STEAM FULL RELEASE · ARMOR DATABASE
Welcome to Elderfield Armor
Find every piece of armor in the Steam release, see the modifiers the release records for it, where it comes from, when it becomes available, and what it takes to craft or upgrade into it.
243 armor pieces
Browse All Armor
Every piece the Steam release records. Narrow the list, then open the piece you want.
Showing 45 of 45 pieces of armor
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Pumpkin Pants +7
BottomMax HP +20Defense +12Pockets
Recorded source: Mutant Egg pickup
Not a normal player route
Old Green Jeans
BottomMax HP +2Attack +1Pockets
Recorded source: Equipment pack
Recipe: Equipment Pack
Recorded requirement: Open an Equipment Pack.
Available (random)
Yellow Pants +1
BottomMax HP +4Attack +1Pockets
Recorded source: Equipment pack
Recipe: Equipment Pack
Recorded requirement: Open an Equipment Pack.
Available (random)
Bluesteel Legguards +3
BottomMax HP +10Attack +1Sturdy
Hit Rate -1%
Recorded source: Battle reward · Old Woods
Recipe: Mimic Lv3
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
Bone Legguards +5
BottomMax HP +10Defense +7Sturdy
Recorded source: Craft · Forge
Recipe: Bone Legguards
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock· Can be crafted
Copper Legguards +1
BottomMax HP +6Defense +3Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Copper Legguards
Available after an unlock· Can be crafted
Crystal Legguards +5
BottomMax HP +15Max MP +5Sturdy
Recorded source: Battle reward · Catacombs
Recipe: Box of Skullcrawlers
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
Explorer's Pants +5
BottomMax MP +10Attack +3Pockets
Recovery Effect ×1.1
Recorded source: Pick up · Catacombs
Recipe: Item
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
Gladiator's Legguards +5
BottomMax HP +20Defense +8
Hit Rate -3%
Recorded source: Pick up · Catacombs
Recipe: Item
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
Iron Legguards +2
BottomMax HP +9Defense +4Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Iron Legguards
Available after an unlock· Can be crafted
Nomad Legguards +2
BottomMax HP +6Max MP +4Pockets
Recorded source: Craft · Forge
Recipe: Nomad Legguards
Available after an unlock· Can be crafted
Plague Doctor Legguards +4
BottomMax HP +7Attack +1Pockets
Curse damage taken 95.0%
Recorded source: Craft · Forge
Recipe: Plague Doctor Legguards
Recorded requirement: Learn/unlock the recipe.
Available after an unlock· Can be crafted
Police Trousers +3
BottomDefense +3Max HP +2Pockets
Recorded source: Pick up · Town 2
Recorded requirement: Progress far enough to use this source in Town 2.
Available after an unlock
Rockshell Legguards +4
BottomMax HP +15Max MP +6Sturdy
Recorded source: Craft · Forge
Recipe: Rockshell Legguards
Available after an unlock· Can be crafted
Rogue's Chaps +5
BottomAgility +15Max HP -5Pockets
Recorded source: Pick up · Catacombs
Available after an unlock
Scholar's Leggings +1
BottomMax HP +8Max MP +6Light
Recorded source: Pick up · Town 1
Recorded requirement: Progress far enough to use this source in Town 1.
Available after an unlock
Void Leggings +3
BottomMax HP +10Max MP +4Sturdy
Recorded source: Pick up · Old Woods
Available after an unlock
White Shorts +3
BottomAgility +8Max HP +2Light
Recorded source: Pick up · Town 2
Recipe: Item
Recorded requirement: Progress far enough to use this source in Town 2.
Available after an unlock
Witch Leggings +3
BottomMax HP +10Max MP +3Light
Recovery Effect ×1.06
Recorded source: Battle reward · Old Woods
Recipe: Mimic Lv3
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
Worn Underwear
BottomAgility +5Max HP +2Light
Recorded source: Pick up · Town 1
Recipe: Item
Recorded requirement: Progress far enough to use this source in Town 1.
