Crusader's Greaves +10
FeetMax HP +22Max MP +5HatefulZealous
Hit Rate -1%
Recorded source: Pick up
Developer/test only
STEAM FULL RELEASE · ARMOR DATABASE
Find every piece of armor in the Steam release, see the modifiers the release records for it, where it comes from, when it becomes available, and what it takes to craft or upgrade into it.
243 armor pieces
Every piece the Steam release records. Narrow the list, then open the piece you want.
Showing 243 of 243 pieces of armor
More filters
FeetMax HP +22Max MP +5HatefulZealous
Hit Rate -1%
Recorded source: Pick up
Developer/test only
TopMax HP +15Defense +7Sturdy
EXP Rate ×1.15
Recorded source: Pick up
Game data incomplete
HeadMax HP +30Attack -8Sturdy
Hit Rate -10%
Recorded source: Pick up
Game data incomplete
HeadMax HP +10Defense +8Sturdy
Recorded source: Mutant Egg pickup
Not a normal player route
BottomMax HP +20Defense +12Pockets
Recorded source: Mutant Egg pickup
Not a normal player route
TopMax MP +6Max HP +4Light
Curse damage taken 95.0%
Recorded source: Pick up
Developer/test only
OffhandMax HP -2Max MP -2Locus
Recorded source: Source not recorded
No live acquisition path
TopMax HP +10Max MP +2Light
Recorded source: Equipment pack
Recipe: Equipment Pack
Recorded requirement: Open an Equipment Pack.
Available (random)
HeadMax HP +2Attack +1Pockets
Recorded source: Equipment pack
Recipe: Equipment Pack
Recorded requirement: Open an Equipment Pack.
Available (random)
BottomMax HP +2Attack +1Pockets
Recorded source: Equipment pack
Recipe: Equipment Pack
Recorded requirement: Open an Equipment Pack.
Available (random)
FeetMax HP +2Attack +1Light
Recorded source: Equipment pack
Recipe: Equipment Pack
Recorded requirement: Open an Equipment Pack.
Available (random)
BottomMax HP +4Attack +1Pockets
Recorded source: Equipment pack
Recipe: Equipment Pack
Recorded requirement: Open an Equipment Pack.
Available (random)
HeadAttack +3Max HP +2Light
Critical Rate +3%
Recorded source: Pick up · Mall
Recipe: Alice (Tues)
Recorded requirement: Progress far enough to use this source in Mall.
Available after an unlock
OffhandM. Attack -50Locus
Recorded source: Radio Station reward · Radio Station
Recorded requirement: Reach the Radio Station and satisfy the event condition.
Available after an unlock
TopMax HP +4Defense +1Light
Recorded source: Craft · Forge
Available after an unlock· Can be crafted
Offhand
Recorded source: Pick up · Deep Mall
Recipe: Shopper
Recorded requirement: Progress far enough to use this source in Deep Mall.
Available after an unlock
TopMax HP +35Defense +6Sturdy
Hit Rate -5%
Recorded source: Craft · Gifts of Nezroth
Recipe: Bloated Chestplate
Recorded requirement: Crafting recipe; use the God Forge/divine crafting system.
Available after an unlock· Can be crafted
TopMax HP +15Attack +2Sturdy
Hit Rate -1%
Recorded source: Battle reward · Old Woods
Recipe: Mimic Lv3
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
FeetMax HP +10Defense +5Sturdy
Hit Rate -1%
Recorded source: Battle reward · Old Woods
Recipe: Mimic Lv3
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
HeadMax HP +10Defense +5Sturdy
Hit Rate -1%
Recorded source: Battle reward · Old Woods
Recipe: Mimic Lv3
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
BottomMax HP +10Attack +1Sturdy
Hit Rate -1%
Recorded source: Battle reward · Old Woods
Recipe: Mimic Lv3
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
FeetMax HP +10Defense +7Sturdy
Recorded source: Craft · Forge
Recipe: Bone Boots
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock· Can be crafted
TopMax HP +10Defense +7Sturdy
Recorded source: Craft · Forge
Recipe: Bone Chestplate
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock· Can be crafted
HeadMax HP +10Defense +7Sturdy
Recorded source: Craft · Forge
Recipe: Bone Helmet
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock· Can be crafted
BottomMax HP +10Defense +7Sturdy
Recorded source: Craft · Forge
Recipe: Bone Legguards
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock· Can be crafted
OffhandDefense +3Attack -4Sturdy
Curse damage taken 95.0%
Recorded source: Craft · Gifts of Kaal
Recipe: Bone Shield
Recorded requirement: Crafting recipe; use the God Forge/divine crafting system.
Available after an unlock· Can be crafted
OffhandZealous
Magical Damage Rate ×1.1
Recorded source: Pick up · Deep Catacombs
Available after an unlock
HeadMax HP +20Max MP +10Light
Recorded source: Pick up · Catacombs
Available after an unlock
OffhandAgility +5
Recorded source: Pick up · Mall
Recipe: Alice (Regular Schedule)
Recorded requirement: Progress far enough to use this source in Mall.
Available after an unlock
OffhandMax MP +10Attack +2
Recorded source: Pick up · Catacombs
Available after an unlock
TopMax MP +25Defense +3Light
Critical Rate +3%
Recorded source: Shrine room
Recipe: Mimic Chest 1
Recorded requirement: Progress the Stone Tower / Harvest Chamber reward route.
