STEAM FULL RELEASE · ARMOR DATABASE

Welcome to Elderfield Armor

Find every piece of armor in the Steam release, see the modifiers the release records for it, where it comes from, when it becomes available, and what it takes to craft or upgrade into it.

243 armor pieces

Browse All Armor

Every piece the Steam release records. Narrow the list, then open the piece you want.

Showing 152 of 152 pieces of armor

Crab Shirt +1

TopMax HP +10Max MP +2Light

Recorded source: Equipment pack

Recipe: Equipment Pack

Recorded requirement: Open an Equipment Pack.

Available (random)

View piece

Detective's Hat

HeadMax HP +2Attack +1Pockets

Recorded source: Equipment pack

Recipe: Equipment Pack

Recorded requirement: Open an Equipment Pack.

Available (random)

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Old Green Jeans

BottomMax HP +2Attack +1Pockets

Recorded source: Equipment pack

Recipe: Equipment Pack

Recorded requirement: Open an Equipment Pack.

Available (random)

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Weathered Sandals

FeetMax HP +2Attack +1Light

Recorded source: Equipment pack

Recipe: Equipment Pack

Recorded requirement: Open an Equipment Pack.

Available (random)

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Yellow Pants +1

BottomMax HP +4Attack +1Pockets

Recorded source: Equipment pack

Recipe: Equipment Pack

Recorded requirement: Open an Equipment Pack.

Available (random)

View piece

3-D Glasses +1

HeadAttack +3Max HP +2Light

Critical Rate +3%

Recorded source: Pick up · Mall

Recipe: Alice (Tues)

Recorded requirement: Progress far enough to use this source in Mall.

Available after an unlock

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Basketball +15

Offhand

Recorded source: Pick up · Deep Mall

Recipe: Shopper

Recorded requirement: Progress far enough to use this source in Deep Mall.

Available after an unlock

View piece

Bluesteel Chestplate +3

TopMax HP +15Attack +2Sturdy

Hit Rate -1%

Recorded source: Battle reward · Old Woods

Recipe: Mimic Lv3

Recorded requirement: Progress far enough to use this source in Old Woods.

Available after an unlock

View piece

Bluesteel Greaves +3

FeetMax HP +10Defense +5Sturdy

Hit Rate -1%

Recorded source: Battle reward · Old Woods

Recipe: Mimic Lv3

Recorded requirement: Progress far enough to use this source in Old Woods.

Available after an unlock

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Bluesteel Helmet +3

HeadMax HP +10Defense +5Sturdy

Hit Rate -1%

Recorded source: Battle reward · Old Woods

Recipe: Mimic Lv3

Recorded requirement: Progress far enough to use this source in Old Woods.

Available after an unlock

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Bluesteel Legguards +3

BottomMax HP +10Attack +1Sturdy

Hit Rate -1%

Recorded source: Battle reward · Old Woods

Recipe: Mimic Lv3

Recorded requirement: Progress far enough to use this source in Old Woods.

Available after an unlock

View piece

Brass Compass

OffhandAgility +5

Recorded source: Pick up · Mall

Recipe: Alice (Regular Schedule)

Recorded requirement: Progress far enough to use this source in Mall.

Available after an unlock

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Chaos Robe +5

TopMax MP +25Defense +3Light

Critical Rate +3%

Recorded source: Shrine room

Recipe: Mimic Chest 1

Recorded requirement: Progress the Stone Tower / Harvest Chamber reward route.

Available after an unlock

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Chestplate of Stone +7

TopMax HP +30Attack -4Sturdy

Hit Rate -5%

Recorded source: Pick up · Catacombs

Recorded requirement: Progress far enough to use this source in Catacombs.

Available after an unlock

View piece

Cockroach Armor +4

TopMax HP +15Attack +5Sturdy

Recorded source: Battle reward · Sewers

Recipe: Mimic v2

Recorded requirement: Progress far enough to use this source in Sewers.

Available after an unlock

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Crown of the Dead God +3

HeadAttack +4Defense +4Sturdy

Recorded source: Pick up · Farm

Recorded requirement: Progress far enough to use this source in Farm.