Available after an unlock
Archmage's Sash +8
BottomM. Defense +11Max HP +9Light
Recovery Effect ×1.1
Recorded source: Craft · Combine
Recipe: Archmage's Sash
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
Archmagus Leggings +6
BottomMax MP +12Max HP +10Light
Recorded source: Loot table · Catacombs
Recipe: Cata 1 Enhanced Loot
Recorded requirement: Reach Catacombs and meet the loot table progression requirement.
Available after an unlock (random)
Bandit's Chaps +1
BottomAgility +4Max MP +2Pockets
Recorded source: Loot table · Mall
Recipe: Mall 1 Enhanced Loot
Recorded requirement: Reach Mall and meet the loot table progression requirement.
Available after an unlock (random)
Blacksteel Legguards +7
BottomMax HP +19Attack +2Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Blacksteel Legguards
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
Bloodiron Legguards +6
BottomMax HP +20Attack +3SturdyClotting
Hit Rate -2%
Recorded source: Loot table · Catacombs
Recipe: Cata 1 Enhanced Loot
Recorded requirement: Reach Catacombs and meet the loot table progression requirement.
Available after an unlock (random)
Champion's Loincloth +8
BottomMax HP +25Attack +2Sturdy
Hit Rate -1%
Recorded source: Craft · Combine
Recipe: Champion's Loincloth
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
Comfy Shorts +3
BottomMax HP +6Max MP +6Light
Hit Rate +5%
Recorded source: Enemy loot · Farm
Recipe: Farm Boss lv2 Loot
Available after an unlock (random)
Corvid Legguards +10
BottomAgility +22Max HP +18Pockets
Hit Rate +2%
Recorded source: Craft · Combine
Recipe: Corvid Legguards
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
Crimson Chaps +3
BottomDefense +5Max MP +3Pockets
Recorded source: Loot table · Old Woods
Recipe: Woods 1 Enhanced Loot
Recorded requirement: Reach Old Woods and meet the loot table progression requirement.
Available after an unlock (random)
Crimson Sash +10
BottomMax HP +22Max MP +15BloodboundClotting
Recorded source: Craft · Combine
Recipe: Crimson Sash
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
Crusader's Legguards +10
BottomMax HP +22Max MP +5HatefulZealous
Hit Rate -1%
Recorded source: Craft · Combine
Recipe: Crusader's Legguards
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
Cultist's Legguards +7
BottomM. Defense +9Max HP +7Light
Recovery Effect ×1.1
Recorded source: Craft · Forge
Recipe: Cultist's Legguards
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
Leather Shorts +3
BottomMax HP +4Max MP -6Light
Recorded source: Enemy loot · Town 1
Recipe: Silly Dog Loot
Recorded requirement: Defeat the relevant encounter and roll its loot.
Available after an unlock (random)
Mysterious Legguards +6
BottomMax HP +10Max MP +10Pockets
Recorded source: Craft · Forge
Recipe: Mysterious Legguards
Available after an unlock (random)· Can be crafted
Overalls
BottomAgility +20Max HP +15Pockets
Recorded source: Enemy loot · Deep Mall
Recipe: Deep Mall Loot
Available after an unlock (random)
Platinum Legguards +4
BottomMax HP +17Attack +1Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Platinum Legguards
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
Rubber Pants +5
BottomMax HP +15Max MP +15Sturdy
Insanity damage taken 90.0%
Recorded source: Enemy loot · Old Woods
Recipe: Eldritch Angler Loot
Available after an unlock (random)
Scrap Pants +3
BottomMax HP +8Max MP +2Pockets
Recorded source: Craft · Combine
Recipe: Scrap Pants
Available after an unlock (random)· Can be crafted
Steel Legguards +6
BottomMax HP +17Attack +1Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Steel Legguards
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
Thief's Chaps +6
BottomAgility +10Max MP +5Pockets
Recorded source: Loot table · Catacombs
Recipe: Cata 1 Enhanced Loot
Recorded requirement: Reach Catacombs and meet the loot table progression requirement.