Available after an unlock
TopMax HP +30Attack -4Sturdy
Hit Rate -5%
Recorded source: Pick up · Catacombs
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
TopMax HP +15Attack +5Sturdy
Recorded source: Battle reward · Sewers
Recipe: Mimic v2
Recorded requirement: Progress far enough to use this source in Sewers.
Available after an unlock
TopMax HP +6Defense +2Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Copper Chestplate
Available after an unlock· Can be crafted
FeetMax HP +6Defense +3Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Copper Greaves
Available after an unlock· Can be crafted
HeadMax HP +6Defense +3Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Copper Helmet
Available after an unlock· Can be crafted
BottomMax HP +6Defense +3Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Copper Legguards
Available after an unlock· Can be crafted
HeadAttack +4Defense +4Sturdy
Recorded source: Pick up · Farm
Recorded requirement: Progress far enough to use this source in Farm.
Available after an unlock
HeadAgility +8Attack +2Light
Hit Rate +5%
Recorded source: Pick up · Catacombs
Available after an unlock
BottomMax HP +15Max MP +5Sturdy
Recorded source: Battle reward · Catacombs
Recipe: Box of Skullcrawlers
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
OffhandResourcefulClotting
Recovery Effect ×1.25
Recorded source: Pick up · Deep Catacombs
Available after an unlock
OffhandAttack +4Max HP -10
Magic Reflection +1%
Recorded source: Quest reward · Town 2
Recipe: A Fancy Drink
Recorded requirement: Progress far enough to use this source in Town 2.
Available after an unlock
TopMax HP +20Max MP +10Light
Recorded source: Pick up · Catacombs
Available after an unlock
FeetMax MP +10Attack +3Pockets
Recovery Effect ×1.1
Recorded source: Pick up · Catacombs
Recipe: Item
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
HeadMax MP +10Attack +3Pockets
Recovery Effect ×1.1
Recorded source: Pick up · Catacombs
Recipe: Item
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
BottomMax MP +10Attack +3Pockets
Recovery Effect ×1.1
Recorded source: Pick up · Catacombs
Recipe: Item
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
TopMax MP +10Attack +3Pockets
Recovery Effect ×1.1
Recorded source: Pick up · Catacombs
Recipe: Item
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
HeadLuck +8Attack +2Light
Recorded source: Pick up · Art Gallery
Recorded requirement: Progress far enough to use this source in Art Gallery.
Available after an unlock
HeadMax HP +15Defense +6Light
Recorded source: Pick up · Catacombs
Available after an unlock
FeetMax HP +5Max MP +5Light
Recorded source: Pick up · Town 2
Recipe: Ellie (Fri)
Recorded requirement: Progress far enough to use this source in Town 2.
Available after an unlock
HeadMax HP +4Attack +2Pockets
Critical Rate +5%
Recorded source: Craft · Combine
Recipe: Gas Mask
Available after an unlock· Can be crafted
TopMax HP +20Defense +8Sturdy
Hit Rate -3%
Recorded source: Pick up · Catacombs
Recipe: Item
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
HeadMax HP +20Defense +8Sturdy
Hit Rate -3%
Recorded source: Pick up · Catacombs
Recipe: Item
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
BottomMax HP +20Defense +8
Hit Rate -3%
Recorded source: Pick up · Catacombs
Recipe: Item
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
FeetMax HP +20Defense +8Sturdy
Hit Rate -3%
Recorded source: Pick up · Catacombs
Recipe: Item
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
HeadMax HP +4Defense +4Sturdy
Recorded source: Pick up · Old Woods
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
HeadMax HP +15Max MP +10Sturdy
Hit Rate +10%
Recorded source: Pick up · Catacombs
Available after an unlock
HeadMax HP +16Attack +5Sturdy
Hit Rate -1%
Recorded source: Pick up · Catacombs
Available after an unlock
OffhandAttack +5Max MP -10Zealous
Counter Rate +3%
Recorded source: Pick up · Deep Catacombs
Available after an unlock
TopLight
Max HP ×1.1
Recorded source: Shrine room
Recipe: Mimic Chest 1
Recorded requirement: Progress the Stone Tower / Harvest Chamber reward route.
Available after an unlock
TopMax HP +9Defense +4Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Iron Chestplate
Available after an unlock· Can be crafted
FeetMax HP +9Defense +4Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Iron Greaves
Available after an unlock· Can be crafted
HeadMax HP +9Defense +4Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Iron Helmet
Available after an unlock· Can be crafted
BottomMax HP +9Defense +4Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Iron Legguards
Available after an unlock· Can be crafted
OffhandM. Defense +5Agility -5Polished
Magic Reflection +3%
Recorded source: Pick up · Deep Catacombs
Available after an unlock
OffhandMax HP +5Max MP +5
Recovery Effect ×1.15
Recorded source: Pick up · Old Woods
Available after an unlock
HeadAgility +6Attack +5Sturdy
Recorded source: Pick up · Town 2
Recorded requirement: Progress far enough to use this source in Town 2.
Available after an unlock
HeadMax HP +6Max MP +6Pockets
Recovery Effect ×1.15
Recorded source: Pick up · Town 2
Recorded requirement: Progress far enough to use this source in Town 2.
