STEAM FULL RELEASE · ARMOR DATABASE

Welcome to Elderfield Armor

Find every piece of armor in the Steam release, see the modifiers the release records for it, where it comes from, when it becomes available, and what it takes to craft or upgrade into it.

243 armor pieces

Browse All Armor

Every piece the Steam release records. Narrow the list, then open the piece you want.

Showing 53 of 53 pieces of armor

Crab Shirt +1

TopMax HP +10Max MP +2Light

Recorded source: Equipment pack

Recipe: Equipment Pack

Recorded requirement: Open an Equipment Pack.

Available (random)

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Bark Armor

TopMax HP +4Defense +1Light

Recorded source: Craft · Forge

Available after an unlock· Can be crafted

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Bloated Chestplate +4

TopMax HP +35Defense +6Sturdy

Hit Rate -5%

Recorded source: Craft · Gifts of Nezroth

Recipe: Bloated Chestplate

Recorded requirement: Crafting recipe; use the God Forge/divine crafting system.

Available after an unlock· Can be crafted

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Bluesteel Chestplate +3

TopMax HP +15Attack +2Sturdy

Hit Rate -1%

Recorded source: Battle reward · Old Woods

Recipe: Mimic Lv3

Recorded requirement: Progress far enough to use this source in Old Woods.

Available after an unlock

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Bone Chestplate +5

TopMax HP +10Defense +7Sturdy

Recorded source: Craft · Forge

Recipe: Bone Chestplate

Recorded requirement: Learn the recipe from its recipe/blueprint item.

Available after an unlock· Can be crafted

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Chaos Robe +5

TopMax MP +25Defense +3Light

Critical Rate +3%

Recorded source: Shrine room

Recipe: Mimic Chest 1

Recorded requirement: Progress the Stone Tower / Harvest Chamber reward route.

Available after an unlock

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Chestplate of Stone +7

TopMax HP +30Attack -4Sturdy

Hit Rate -5%

Recorded source: Pick up · Catacombs

Recorded requirement: Progress far enough to use this source in Catacombs.

Available after an unlock

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Cockroach Armor +4

TopMax HP +15Attack +5Sturdy

Recorded source: Battle reward · Sewers

Recipe: Mimic v2

Recorded requirement: Progress far enough to use this source in Sewers.

Available after an unlock

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Copper Chestplate +1

TopMax HP +6Defense +2Sturdy

Hit Rate -1%

Recorded source: Craft · Forge

Recipe: Copper Chestplate

Available after an unlock· Can be crafted

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Explorer's Vest +5

TopMax MP +10Attack +3Pockets

Recovery Effect ×1.1

Recorded source: Pick up · Catacombs

Recipe: Item

Recorded requirement: Progress far enough to use this source in Catacombs.

Available after an unlock

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Gladiator's Chestplate +5

TopMax HP +20Defense +8Sturdy

Hit Rate -3%

Recorded source: Pick up · Catacombs

Recipe: Item

Recorded requirement: Progress far enough to use this source in Catacombs.

Available after an unlock

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Illusory Cloak +15

TopLight

Max HP ×1.1

Recorded source: Shrine room

Recipe: Mimic Chest 1

Recorded requirement: Progress the Stone Tower / Harvest Chamber reward route.

Available after an unlock

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Iron Chestplate +2

TopMax HP +9Defense +4Sturdy

Hit Rate -1%

Recorded source: Craft · Forge

Recipe: Iron Chestplate

Available after an unlock· Can be crafted

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Mirror Chestplate +8

TopDefense +7M. Defense +7Sturdy

Counter Rate +3%

Recorded source: Shrine room

Recipe: Mimic Chest 1

Recorded requirement: Progress the Stone Tower / Harvest Chamber reward route.

Available after an unlock

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Nomad Cloak +2

TopMax HP +6Max MP +4Pockets

Recorded source: Craft · Forge

Recipe: Nomad Cloak

Available after an unlock· Can be crafted

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Plague Doctor Robe +4

TopMax HP +6Max MP +2Pockets

Darkness damage taken 95.0%

Recorded source: Craft · Forge

Recipe: Plague Doctor Robe

Recorded requirement: Learn/unlock the recipe.

Available after an unlock· Can be crafted

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Police Jacket +3

TopMax HP +8Attack +2Pockets

Recorded source: Pick up · Town 2

Recorded requirement: Progress far enough to use this source in Town 2.

Available after an unlock

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Scholar's Cloak +1

TopMax HP +8Max MP +6Light

Recorded source: Pick up · Town 1

Recorded requirement: Progress far enough to use this source in Town 1.

Available after an unlock

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Tattered Shirt

TopMax HP +2Defense +1Pockets

Recorded source: Pick up · Town 1

Recorded requirement: Progress far enough to use this source in Town 1.