Available after an unlock

View piece

Crystal Legguards +5

BottomMax HP +15Max MP +5Sturdy

Recorded source: Battle reward · Catacombs

Recipe: Box of Skullcrawlers

Recorded requirement: Progress far enough to use this source in Catacombs.

Available after an unlock

View piece

Explorer's Boots +5

FeetMax MP +10Attack +3Pockets

Recovery Effect ×1.1

Recorded source: Pick up · Catacombs

Recipe: Item

Recorded requirement: Progress far enough to use this source in Catacombs.

Available after an unlock

View piece

Explorer's Hat +5

HeadMax MP +10Attack +3Pockets

Recovery Effect ×1.1

Recorded source: Pick up · Catacombs

Recipe: Item

Recorded requirement: Progress far enough to use this source in Catacombs.

Available after an unlock

View piece

Explorer's Pants +5

BottomMax MP +10Attack +3Pockets

Recovery Effect ×1.1

Recorded source: Pick up · Catacombs

Recipe: Item

Recorded requirement: Progress far enough to use this source in Catacombs.

Available after an unlock

View piece

Explorer's Vest +5

TopMax MP +10Attack +3Pockets

Recovery Effect ×1.1

Recorded source: Pick up · Catacombs

Recipe: Item

Recorded requirement: Progress far enough to use this source in Catacombs.

Available after an unlock

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Feathered Cap +5

HeadLuck +8Attack +2Light

Recorded source: Pick up · Art Gallery

Recorded requirement: Progress far enough to use this source in Art Gallery.

Available after an unlock

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Flthy Shoes +1

FeetMax HP +5Max MP +5Light

Recorded source: Pick up · Town 2

Recipe: Ellie (Fri)

Recorded requirement: Progress far enough to use this source in Town 2.

Available after an unlock

View piece

Gladiator's Chestplate +5

TopMax HP +20Defense +8Sturdy

Hit Rate -3%

Recorded source: Pick up · Catacombs

Recipe: Item

Recorded requirement: Progress far enough to use this source in Catacombs.

Available after an unlock

View piece

Gladiator's Helmet +5

HeadMax HP +20Defense +8Sturdy

Hit Rate -3%

Recorded source: Pick up · Catacombs

Recipe: Item

Recorded requirement: Progress far enough to use this source in Catacombs.

Available after an unlock

View piece

Gladiator's Legguards +5

BottomMax HP +20Defense +8

Hit Rate -3%

Recorded source: Pick up · Catacombs

Recipe: Item

Recorded requirement: Progress far enough to use this source in Catacombs.

Available after an unlock

View piece

Gladiator's Sandals +5

FeetMax HP +20Defense +8Sturdy

Hit Rate -3%

Recorded source: Pick up · Catacombs

Recipe: Item

Recorded requirement: Progress far enough to use this source in Catacombs.

Available after an unlock

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Hard Hat +3

HeadMax HP +4Defense +4Sturdy

Recorded source: Pick up · Old Woods

Recorded requirement: Progress far enough to use this source in Old Woods.

Available after an unlock

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Hidden Kunai +8

OffhandAttack +5Max MP -10Zealous

Counter Rate +3%

Recorded source: Pick up · Deep Catacombs

Available after an unlock

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Illusory Cloak +15

TopLight

Max HP ×1.1

Recorded source: Shrine room

Recipe: Mimic Chest 1

Recorded requirement: Progress the Stone Tower / Harvest Chamber reward route.

Available after an unlock

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Mask of the Beast +3

HeadAgility +6Attack +5Sturdy

Recorded source: Pick up · Town 2

Recorded requirement: Progress far enough to use this source in Town 2.

Available after an unlock

View piece

Mask of the Glutton +2

HeadMax HP +6Max MP +6Pockets

Recovery Effect ×1.15

Recorded source: Pick up · Town 2

Recorded requirement: Progress far enough to use this source in Town 2.

Available after an unlock

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Mirror Chestplate +8

TopDefense +7M. Defense +7Sturdy

Counter Rate +3%

Recorded source: Shrine room

Recipe: Mimic Chest 1

Recorded requirement: Progress the Stone Tower / Harvest Chamber reward route.