Available after an unlock
TopDefense +7M. Defense +7Sturdy
Counter Rate +3%
Recorded source: Shrine room
Recipe: Mimic Chest 1
Recorded requirement: Progress the Stone Tower / Harvest Chamber reward route.
Available after an unlock
FeetMax MP +10Defense +2Light
Recovery Effect ×1.1
Recorded source: Craft · Gifts of Gatis
Recipe: Moonlight Shoes
Recorded requirement: Crafting recipe; use the God Forge/divine crafting system.
Available after an unlock· Can be crafted
TopMax HP +6Max MP +4Pockets
Recorded source: Craft · Forge
Recipe: Nomad Cloak
Available after an unlock· Can be crafted
BottomMax HP +6Max MP +4Pockets
Recorded source: Craft · Forge
Recipe: Nomad Legguards
Available after an unlock· Can be crafted
OffhandMax MP +8Attack -2
Recorded source: Pick up · Town 1
Recorded requirement: Progress far enough to use this source in Town 1.
Available after an unlock
FeetMax HP +2Defense +1Light
Recorded source: Pick up · Town 1
Recipe: Item
Recorded requirement: Progress far enough to use this source in Town 1.
Available after an unlock
OffhandAgility +5Defense +3Sturdy
Recorded source: Battle reward · Catacombs
Recipe: Box of Skullcrawlers
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
FeetMax HP +6Attack +1Pockets
Insight damage taken 95.0%
Recorded source: Craft · Forge
Recipe: Plague Doctor Boots
Recorded requirement: Learn/unlock the recipe.
Available after an unlock· Can be crafted
BottomMax HP +7Attack +1Pockets
Curse damage taken 95.0%
Recorded source: Craft · Forge
Recipe: Plague Doctor Legguards
Recorded requirement: Learn/unlock the recipe.
Available after an unlock· Can be crafted
HeadMax HP +7Attack +1Pockets
Insanity damage taken 95.0%
Recorded source: Craft · Forge
Recipe: Plague Doctor Mask
Recorded requirement: Learn/unlock the recipe.
Available after an unlock· Can be crafted
TopMax HP +6Max MP +2Pockets
Darkness damage taken 95.0%
Recorded source: Craft · Forge
Recipe: Plague Doctor Robe
Recorded requirement: Learn/unlock the recipe.
Available after an unlock· Can be crafted
HeadMax HP +6Attack +1Pockets
Recorded source: Pick up · Town 3
Recorded requirement: Progress far enough to use this source in Town 3.
Available after an unlock
TopMax HP +8Attack +2Pockets
Recorded source: Pick up · Town 2
Recorded requirement: Progress far enough to use this source in Town 2.
Available after an unlock
FeetAgility +6Max HP +4Pockets
Recorded source: Pick up · Town 3
Recorded requirement: Progress far enough to use this source in Town 3.
Available after an unlock
BottomDefense +3Max HP +2Pockets
Recorded source: Pick up · Town 2
Recorded requirement: Progress far enough to use this source in Town 2.
Available after an unlock
OffhandM. Defense +5Agility -5Sturdy
Magic Reflection +2%
Recorded source: Quest reward · Art Gallery
Available after an unlock
TopMax HP +15Max MP +6Sturdy
Recorded source: Craft · Forge
Recipe: Rockshell Chestplate
Available after an unlock· Can be crafted
BottomMax HP +15Max MP +6Sturdy
Recorded source: Craft · Forge
Recipe: Rockshell Legguards
Available after an unlock· Can be crafted
FeetAgility +15Max HP -5Pockets
Recorded source: Pick up · Catacombs
Available after an unlock
BottomAgility +15Max HP -5Pockets
Recorded source: Pick up · Catacombs
Available after an unlock
TopAgility +15Max HP -5Pockets
Recorded source: Pick up · Catacombs
Available after an unlock
HeadAgility +15Attack +5Pockets
Recorded source: Pick up · Catacombs
Available after an unlock
OffhandMax HP +25Attack +2PolishedSturdy
Recorded source: Pick up · Deep Catacombs
Available after an unlock
OffhandMax HP +2Max MP +2
Insight damage taken 98.0%
Recorded source: Pick up · Town 1
Recorded requirement: Progress far enough to use this source in Town 1.
Available after an unlock
TopMax HP +8Max MP +6Light
Recorded source: Pick up · Town 1
Recorded requirement: Progress far enough to use this source in Town 1.
Available after an unlock
HeadMax HP +8Max MP +6Light
Recorded source: Pick up · Town 1
Recorded requirement: Progress far enough to use this source in Town 1.
Available after an unlock
BottomMax HP +8Max MP +6Light
Recorded source: Pick up · Town 1
Recorded requirement: Progress far enough to use this source in Town 1.
Available after an unlock
FeetMax HP +8Max MP +6Light
Recorded source: Pick up · Town 1
Recorded requirement: Progress far enough to use this source in Town 1.
Available after an unlock
Offhand
Hit Rate +10%
Recorded source: Pick up · Town 1
Recipe: Sam (Regular Schedule)
Recorded requirement: Progress far enough to use this source in Town 1.
Available after an unlock
OffhandMax HP +20Max MP +20Sturdy
Recorded source: Pick up · Catacombs
Available after an unlock
OffhandMax HP +10Defense +3Sturdy
Light damage taken 95.0%
Recorded source: Pick up · Farm
Recorded requirement: Progress far enough to use this source in Farm.
