate -1%

Recorded source: Craft · Combine

Recipe: Crusader's Helmet

Recorded requirement: Learn the recipe from its recipe/blueprint item.

Available after an unlock (random)· Can be crafted

View piece

Cultist's Mask +7

HeadM. Defense +9Max HP +7Light

Recovery Effect ×1.1

Recorded source: Craft · Forge

Recipe: Cultist's Mask

Recorded requirement: Learn/unlock the recipe.

Available after an unlock (random)· Can be crafted

View piece

Hood of Darkness +1

HeadMax HP +4Max MP +3Light

Darkness damage taken 95.0%

Recorded source: Enemy loot · Mall

Recipe: Mall F1 High Loot

Available after an unlock (random)

View piece

Hood of Light +1

HeadMax HP +4Max MP +3Light

Light damage taken 95.0%

Recorded source: Loot table · Mall

Recipe: Mall 1 Enhanced Loot

Recorded requirement: Reach Mall and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Mysterious Hat +6

HeadMax HP +10Max MP +10Pockets

Recorded source: Craft · Forge

Recipe: Mysterious Hat

Available after an unlock (random)· Can be crafted

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Browse by Source

The kinds of source the release records for armor, and what each one means for a piece you are looking for.

Browse by Area

The places the release records armor in, with how many pieces are recorded in each. Armor made at a bench is not counted under an area, because a bench is not one.

Armor and Progression

The conditions the release records against armor pieces, grouped by the condition itself. Three or more pieces have to share a condition for it to be listed here.

This is not a ranking and not a tier list. Each line is what the release records as standing between a reader and the piece — never a claim about how good the piece is.

How to Read the Armor Numbers

Every number on a piece is an equipment modifier the release records for it, printed under the release’s own label. Nothing here is a rating, a score or a verdict on the piece.

A modifier is what the piece adds to a character who wears it, and it is the only kind of number this database shows. The release records where a piece comes from, when it becomes available and what it takes to make it as well — but it records no rating, no score and no tier, so none appears here.

A negative modifier is information, not a gap. Plenty of armor trades one modifier away for another, Defense against Agility being the common one, so a card prints the negative rather than hiding it. A zero does not appear at all, because a modifier the release records as 0 and one it does not record are two different answers.

The number after a name is part of the item’s identity rather than a strength rating. Cultist’s Boots +7 and Archmage’s Boots +8 are two different recorded items, and the release records no rule that the higher number is the better one. Two pieces that share a name stem are not a set either, and the release records no set bonus for them.

Recorded for a piece
Its equipment modifiers, its source, its place, its availability and what it takes to craft or upgrade into it.
Not recorded for a piece
A damage figure, a rating, a tier, rarity and set bonuses hold no value anywhere in this release.
The +N in a name
Part of the item’s identity. A higher number is a different item, not a better one.

What Are You Trying to Find?

A browse answers "which piece". If your question is really about something else, one of these is the shorter route.

I need the ingredients for a recipe

The Item Finder records where every material in the release comes from.

Open the Item Finder

I want to know where this fits in the game

The progression guide walks the recorded route area by area.

View Progression

Still Not Sure What You Want?

The neighbouring databases answer the neighbouring questions.

Item Finder

Every item and material in the release, with the source the release records for each.

Item Finder

Weapons

The sibling database: every weapon the release records, and where each one comes from.

Weapons

Accessories

Necklaces, rings and trinkets: the pieces the release records an effect for, and where each one comes from.

Accessories

Playing the original Demo?

The archive has no armor database of its own

This database is built from the Steam release. The archived Demo predates the release’s item record and ships no armor list of its own, so its item search is an entry point rather than a database like this one. The two releases share no equipment facts, so this pointer stays a deliberate crossing rather than a link.

Open the Demo item search