Available after an unlock

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Odd Skull +1

OffhandMax MP +8Attack -2

Recorded source: Pick up · Town 1

Recorded requirement: Progress far enough to use this source in Town 1.

Available after an unlock

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Old Socks

FeetMax HP +2Defense +1Light

Recorded source: Pick up · Town 1

Recipe: Item

Recorded requirement: Progress far enough to use this source in Town 1.

Available after an unlock

View piece

Painted Buckler +5

OffhandAgility +5Defense +3Sturdy

Recorded source: Battle reward · Catacombs

Recipe: Box of Skullcrawlers

Recorded requirement: Progress far enough to use this source in Catacombs.

Available after an unlock

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Police Hat +3

HeadMax HP +6Attack +1Pockets

Recorded source: Pick up · Town 3

Recorded requirement: Progress far enough to use this source in Town 3.

Available after an unlock

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Police Jacket +3

TopMax HP +8Attack +2Pockets

Recorded source: Pick up · Town 2

Recorded requirement: Progress far enough to use this source in Town 2.

Available after an unlock

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Police Shoes +3

FeetAgility +6Max HP +4Pockets

Recorded source: Pick up · Town 3

Recorded requirement: Progress far enough to use this source in Town 3.

Available after an unlock

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Police Trousers +3

BottomDefense +3Max HP +2Pockets

Recorded source: Pick up · Town 2

Recorded requirement: Progress far enough to use this source in Town 2.

Available after an unlock

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Rusty Shackle +2

OffhandMax HP +2Max MP +2

Insight damage taken 98.0%

Recorded source: Pick up · Town 1

Recorded requirement: Progress far enough to use this source in Town 1.

Available after an unlock

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Scholar's Cloak +1

TopMax HP +8Max MP +6Light

Recorded source: Pick up · Town 1

Recorded requirement: Progress far enough to use this source in Town 1.

Available after an unlock

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Scholar's Hat +1

HeadMax HP +8Max MP +6Light

Recorded source: Pick up · Town 1

Recorded requirement: Progress far enough to use this source in Town 1.

Available after an unlock

View piece

Scholar's Leggings +1

BottomMax HP +8Max MP +6Light

Recorded source: Pick up · Town 1

Recorded requirement: Progress far enough to use this source in Town 1.

Available after an unlock

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Scholar's Shoes +1

FeetMax HP +8Max MP +6Light

Recorded source: Pick up · Town 1

Recorded requirement: Progress far enough to use this source in Town 1.

Available after an unlock

View piece

Seeker's Orb

Offhand

Hit Rate +10%

Recorded source: Pick up · Town 1

Recipe: Sam (Regular Schedule)

Recorded requirement: Progress far enough to use this source in Town 1.

Available after an unlock

View piece

Shield of the Dead God +3

OffhandMax HP +10Defense +3Sturdy

Light damage taken 95.0%

Recorded source: Pick up · Farm

Recorded requirement: Progress far enough to use this source in Farm.

Available after an unlock

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Shoes of Swiftness +7

FeetMax HP +10Max MP +10Light

Recorded source: Pick up · Catacombs

Recorded requirement: Progress far enough to use this source in Catacombs.

Available after an unlock

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Stone Shield +2

OffhandMax HP +5Max MP -2Sturdy

Darkness damage taken 95.0%

Recorded source: Pick up · Town 1

Recipe: Akira

Recorded requirement: Progress far enough to use this source in Town 1.

Available after an unlock

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Tattered Shirt

TopMax HP +2Defense +1Pockets

Recorded source: Pick up · Town 1

Recorded requirement: Progress far enough to use this source in Town 1.