Available after an unlock
FeetMax HP +20Max MP +10Light
Recorded source: Pick up · Catacombs
Available after an unlock
FeetMax HP +10Max MP +10Light
Recorded source: Pick up · Catacombs
Recorded requirement: Progress far enough to use this source in Catacombs.
Available after an unlock
OffhandZealousPolished
Recorded source: Pick up · Deep Catacombs
Available after an unlock
OffhandMax MP +10M. Attack +5
Darkness damage taken 90.0%
Recorded source: Craft · Gifts of Valtris
Recipe: Star Map of Valtris
Recorded requirement: Crafting recipe; use the God Forge/divine crafting system.
Available after an unlock· Can be crafted
OffhandAgility +6Attack +4Zealous
Counter Rate +2%
Recorded source: Quest reward · Catacombs
Recipe: Hidden Shrines
Available after an unlock
OffhandMax HP +5Max MP -2Sturdy
Darkness damage taken 95.0%
Recorded source: Pick up · Town 1
Recipe: Akira
Recorded requirement: Progress far enough to use this source in Town 1.
Available after an unlock
HeadMax HP +20Max MP +10Light
Light damage taken 90.0%
Recorded source: Craft · Gifts of Hagroth
Recipe: Straw Hat
Recorded requirement: Crafting recipe; use the God Forge/divine crafting system.
Available after an unlock· Can be crafted
TopMax HP +2Defense +1Pockets
Recorded source: Pick up · Town 1
Recorded requirement: Progress far enough to use this source in Town 1.
Available after an unlock
TopMax HP +12Attack +3Pockets
Recorded source: Craft · Combine
Recipe: Thick Jacket
Available after an unlock· Can be crafted
OffhandMax MP +25Attack +5Locus
Recorded source: Pick up · Shrine of Xxarteck
Recipe: Mimic Chest 1
Available after an unlock
OffhandMax HP +25Attack -25Sturdy
Recorded source: Pick up · Shrine of Xxarteck
Recipe: Mimic Chest 1
Available after an unlock
OffhandDefense +5Attack -8Sturdy
Recorded source: Battle reward · Catacombs
Recipe: Chest Mimic v2
Available after an unlock
TopMax HP +3Defense +3Pockets
Recorded source: Pick up · Sewers
Recorded requirement: Progress far enough to use this source in Sewers.
Available after an unlock
OffhandAgility +10Max MP -20Locus
Recorded source: Pick up · Deep Woods
Recipe: Jacob
Recorded requirement: Progress far enough to use this source in Deep Woods.
Available after an unlock
BottomMax HP +10Max MP +4Sturdy
Recorded source: Pick up · Old Woods
Available after an unlock
OffhandAttack +2M. Attack +2
Hit Rate -5%
Recorded source: Pick up · Town 1
Recipe: Sam (Regular Schedule)
Recorded requirement: Progress far enough to use this source in Town 1.
Available after an unlock
BottomAgility +8Max HP +2Light
Recorded source: Pick up · Town 2
Recipe: Item
Recorded requirement: Progress far enough to use this source in Town 2.
Available after an unlock
HeadMax HP +15Max MP +10Light
Recorded source: Pick up · Catacombs
Available after an unlock
HeadMax HP +10Max MP +3Light
Recovery Effect ×1.06
Recorded source: Battle reward · Old Woods
Recipe: Mimic Lv3
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
BottomMax HP +10Max MP +3Light
Recovery Effect ×1.06
Recorded source: Battle reward · Old Woods
Recipe: Mimic Lv3
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
TopMax HP +10Max MP +5Light
Recovery Effect ×1.07
Recorded source: Battle reward · Old Woods
Recipe: Mimic Lv3
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
FeetMax HP +10Max MP +3Light
Recovery Effect ×1.06
Recorded source: Battle reward · Old Woods
Recipe: Mimic Lv3
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
BottomAgility +5Max HP +2Light
Recorded source: Pick up · Town 1
Recipe: Item
Recorded requirement: Progress far enough to use this source in Town 1.
Available after an unlock
OffhandMax HP +10Attack -15Sturdy
Recorded source: Enemy loot · Catacombs
Recipe: Catacombs Low Loot
Available after an unlock (random)
TopLuck +8Defense +4Pockets
Light damage taken 95.0%
Recorded source: Enemy loot · Old Woods
Recipe: Eldritch Angler Loot
Available after an unlock (random)
FeetM. Defense +11Max HP +9Light
Recovery Effect ×1.1
Recorded source: Craft · Combine
Recipe: Archmage's Boots
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
HeadM. Defense +11Max HP +9Light
Recovery Effect ×1.1
Recorded source: Craft · Combine
Recipe: Archmage's Hat
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
TopM. Defense +11Max HP +9Light
Recovery Effect ×1.1
Recorded source: Craft · Combine
Recipe: Archmage's Robe
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
BottomM. Defense +11Max HP +9Light
Recovery Effect ×1.1
Recorded source: Craft · Combine
Recipe: Archmage's Sash
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
FeetMax MP +12Max HP +10Light
Recorded source: Loot table · Catacombs
Recipe: Cata 1 Enhanced Loot
Recorded requirement: Reach Catacombs and meet the loot table progression requirement.