Available after an unlock

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Thick Jacket +3

TopMax HP +12Attack +3Pockets

Recorded source: Craft · Combine

Recipe: Thick Jacket

Available after an unlock· Can be crafted

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Varsity Jacket +1

TopMax HP +3Defense +3Pockets

Recorded source: Pick up · Sewers

Recorded requirement: Progress far enough to use this source in Sewers.

Available after an unlock

View piece

Witch Robe +3

TopMax HP +10Max MP +5Light

Recovery Effect ×1.07

Recorded source: Battle reward · Old Woods

Recipe: Mimic Lv3

Recorded requirement: Progress far enough to use this source in Old Woods.

Available after an unlock

View piece

Angler's Vest +7

TopLuck +8Defense +4Pockets

Light damage taken 95.0%

Recorded source: Enemy loot · Old Woods

Recipe: Eldritch Angler Loot

Available after an unlock (random)

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Archmage's Robe +8

TopM. Defense +11Max HP +9Light

Recovery Effect ×1.1

Recorded source: Craft · Combine

Recipe: Archmage's Robe

Recorded requirement: Learn/unlock the recipe.

Available after an unlock (random)· Can be crafted

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Archmagus Robe +6

TopMax MP +12Max HP +10Light

Recorded source: Loot table · Catacombs

Recipe: Cata 1 Enhanced Loot

Recorded requirement: Reach Catacombs and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Bandit's Cloak +1

TopAgility +4Max MP +2Pockets

Recorded source: Loot table · Mall

Recipe: Mall 1 Enhanced Loot

Recorded requirement: Reach Mall and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Blacksteel Chestplate +7

TopMax HP +19Attack +2Sturdy

Hit Rate -1%

Recorded source: Craft · Forge

Recipe: Blacksteel Chestplate

Recorded requirement: Learn/unlock the recipe.

Available after an unlock (random)· Can be crafted

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Blood Moon Robe +5

TopMax HP +10Max MP +5LightClotting

Recorded source: Loot table · Old Woods

Recipe: Woods 1 Enhanced Loot

Recorded requirement: Reach Old Woods and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Bloodiron Hauberk +6

TopMax HP +20Attack +3SturdyClotting

Hit Rate -2%

Recorded source: Loot table · Catacombs

Recipe: Cata 1 Enhanced Loot

Recorded requirement: Reach Catacombs and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Champion's Chestplate +8

TopMax HP +25Attack +2Sturdy

Hit Rate -1%

Recorded source: Craft · Combine

Recipe: Champion's Chestplate

Recorded requirement: Learn/unlock the recipe.

Available after an unlock (random)· Can be crafted

View piece

Cloak of Darkness +2

TopMax HP +4Max MP +3Light

Darkness damage taken 95.0%

Recorded source: Enemy loot · Mall

Recipe: Mall F1 Low Loot

Available after an unlock (random)

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Cloak of Light +2

TopMax HP +4Max MP +3Light

Darkness damage taken 95.0%

Recorded source: Loot table · Mall

Recipe: Mall 1 Enhanced Loot

Recorded requirement: Reach Mall and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Corvid Cloak +10

TopAgility +22Max HP +18Pockets

Hit Rate +2%

Recorded source: Craft · Combine

Recipe: Corvid Cloak

Recorded requirement: Learn the recipe from its recipe/blueprint item.

Available after an unlock (random)· Can be crafted

View piece

Crimson Cloak +3

TopDefense +5Max MP +3Pockets

Recorded source: Loot table · Old Woods

Recipe: Woods 1 Enhanced Loot

Recorded requirement: Reach Old Woods and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Crimson Robe +10

TopMax HP +22Max MP +15BloodboundClotting

Recorded source: Craft · Combine

Recipe: Crimson Robe

Recorded requirement: Learn the recipe from its recipe/blueprint item.

Available after an unlock (random)· Can be crafted

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Crusader's Chestplate +10

TopMax HP +22Max MP +5HatefulZealous

Hit Rate -1%

Recorded source: Craft · Combine

Recipe: Crusader's Chestplate

Recorded requirement: Learn the recipe from its recipe/blueprint item.

Available after an unlock (random)· Can be crafted

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Cultist's Robe +7

TopM. Defense +9Max HP +7Light

Recovery Effect ×1.1

Recorded source: Craft · Forge

Recipe: Cultist's Robe

Recorded requirement: Learn/unlock the recipe.

Available after an unlock (random)· Can be crafted

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Mysterious Tunic +6

TopMax HP +10Max MP +10Pockets

Recorded source: Craft · Forge

Recipe: Mysterious Tunic

Available after an unlock (random)· Can be crafted

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Platinum Chestplate +4

TopMax HP +17Attack +1Sturdy

Hit Rate -1%

Recorded source: Craft · Forge

Recipe: Platinum Chestplate

Recorded requirement: Learn/unlock the recipe.