Available after an unlock

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Tome of Fire +5

OffhandMax MP +25Attack +5Locus

Recorded source: Pick up · Shrine of Xxarteck

Recipe: Mimic Chest 1

Available after an unlock

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Tome of Water +5

OffhandMax HP +25Attack -25Sturdy

Recorded source: Pick up · Shrine of Xxarteck

Recipe: Mimic Chest 1

Available after an unlock

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Tower Shield +5

OffhandDefense +5Attack -8Sturdy

Recorded source: Battle reward · Catacombs

Recipe: Chest Mimic v2

Available after an unlock

View piece

Varsity Jacket +1

TopMax HP +3Defense +3Pockets

Recorded source: Pick up · Sewers

Recorded requirement: Progress far enough to use this source in Sewers.

Available after an unlock

View piece

Vile Lamp +8

OffhandAgility +10Max MP -20Locus

Recorded source: Pick up · Deep Woods

Recipe: Jacob

Recorded requirement: Progress far enough to use this source in Deep Woods.

Available after an unlock

View piece

Wanderer's Orb

OffhandAttack +2M. Attack +2

Hit Rate -5%

Recorded source: Pick up · Town 1

Recipe: Sam (Regular Schedule)

Recorded requirement: Progress far enough to use this source in Town 1.

Available after an unlock

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White Shorts +3

BottomAgility +8Max HP +2Light

Recorded source: Pick up · Town 2

Recipe: Item

Recorded requirement: Progress far enough to use this source in Town 2.

Available after an unlock

View piece

Witch Hat +3

HeadMax HP +10Max MP +3Light

Recovery Effect ×1.06

Recorded source: Battle reward · Old Woods

Recipe: Mimic Lv3

Recorded requirement: Progress far enough to use this source in Old Woods.

Available after an unlock

View piece

Witch Leggings +3

BottomMax HP +10Max MP +3Light

Recovery Effect ×1.06

Recorded source: Battle reward · Old Woods

Recipe: Mimic Lv3

Recorded requirement: Progress far enough to use this source in Old Woods.

Available after an unlock

View piece

Witch Robe +3

TopMax HP +10Max MP +5Light

Recovery Effect ×1.07

Recorded source: Battle reward · Old Woods

Recipe: Mimic Lv3

Recorded requirement: Progress far enough to use this source in Old Woods.

Available after an unlock

View piece

Witch Shoes +3

FeetMax HP +10Max MP +3Light

Recovery Effect ×1.06

Recorded source: Battle reward · Old Woods

Recipe: Mimic Lv3

Recorded requirement: Progress far enough to use this source in Old Woods.

Available after an unlock

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Worn Underwear

BottomAgility +5Max HP +2Light

Recorded source: Pick up · Town 1

Recipe: Item

Recorded requirement: Progress far enough to use this source in Town 1.

Available after an unlock

View piece

Ancient Tablet +2

OffhandMax HP +10Attack -15Sturdy

Recorded source: Enemy loot · Catacombs

Recipe: Catacombs Low Loot

Available after an unlock (random)

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Angler's Vest +7

TopLuck +8Defense +4Pockets

Light damage taken 95.0%

Recorded source: Enemy loot · Old Woods

Recipe: Eldritch Angler Loot

Available after an unlock (random)

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Archmagus Boots +6

FeetMax MP +12Max HP +10Light

Recorded source: Loot table · Catacombs

Recipe: Cata 1 Enhanced Loot

Recorded requirement: Reach Catacombs and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Archmagus Hat +6

HeadMax MP +12Max HP +10Light

Recorded source: Loot table · Catacombs

Recipe: Cata 1 Enhanced Loot

Recorded requirement: Reach Catacombs and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Archmagus Leggings +6

BottomMax MP +12Max HP +10Light

Recorded source: Loot table · Catacombs

Recipe: Cata 1 Enhanced Loot

Recorded requirement: Reach Catacombs and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Archmagus Robe +6

TopMax MP +12Max HP +10Light

Recorded source: Loot table · Catacombs

Recipe: Cata 1 Enhanced Loot

Recorded requirement: Reach Catacombs and meet the loot table progression requirement.

Available after an unlock (random)

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Bandit's Boots +1

FeetAgility +4Max MP +2Pockets

Recorded source: Loot table · Mall

Recipe: Mall 1 Enhanced Loot

Recorded requirement: Reach Mall and meet the loot table progression requirement.