Available after an unlock (random)
HeadMax MP +12Max HP +10Light
Recorded source: Loot table · Catacombs
Recipe: Cata 1 Enhanced Loot
Recorded requirement: Reach Catacombs and meet the loot table progression requirement.
Available after an unlock (random)
BottomMax MP +12Max HP +10Light
Recorded source: Loot table · Catacombs
Recipe: Cata 1 Enhanced Loot
Recorded requirement: Reach Catacombs and meet the loot table progression requirement.
Available after an unlock (random)
TopMax MP +12Max HP +10Light
Recorded source: Loot table · Catacombs
Recipe: Cata 1 Enhanced Loot
Recorded requirement: Reach Catacombs and meet the loot table progression requirement.
Available after an unlock (random)
FeetAgility +4Max MP +2Pockets
Recorded source: Loot table · Mall
Recipe: Mall 1 Enhanced Loot
Recorded requirement: Reach Mall and meet the loot table progression requirement.
Available after an unlock (random)
BottomAgility +4Max MP +2Pockets
Recorded source: Loot table · Mall
Recipe: Mall 1 Enhanced Loot
Recorded requirement: Reach Mall and meet the loot table progression requirement.
Available after an unlock (random)
TopAgility +4Max MP +2Pockets
Recorded source: Loot table · Mall
Recipe: Mall 1 Enhanced Loot
Recorded requirement: Reach Mall and meet the loot table progression requirement.
Available after an unlock (random)
HeadAgility +4Max MP +2Pockets
Recorded source: Loot table · Mall
Recipe: Mall 1 Enhanced Loot
Recorded requirement: Reach Mall and meet the loot table progression requirement.
Available after an unlock (random)
TopMax HP +19Attack +2Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Blacksteel Chestplate
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
FeetMax HP +19Attack +2Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Blacksteel Greaves
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
HeadMax HP +19Attack +1Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Blacksteel Helmet
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
BottomMax HP +19Attack +2Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Blacksteel Legguards
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
TopMax HP +10Max MP +5LightClotting
Recorded source: Loot table · Old Woods
Recipe: Woods 1 Enhanced Loot
Recorded requirement: Reach Old Woods and meet the loot table progression requirement.
Available after an unlock (random)
HeadMax HP +20Attack +3SturdyClotting
Hit Rate -2%
Recorded source: Loot table · Catacombs
Recipe: Cata 1 Enhanced Loot
Recorded requirement: Reach Catacombs and meet the loot table progression requirement.
Available after an unlock (random)
FeetMax HP +20Attack +3SturdyClotting
Hit Rate -2%
Recorded source: Loot table · Catacombs
Recipe: Cata 1 Enhanced Loot
Recorded requirement: Reach Catacombs and meet the loot table progression requirement.
Available after an unlock (random)
TopMax HP +20Attack +3SturdyClotting
Hit Rate -2%
Recorded source: Loot table · Catacombs
Recipe: Cata 1 Enhanced Loot
Recorded requirement: Reach Catacombs and meet the loot table progression requirement.
Available after an unlock (random)
BottomMax HP +20Attack +3SturdyClotting
Hit Rate -2%
Recorded source: Loot table · Catacombs
Recipe: Cata 1 Enhanced Loot
Recorded requirement: Reach Catacombs and meet the loot table progression requirement.
Available after an unlock (random)
TopMax HP +25Attack +2Sturdy
Hit Rate -1%
Recorded source: Craft · Combine
Recipe: Champion's Chestplate
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
FeetMax HP +25Attack +2Sturdy
Hit Rate -1%
Recorded source: Craft · Combine
Recipe: Champion's Greaves
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
HeadMax HP +25Attack +2Sturdy
Hit Rate -1%
Recorded source: Craft · Combine
Recipe: Champion's Helmet
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
BottomMax HP +25Attack +2Sturdy
Hit Rate -1%
Recorded source: Craft · Combine
Recipe: Champion's Loincloth
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
TopMax HP +10Max MP +7Sturdy
EXP Rate ×1.05
Recorded source: Enemy loot · Farm
Recipe: Farm t1 Boss Loot
Available after an unlock (random)
TopMax HP +4Max MP +3Light
Darkness damage taken 95.0%
Recorded source: Enemy loot · Mall
Recipe: Mall F1 Low Loot
Available after an unlock (random)
TopMax HP +4Max MP +3Light
Darkness damage taken 95.0%
Recorded source: Loot table · Mall
Recipe: Mall 1 Enhanced Loot
Recorded requirement: Reach Mall and meet the loot table progression requirement.
Available after an unlock (random)
BottomMax HP +6Max MP +6Light
Hit Rate +5%
Recorded source: Enemy loot · Farm
Recipe: Farm Boss lv2 Loot
Available after an unlock (random)
FeetAgility +22Max HP +18Pockets
Hit Rate +2%
Recorded source: Craft · Combine
Recipe: Corvid Boots
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
TopAgility +22Max HP +18Pockets
Hit Rate +2%
Recorded source: Craft · Combine
Recipe: Corvid Cloak
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
BottomAgility +22Max HP +18Pockets
Hit Rate +2%
Recorded source: Craft · Combine
Recipe: Corvid Legguards
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
HeadAgility +22Max HP +18Pockets
Hit Rate +2%
Recorded source: Craft · Combine
Recipe: Corvid Mask
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
HeadMax HP +15Defense +2Light
Recorded source: Enemy loot · Town 1
Recipe: Silly Dog Loot
Recorded requirement: Defeat the relevant encounter and roll its loot.