Available after an unlock (random)· Can be crafted

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Steel Chestplate +6

TopMax HP +17Attack +1Sturdy

Hit Rate -1%

Recorded source: Craft · Forge

Recipe: Steel Chestplate

Recorded requirement: Learn/unlock the recipe.

Available after an unlock (random)· Can be crafted

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Thief's Cloak +6

TopAgility +10Max MP +5Pockets

Recorded source: Loot table · Catacombs

Recipe: Cata 1 Enhanced Loot

Recorded requirement: Reach Catacombs and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Tuxedo Jacket +3

TopMax HP +6Defense +3Pockets

Recorded source: Craft · Combine

Recipe: Tuxedo Jacket

Available after an unlock (random)· Can be crafted

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Verdite Chestplate +3

TopMax HP +15Defense +6Sturdy

Hit Rate -1%

Recorded source: Craft · Forge

Recipe: Verdite Chestplate

Recorded requirement: Learn/unlock the recipe.

Available after an unlock (random)· Can be crafted

View piece

Vile Chestplate +10

TopMax HP +28Attack +3HatefulSturdy

Hit Rate -1%

Recorded source: Craft · Forge

Recipe: Vile Chestplate

Recorded requirement: Learn the recipe from its recipe/blueprint item.

Available after an unlock (random)· Can be crafted

View piece

Vile Robe +10

TopMax MP +20Max HP +15EnshroudedLight

Recovery Effect ×1.1

Recorded source: Craft · Forge

Recipe: Vile Robe

Recorded requirement: Learn the recipe from its recipe/blueprint item.

Available after an unlock (random)· Can be crafted

View piece

Xanthic Cloak +3

TopMax MP +10Max HP +8Light

Recorded source: Loot table · Old Woods

Recipe: Woods 1 Enhanced Loot

Recorded requirement: Reach Old Woods and meet the loot table progression requirement.

Available after an unlock (random)

View piece

Browse by Source

The kinds of source the release records for armor, and what each one means for a piece you are looking for.

Browse by Area

The places the release records armor in, with how many pieces are recorded in each. Armor made at a bench is not counted under an area, because a bench is not one.

Armor and Progression

The conditions the release records against armor pieces, grouped by the condition itself. Three or more pieces have to share a condition for it to be listed here.

This is not a ranking and not a tier list. Each line is what the release records as standing between a reader and the piece — never a claim about how good the piece is.

How to Read the Armor Numbers

Every number on a piece is an equipment modifier the release records for it, printed under the release’s own label. Nothing here is a rating, a score or a verdict on the piece.

A modifier is what the piece adds to a character who wears it, and it is the only kind of number this database shows. The release records where a piece comes from, when it becomes available and what it takes to make it as well — but it records no rating, no score and no tier, so none appears here.

A negative modifier is information, not a gap. Plenty of armor trades one modifier away for another, Defense against Agility being the common one, so a card prints the negative rather than hiding it. A zero does not appear at all, because a modifier the release records as 0 and one it does not record are two different answers.

The number after a name is part of the item’s identity rather than a strength rating. Cultist’s Boots +7 and Archmage’s Boots +8 are two different recorded items, and the release records no rule that the higher number is the better one. Two pieces that share a name stem are not a set either, and the release records no set bonus for them.

Recorded for a piece
Its equipment modifiers, its source, its place, its availability and what it takes to craft or upgrade into it.
Not recorded for a piece
A damage figure, a rating, a tier, rarity and set bonuses hold no value anywhere in this release.
The +N in a name
Part of the item’s identity. A higher number is a different item, not a better one.

What Are You Trying to Find?

A browse answers "which piece". If your question is really about something else, one of these is the shorter route.

I need the ingredients for a recipe

The Item Finder records where every material in the release comes from.

Open the Item Finder

I want to know where this fits in the game

The progression guide walks the recorded route area by area.

View Progression

Still Not Sure What You Want?

The neighbouring databases answer the neighbouring questions.

Item Finder

Every item and material in the release, with the source the release records for each.

Item Finder

Weapons

The sibling database: every weapon the release records, and where each one comes from.

Weapons

Accessories

Necklaces, rings and trinkets: the pieces the release records an effect for, and where each one comes from.

Accessories

Playing the original Demo?

The archive has no armor database of its own

This database is built from the Steam release. The archived Demo predates the release’s item record and ships no armor list of its own, so its item search is an entry point rather than a database like this one. The two releases share no equipment facts, so this pointer stays a deliberate crossing rather than a link.

Open the Demo item search