Available after an unlock (random)

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Bandit's Chaps +1

BottomAgility +4Max MP +2Pockets

Recorded source: Loot table · Mall

Recipe: Mall 1 Enhanced Loot

Recorded requirement: Reach Mall and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Bandit's Cloak +1

TopAgility +4Max MP +2Pockets

Recorded source: Loot table · Mall

Recipe: Mall 1 Enhanced Loot

Recorded requirement: Reach Mall and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Bandit's Hood +1

HeadAgility +4Max MP +2Pockets

Recorded source: Loot table · Mall

Recipe: Mall 1 Enhanced Loot

Recorded requirement: Reach Mall and meet the loot table progression requirement.

Available after an unlock (random)

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Blood Moon Robe +5

TopMax HP +10Max MP +5LightClotting

Recorded source: Loot table · Old Woods

Recipe: Woods 1 Enhanced Loot

Recorded requirement: Reach Old Woods and meet the loot table progression requirement.

Available after an unlock (random)

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Bloodiron Coif +6

HeadMax HP +20Attack +3SturdyClotting

Hit Rate -2%

Recorded source: Loot table · Catacombs

Recipe: Cata 1 Enhanced Loot

Recorded requirement: Reach Catacombs and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Bloodiron Greaves +6

FeetMax HP +20Attack +3SturdyClotting

Hit Rate -2%

Recorded source: Loot table · Catacombs

Recipe: Cata 1 Enhanced Loot

Recorded requirement: Reach Catacombs and meet the loot table progression requirement.

Available after an unlock (random)

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Bloodiron Hauberk +6

TopMax HP +20Attack +3SturdyClotting

Hit Rate -2%

Recorded source: Loot table · Catacombs

Recipe: Cata 1 Enhanced Loot

Recorded requirement: Reach Catacombs and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Bloodiron Legguards +6

BottomMax HP +20Attack +3SturdyClotting

Hit Rate -2%

Recorded source: Loot table · Catacombs

Recipe: Cata 1 Enhanced Loot

Recorded requirement: Reach Catacombs and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Cloak of Darkness +2

TopMax HP +4Max MP +3Light

Darkness damage taken 95.0%

Recorded source: Enemy loot · Mall

Recipe: Mall F1 Low Loot

Available after an unlock (random)

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Cloak of Light +2

TopMax HP +4Max MP +3Light

Darkness damage taken 95.0%

Recorded source: Loot table · Mall

Recipe: Mall 1 Enhanced Loot

Recorded requirement: Reach Mall and meet the loot table progression requirement.

Available after an unlock (random)

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Comfy Shorts +3

BottomMax HP +6Max MP +6Light

Hit Rate +5%

Recorded source: Enemy loot · Farm

Recipe: Farm Boss lv2 Loot

Available after an unlock (random)

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Crab Hat +1

HeadMax HP +15Defense +2Light

Recorded source: Enemy loot · Town 1

Recipe: Silly Dog Loot

Recorded requirement: Defeat the relevant encounter and roll its loot.

Available after an unlock (random)

View piece

Crimson Boots +3

FeetDefense +5Max MP +3Pockets

Recorded source: Loot table · Old Woods

Recipe: Woods 1 Enhanced Loot

Recorded requirement: Reach Old Woods and meet the loot table progression requirement.

Available after an unlock (random)

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Crimson Chaps +3

BottomDefense +5Max MP +3Pockets

Recorded source: Loot table · Old Woods

Recipe: Woods 1 Enhanced Loot

Recorded requirement: Reach Old Woods and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Crimson Cloak +3

TopDefense +5Max MP +3Pockets

Recorded source: Loot table · Old Woods

Recipe: Woods 1 Enhanced Loot

Recorded requirement: Reach Old Woods and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Crimson Hood +3

HeadDefense +5Max MP +3Pockets

Recorded source: Loot table · Old Woods

Recipe: Woods 1 Enhanced Loot

Recorded requirement: Reach Old Woods and meet the loot table progression requirement.