Available after an unlock (random)
HeadMax HP +22Max MP +15BloodboundClotting
Recorded source: Craft · Combine
Recipe: Crimson Bandana
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
FeetDefense +5Max MP +3Pockets
Recorded source: Loot table · Old Woods
Recipe: Woods 1 Enhanced Loot
Recorded requirement: Reach Old Woods and meet the loot table progression requirement.
Available after an unlock (random)
BottomDefense +5Max MP +3Pockets
Recorded source: Loot table · Old Woods
Recipe: Woods 1 Enhanced Loot
Recorded requirement: Reach Old Woods and meet the loot table progression requirement.
Available after an unlock (random)
TopDefense +5Max MP +3Pockets
Recorded source: Loot table · Old Woods
Recipe: Woods 1 Enhanced Loot
Recorded requirement: Reach Old Woods and meet the loot table progression requirement.
Available after an unlock (random)
HeadDefense +5Max MP +3Pockets
Recorded source: Loot table · Old Woods
Recipe: Woods 1 Enhanced Loot
Recorded requirement: Reach Old Woods and meet the loot table progression requirement.
Available after an unlock (random)
TopMax HP +22Max MP +15BloodboundClotting
Recorded source: Craft · Combine
Recipe: Crimson Robe
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
BottomMax HP +22Max MP +15BloodboundClotting
Recorded source: Craft · Combine
Recipe: Crimson Sash
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
FeetMax HP +22Max MP +15BloodboundClotting
Recorded source: Craft · Combine
Recipe: Crimson Shoes
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
HeadDefense +6Max HP +5Sturdy
Recorded source: Enemy loot · Farm
Recipe: Farm Boss lv2 Loot
Available after an unlock (random)
TopMax HP +22Max MP +5HatefulZealous
Hit Rate -1%
Recorded source: Craft · Combine
Recipe: Crusader's Chestplate
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
HeadMax HP +22Max MP +5HatefulZealous
Hit Rate -1%
Recorded source: Craft · Combine
Recipe: Crusader's Helmet
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
BottomMax HP +22Max MP +5HatefulZealous
Hit Rate -1%
Recorded source: Craft · Combine
Recipe: Crusader's Legguards
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
FeetM. Defense +9Max HP +7Light
Recovery Effect ×1.1
Recorded source: Craft · Forge
Recipe: Cultist's Boots
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
BottomM. Defense +9Max HP +7Light
Recovery Effect ×1.1
Recorded source: Craft · Forge
Recipe: Cultist's Legguards
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
HeadM. Defense +9Max HP +7Light
Recovery Effect ×1.1
Recorded source: Craft · Forge
Recipe: Cultist's Mask
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
TopM. Defense +9Max HP +7Light
Recovery Effect ×1.1
Recorded source: Craft · Forge
Recipe: Cultist's Robe
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
FeetMax HP +15Max MP -10Sturdy
Physical Damage Rate ×1.1
Recorded source: Enemy loot
Recipe: Bag Boy lv2 Loot
Available after an unlock (random)
OffhandMax HP +4Agility +4
Recorded source: Mine
Recipe: Mine Armor Roll lv2
Recorded requirement: Reach Mine 2 and roll the level-2 mine equipment table.
Available after an unlock (random)
OffhandLuck +4
Evasion +4%
Recorded source: Enemy loot · Mall
Recipe: Laundry lv3 Loot
Available after an unlock (random)
OffhandLuck +4
M. Attack ×1.08
Recorded source: Enemy loot · Mall
Recipe: Laundry lv2 Loot
Available after an unlock (random)
OffhandLuck +4
Critical Rate +4%
Recorded source: Enemy loot · Mall
Recipe: Laundry lv3 Loot
Available after an unlock (random)
OffhandLuck +4
Attack ×1.1
Recorded source: Enemy loot · Mall
Recipe: Laundry lv2 Loot
Available after an unlock (random)
OffhandMax HP +10M. Defense +2
EXP Rate ×1.1
Recorded source: Enemy loot · Old Woods
Recipe: Old Woods boss Loot
Available after an unlock (random)
FeetMax HP +6Max MP +4Sturdy
EXP Rate ×1.05
Recorded source: Enemy loot · Farm
Recipe: Farm t1 Boss Loot
Available after an unlock (random)
HeadMax HP +4Max MP +3Light
Darkness damage taken 95.0%
Recorded source: Enemy loot · Mall
Recipe: Mall F1 High Loot
Available after an unlock (random)
HeadMax HP +4Max MP +3Light
Light damage taken 95.0%
Recorded source: Loot table · Mall
Recipe: Mall 1 Enhanced Loot
Recorded requirement: Reach Mall and meet the loot table progression requirement.
Available after an unlock (random)
FeetMax HP +4Attack +2Light
M. Defense ×1.05
Recorded source: Enemy loot
Recipe: Bag Boy lv1 Loot
Available after an unlock (random)
OffhandAttack +2Defense -2
Recorded source: Mine
Recipe: Mine Armor Roll lv2
Recorded requirement: Reach Mine 2 and roll the level-2 mine equipment table.