Available after an unlock (random)
Verdite Legguards +3
BottomMax HP +15Defense +6Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Verdite Legguards
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
Vile Leggings +10
BottomMax MP +20Max HP +15EnshroudedLight
Recovery Effect ×1.1
Recorded source: Craft · Forge
Recipe: Vile Leggings
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
Vile Legguards +10
BottomMax HP +28Attack +3HatefulSturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Vile Legguards
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
Xanthic Leggings +3
BottomMax MP +10Max HP +8Light
Recorded source: Loot table · Old Woods
Recipe: Woods 1 Enhanced Loot
Recorded requirement: Reach Old Woods and meet the loot table progression requirement.
Available after an unlock (random)
Browse by Source
The kinds of source the release records for armor, and what each one means for a piece you are looking for.
Crafted
Pieces the release records as made from a recipe, at the Forge, the Combine, a bench or a shrine.
Quest reward
Pieces the release records as handed over for finishing something.
Found or looted
Pieces the release records as picked up, won in a fight or rolled off a loot table.
Source not recorded
Pieces the release records as picked up, won in a fight or rolled off a loot table.
Browse by Area
The places the release records armor in, with how many pieces are recorded in each. Armor made at a bench is not counted under an area, because a bench is not one.
Mall20
Town 114
Farm7
Armor and Progression
The conditions the release records against armor pieces, grouped by the condition itself. Three or more pieces have to share a condition for it to be listed here.
This is not a ranking and not a tier list. Each line is what the release records as standing between a reader and the piece — never a claim about how good the piece is.
Learn/unlock the recipe.32
Learn the recipe from its recipe/blueprint item.23
Progress far enough to use this source in Catacombs.12
Progress far enough to use this source in Town 1.12
Reach Catacombs and meet the loot table progression requirement.12
Reach Old Woods and meet the loot table progression requirement.10
Progress far enough to use this source in Old Woods.9
Progress far enough to use this source in Town 2.7
Reach Mall and meet the loot table progression requirement.6
Crafting recipe; use the God Forge/divine crafting system.5
Open an Equipment Pack.5
Progress the Stone Tower / Harvest Chamber reward route.3
How to Read the Armor Numbers
Every number on a piece is an equipment modifier the release records for it, printed under the release’s own label. Nothing here is a rating, a score or a verdict on the piece.
A modifier is what the piece adds to a character who wears it, and it is the only kind of number this database shows. The release records where a piece comes from, when it becomes available and what it takes to make it as well — but it records no rating, no score and no tier, so none appears here.
A negative modifier is information, not a gap. Plenty of armor trades one modifier away for another, Defense against Agility being the common one, so a card prints the negative rather than hiding it. A zero does not appear at all, because a modifier the release records as 0 and one it does not record are two different answers.
The number after a name is part of the item’s identity rather than a strength rating. Cultist’s Boots +7 and Archmage’s Boots +8 are two different recorded items, and the release records no rule that the higher number is the better one. Two pieces that share a name stem are not a set either, and the release records no set bonus for them.
- Recorded for a piece
- Its equipment modifiers, its source, its place, its availability and what it takes to craft or upgrade into it.
- Not recorded for a piece
- A damage figure, a rating, a tier, rarity and set bonuses hold no value anywhere in this release.
- The +N in a name
- Part of the item’s identity. A higher number is a different item, not a better one.
What Are You Trying to Find?
A browse answers "which piece". If your question is really about something else, one of these is the shorter route.
I can’t find a piece
Search by name, by the source you saw it at, by area, or by the unlock you are missing.
I’m stuck before I can collect it
Tell the checker the piece and it answers what is still standing in the way.
I need the ingredients for a recipe
The Item Finder records where every material in the release comes from.
I want to know where this fits in the game
The progression guide walks the recorded route area by area.
Still Not Sure What You Want?
The neighbouring databases answer the neighbouring questions.
Item Finder
Every item and material in the release, with the source the release records for each.
Weapons
The sibling database: every weapon the release records, and where each one comes from.
Accessories
Necklaces, rings and trinkets: the pieces the release records an effect for, and where each one comes from.
Playing the original Demo?
The archive has no armor database of its own
This database is built from the Steam release. The archived Demo predates the release’s item record and ships no armor list of its own, so its item search is an entry point rather than a database like this one. The two releases share no equipment facts, so this pointer stays a deliberate crossing rather than a link.