Available after an unlock (random)

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Darkstone Boots +3

FeetMax HP +15Max MP -10Sturdy

Physical Damage Rate ×1.1

Recorded source: Enemy loot

Recipe: Bag Boy lv2 Loot

Available after an unlock (random)

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Deceiver's Orb +5

OffhandMax HP +4Agility +4

Recorded source: Mine

Recipe: Mine Armor Roll lv2

Recorded requirement: Reach Mine 2 and roll the level-2 mine equipment table.

Available after an unlock (random)

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Golden Lamp +5

OffhandLuck +4

M. Attack ×1.08

Recorded source: Enemy loot · Mall

Recipe: Laundry lv2 Loot

Available after an unlock (random)

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Golden Skull +5

OffhandLuck +4

Critical Rate +4%

Recorded source: Enemy loot · Mall

Recipe: Laundry lv3 Loot

Available after an unlock (random)

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Golden Stake +5

OffhandLuck +4

Attack ×1.1

Recorded source: Enemy loot · Mall

Recipe: Laundry lv2 Loot

Available after an unlock (random)

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Golden Tooth +5

OffhandMax HP +10M. Defense +2

EXP Rate ×1.1

Recorded source: Enemy loot · Old Woods

Recipe: Old Woods boss Loot

Available after an unlock (random)

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Hood of Darkness +1

HeadMax HP +4Max MP +3Light

Darkness damage taken 95.0%

Recorded source: Enemy loot · Mall

Recipe: Mall F1 High Loot

Available after an unlock (random)

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Hood of Light +1

HeadMax HP +4Max MP +3Light

Light damage taken 95.0%

Recorded source: Loot table · Mall

Recipe: Mall 1 Enhanced Loot

Recorded requirement: Reach Mall and meet the loot table progression requirement.

Available after an unlock (random)

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Jester's Boots +3

FeetMax HP +4Attack +2Light

M. Defense ×1.05

Recorded source: Enemy loot

Recipe: Bag Boy lv1 Loot

Available after an unlock (random)

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Jeweled Chalice +5

OffhandAttack +2Defense -2

Recorded source: Mine

Recipe: Mine Armor Roll lv2

Recorded requirement: Reach Mine 2 and roll the level-2 mine equipment table.

Available after an unlock (random)

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Lamp of Light +5

OffhandMax MP +4Defense +1

Hit Rate +10%

Recorded source: Enemy loot · Mall

Recipe: Mall F1 High Loot

Available after an unlock (random)

View piece

Leather Shorts +3

BottomMax HP +4Max MP -6Light

Recorded source: Enemy loot · Town 1

Recipe: Silly Dog Loot

Recorded requirement: Defeat the relevant encounter and roll its loot.

Available after an unlock (random)

View piece

Overalls

BottomAgility +20Max HP +15Pockets

Recorded source: Enemy loot · Deep Mall

Recipe: Deep Mall Loot

Available after an unlock (random)

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Platinum Star +5

OffhandLuck +8Attack -3Zealous

Recorded source: Enemy loot · Catacombs

Recipe: Catacombs Low Loot

Available after an unlock (random)

View piece

Royal Shield +4

OffhandMax HP +10Defense +3SturdyClotting

Recorded source: Loot table · Old Woods

Recipe: Woods 1 Enhanced Loot

Recorded requirement: Reach Old Woods and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Rubber Pants +5

BottomMax HP +15Max MP +15Sturdy

Insanity damage taken 90.0%

Recorded source: Enemy loot · Old Woods

Recipe: Eldritch Angler Loot

Available after an unlock (random)

View piece

Shield of Spite +5

OffhandAttack +3M. Attack +3ZealousSturdy

Recorded source: Enemy loot · Catacombs

Recipe: Farm Mob lv3 Loot

Available after an unlock (random)

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Stilettos +8

FeetMax HP +15Max MP +15Light

Hit Rate -15%

Recorded source: Enemy loot · Deep Mall

Recipe: Deep Mall Loot

Available after an unlock (random)

View piece

Thief's Boots +6

FeetAgility +10Max MP +5Pockets

Recorded source: Loot table · Catacombs

Recipe: Cata 1 Enhanced Loot

Recorded requirement: Reach Catacombs and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Thief's Chaps +6