Available after an unlock (random)
OffhandMax MP +4Defense +1
Hit Rate +10%
Recorded source: Enemy loot · Mall
Recipe: Mall F1 High Loot
Available after an unlock (random)
BottomMax HP +4Max MP -6Light
Recorded source: Enemy loot · Town 1
Recipe: Silly Dog Loot
Recorded requirement: Defeat the relevant encounter and roll its loot.
Available after an unlock (random)
FeetMax HP +10Max MP +10Pockets
Recorded source: Craft · Forge
Recipe: Mysterious Boots
Available after an unlock (random)· Can be crafted
HeadMax HP +10Max MP +10Pockets
Recorded source: Craft · Forge
Recipe: Mysterious Hat
Available after an unlock (random)· Can be crafted
BottomMax HP +10Max MP +10Pockets
Recorded source: Craft · Forge
Recipe: Mysterious Legguards
Available after an unlock (random)· Can be crafted
TopMax HP +10Max MP +10Pockets
Recorded source: Craft · Forge
Recipe: Mysterious Tunic
Available after an unlock (random)· Can be crafted
HeadMax HP +6Max MP +4Pockets
Recorded source: Craft · Forge
Recipe: Nomad Hood
Available after an unlock (random)· Can be crafted
FeetMax HP +6Max MP +4Pockets
Recorded source: Craft · Forge
Recipe: Nomad Shoes
Available after an unlock (random)· Can be crafted
BottomAgility +20Max HP +15Pockets
Recorded source: Enemy loot · Deep Mall
Recipe: Deep Mall Loot
Available after an unlock (random)
TopMax HP +17Attack +1Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Platinum Chestplate
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
FeetMax HP +17Attack +1Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Platinum Greaves
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
HeadMax HP +17Attack +1Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Platinum Helmet
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
BottomMax HP +17Attack +1Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Platinum Legguards
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
OffhandLuck +8Attack -3Zealous
Recorded source: Enemy loot · Catacombs
Recipe: Catacombs Low Loot
Available after an unlock (random)
FeetMax HP +5Max MP +5Light
Recorded source: Craft · Combine
Recipe: Red Sneakers
Available after an unlock (random)· Can be crafted
FeetMax HP +15Max MP +6Sturdy
Recorded source: Craft · Forge
Recipe: Rockshell Greaves
Available after an unlock (random)· Can be crafted
HeadMax HP +15Max MP +6Sturdy
Recorded source: Craft · Forge
Recipe: Rockshell Helmet
Available after an unlock (random)· Can be crafted
OffhandMax HP +10Defense +3SturdyClotting
Recorded source: Loot table · Old Woods
Recipe: Woods 1 Enhanced Loot
Recorded requirement: Reach Old Woods and meet the loot table progression requirement.
Available after an unlock (random)
BottomMax HP +15Max MP +15Sturdy
Insanity damage taken 90.0%
Recorded source: Enemy loot · Old Woods
Recipe: Eldritch Angler Loot
Available after an unlock (random)
BottomMax HP +8Max MP +2Pockets
Recorded source: Craft · Combine
Recipe: Scrap Pants
Available after an unlock (random)· Can be crafted
OffhandAttack +3M. Attack +3ZealousSturdy
Recorded source: Enemy loot · Catacombs
Recipe: Farm Mob lv3 Loot
Available after an unlock (random)
TopMax HP +17Attack +1Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Steel Chestplate
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
FeetMax HP +17Attack +1Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Steel Greaves
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
HeadMax HP +17Attack +1Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Steel Helmet
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
BottomMax HP +17Attack +1Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Steel Legguards
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
FeetMax HP +15Max MP +15Light
Hit Rate -15%
Recorded source: Enemy loot · Deep Mall
Recipe: Deep Mall Loot
Available after an unlock (random)
FeetAgility +10Max MP +5Pockets
Recorded source: Loot table · Catacombs
Recipe: Cata 1 Enhanced Loot
Recorded requirement: Reach Catacombs and meet the loot table progression requirement.
Available after an unlock (random)
BottomAgility +10Max MP +5Pockets
Recorded source: Loot table · Catacombs
Recipe: Cata 1 Enhanced Loot
Recorded requirement: Reach Catacombs and meet the loot table progression requirement.
Available after an unlock (random)
TopAgility +10Max MP +5Pockets
Recorded source: Loot table · Catacombs
Recipe: Cata 1 Enhanced Loot
Recorded requirement: Reach Catacombs and meet the loot table progression requirement.
Available after an unlock (random)
HeadAgility +10Max MP +5Pockets
Recorded source: Loot table · Catacombs
Recipe: Cata 1 Enhanced Loot
Recorded requirement: Reach Catacombs and meet the loot table progression requirement.
Available after an unlock (random)
TopMax HP +6Defense +3Pockets
Recorded source: Craft · Combine
Recipe: Tuxedo Jacket
Available after an unlock (random)· Can be crafted
TopMax HP +15Defense +6Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Verdite Chestplate
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
FeetMax HP +15Defense +6Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Verdite Greaves
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
HeadMax HP +15Defense +6Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Verdite Helmet
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
BottomMax HP +15Defense +6Sturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Verdite Legguards
Recorded requirement: Learn/unlock the recipe.
Available after an unlock (random)· Can be crafted
TopMax HP +28Attack +3HatefulSturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Vile Chestplate
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
FeetMax HP +28Attack +3HatefulSturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Vile Greaves
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
HeadMax MP +20Max HP +15EnshroudedLight
Recovery Effect ×1.1
Recorded source: Craft · Forge
Recipe: Vile Hat
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
HeadMax HP +28Attack +3HatefulSturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Vile Helmet
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
BottomMax MP +20Max HP +15EnshroudedLight
Recovery Effect ×1.1
Recorded source: Craft · Forge
Recipe: Vile Leggings
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
BottomMax HP +28Attack +3HatefulSturdy
Hit Rate -1%
Recorded source: Craft · Forge
Recipe: Vile Legguards
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
TopMax MP +20Max HP +15EnshroudedLight
Recovery Effect ×1.1
Recorded source: Craft · Forge
Recipe: Vile Robe
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
FeetMax MP +20Max HP +15EnshroudedLight
Recovery Effect ×1.1
Recorded source: Craft · Forge
Recipe: Vile Shoes
Recorded requirement: Learn the recipe from its recipe/blueprint item.
Available after an unlock (random)· Can be crafted
FeetAgility +8Max HP +2Light
Recorded source: Enemy loot · Old Woods
Recipe: Old Woods Low Loot
Available after an unlock (random)
TopMax MP +10Max HP +8Light
Recorded source: Loot table · Old Woods
Recipe: Woods 1 Enhanced Loot
Recorded requirement: Reach Old Woods and meet the loot table progression requirement.
Available after an unlock (random)
HeadMax MP +10Max HP +8Light
Recorded source: Loot table · Old Woods
Recipe: Woods 1 Enhanced Loot
Recorded requirement: Reach Old Woods and meet the loot table progression requirement.
Available after an unlock (random)
BottomMax MP +10Max HP +8Light
Recorded source: Loot table · Old Woods
Recipe: Woods 1 Enhanced Loot
Recorded requirement: Reach Old Woods and meet the loot table progression requirement.
Available after an unlock (random)
FeetMax MP +10Max HP +8Light
Recorded source: Loot table · Old Woods
Recipe: Woods 1 Enhanced Loot
Recorded requirement: Reach Old Woods and meet the loot table progression requirement.
Available after an unlock (random)
The kinds of source the release records for armor, and what each one means for a piece you are looking for.
Pieces the release records as made from a recipe, at the Forge, the Combine, a bench or a shrine.
Pieces the release records as handed over for finishing something.
Pieces the release records as picked up, won in a fight or rolled off a loot table.
Pieces the release records as picked up, won in a fight or rolled off a loot table.
The places the release records armor in, with how many pieces are recorded in each. Armor made at a bench is not counted under an area, because a bench is not one.
Mall20
Town 114
Farm7
The conditions the release records against armor pieces, grouped by the condition itself. Three or more pieces have to share a condition for it to be listed here.
This is not a ranking and not a tier list. Each line is what the release records as standing between a reader and the piece — never a claim about how good the piece is.
Learn/unlock the recipe.32
Learn the recipe from its recipe/blueprint item.23
Progress far enough to use this source in Catacombs.12
Progress far enough to use this source in Town 1.12
Reach Catacombs and meet the loot table progression requirement.12
Reach Old Woods and meet the loot table progression requirement.10
Progress far enough to use this source in Old Woods.9
Progress far enough to use this source in Town 2.7
Reach Mall and meet the loot table progression requirement.6
Crafting recipe; use the God Forge/divine crafting system.5
Open an Equipment Pack.5
Progress the Stone Tower / Harvest Chamber reward route.3
Every number on a piece is an equipment modifier the release records for it, printed under the release’s own label. Nothing here is a rating, a score or a verdict on the piece.
A modifier is what the piece adds to a character who wears it, and it is the only kind of number this database shows. The release records where a piece comes from, when it becomes available and what it takes to make it as well — but it records no rating, no score and no tier, so none appears here.
A negative modifier is information, not a gap. Plenty of armor trades one modifier away for another, Defense against Agility being the common one, so a card prints the negative rather than hiding it. A zero does not appear at all, because a modifier the release records as 0 and one it does not record are two different answers.
The number after a name is part of the item’s identity rather than a strength rating. Cultist’s Boots +7 and Archmage’s Boots +8 are two different recorded items, and the release records no rule that the higher number is the better one. Two pieces that share a name stem are not a set either, and the release records no set bonus for them.
A browse answers "which piece". If your question is really about something else, one of these is the shorter route.
Search by name, by the source you saw it at, by area, or by the unlock you are missing.
Tell the checker the piece and it answers what is still standing in the way.
The Item Finder records where every material in the release comes from.
The progression guide walks the recorded route area by area.
The neighbouring databases answer the neighbouring questions.
Every item and material in the release, with the source the release records for each.
The sibling database: every weapon the release records, and where each one comes from.
Necklaces, rings and trinkets: the pieces the release records an effect for, and where each one comes from.
Playing the original Demo?
This database is built from the Steam release. The archived Demo predates the release’s item record and ships no armor list of its own, so its item search is an entry point rather than a database like this one. The two releases share no equipment facts, so this pointer stays a deliberate crossing rather than a link.