BottomAgility +10Max MP +5Pockets

Recorded source: Loot table · Catacombs

Recipe: Cata 1 Enhanced Loot

Recorded requirement: Reach Catacombs and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Thief's Cloak +6

TopAgility +10Max MP +5Pockets

Recorded source: Loot table · Catacombs

Recipe: Cata 1 Enhanced Loot

Recorded requirement: Reach Catacombs and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Thief's Hood +6

HeadAgility +10Max MP +5Pockets

Recorded source: Loot table · Catacombs

Recipe: Cata 1 Enhanced Loot

Recorded requirement: Reach Catacombs and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Xanthic Cloak +3

TopMax MP +10Max HP +8Light

Recorded source: Loot table · Old Woods

Recipe: Woods 1 Enhanced Loot

Recorded requirement: Reach Old Woods and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Xanthic Hat +3

HeadMax MP +10Max HP +8Light

Recorded source: Loot table · Old Woods

Recipe: Woods 1 Enhanced Loot

Recorded requirement: Reach Old Woods and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Xanthic Leggings +3

BottomMax MP +10Max HP +8Light

Recorded source: Loot table · Old Woods

Recipe: Woods 1 Enhanced Loot

Recorded requirement: Reach Old Woods and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Xanthic Shoes +3

FeetMax MP +10Max HP +8Light

Recorded source: Loot table · Old Woods

Recipe: Woods 1 Enhanced Loot

Recorded requirement: Reach Old Woods and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Browse by Source

The kinds of source the release records for armor, and what each one means for a piece you are looking for.

Browse by Area

The places the release records armor in, with how many pieces are recorded in each. Armor made at a bench is not counted under an area, because a bench is not one.

Armor and Progression

The conditions the release records against armor pieces, grouped by the condition itself. Three or more pieces have to share a condition for it to be listed here.

This is not a ranking and not a tier list. Each line is what the release records as standing between a reader and the piece — never a claim about how good the piece is.

How to Read the Armor Numbers

Every number on a piece is an equipment modifier the release records for it, printed under the release’s own label. Nothing here is a rating, a score or a verdict on the piece.

A modifier is what the piece adds to a character who wears it, and it is the only kind of number this database shows. The release records where a piece comes from, when it becomes available and what it takes to make it as well — but it records no rating, no score and no tier, so none appears here.

A negative modifier is information, not a gap. Plenty of armor trades one modifier away for another, Defense against Agility being the common one, so a card prints the negative rather than hiding it. A zero does not appear at all, because a modifier the release records as 0 and one it does not record are two different answers.

The number after a name is part of the item’s identity rather than a strength rating. Cultist’s Boots +7 and Archmage’s Boots +8 are two different recorded items, and the release records no rule that the higher number is the better one. Two pieces that share a name stem are not a set either, and the release records no set bonus for them.

Recorded for a piece
Its equipment modifiers, its source, its place, its availability and what it takes to craft or upgrade into it.
Not recorded for a piece
A damage figure, a rating, a tier, rarity and set bonuses hold no value anywhere in this release.
The +N in a name
Part of the item’s identity. A higher number is a different item, not a better one.

What Are You Trying to Find?

A browse answers "which piece". If your question is really about something else, one of these is the shorter route.

I need the ingredients for a recipe

The Item Finder records where every material in the release comes from.

Open the Item Finder

I want to know where this fits in the game

The progression guide walks the recorded route area by area.

View Progression

Still Not Sure What You Want?

The neighbouring databases answer the neighbouring questions.

Item Finder

Every item and material in the release, with the source the release records for each.

Item Finder

Weapons

The sibling database: every weapon the release records, and where each one comes from.

Weapons

Accessories

Necklaces, rings and trinkets: the pieces the release records an effect for, and where each one comes from.

Accessories

Playing the original Demo?

The archive has no armor database of its own

This database is built from the Steam release. The archived Demo predates the release’s item record and ships no armor list of its own, so its item search is an entry point rather than a database like this one. The two releases share no equipment facts, so this pointer stays a deliberate crossing rather than a link.

Open the Demo item search