STEAM FULL RELEASE · ACCESSORY DATABASE
Welcome to Elderfield Accessories
Find every necklace, ring and trinket in the Steam release: what the release records each one as doing, where it comes from, and when it becomes available. These pages are about effects and sources, not about what protects you — for that, the armor database is the right one.
126 accessories
Browse All Accessories
Every accessory the Steam release records. Narrow the list by slot, source, area or availability, then open the piece you want.
Showing 84 of 84 accessories
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Heathen's Ring +2
RingM. Attack +3Luck -6
Curse damage taken 120.0%
Recorded source: Pick up · Mall
Available
Esoteric Medallion +1
NeckMax MP +2Luck -2
Recorded source: Equipment pack
Recipe: Equipment Pack
Recorded requirement: Open an Equipment Pack.
Available (random)
Amulet of Xxarteck +5
NeckAgility +10Luck -5
Seals skill: Lesser Mending
Recorded source: Battle reward · Catacombs
Recipe: Chest Mimic v2
Available after an unlock
Ancient Coin of Order
TrinketMax MP +4M. Attack -2
Recorded source: Pick up · Mall
Recipe: Edwin (Regular Schedule)
Recorded requirement: Progress far enough to use this source in Mall.
Available after an unlock
Blade Pendant +1
NeckLuck +4Attack +3
Recorded source: Pick up · Old Woods
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
Blade Ring +2
RingAttack +4Luck +4
Recorded source: Pick up · Old Woods
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
Blood Pendant +1
NeckMax HP +8Luck +4
Recorded source: Pick up · Old Woods
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
Blood Ring +2
RingMax HP +12Luck +4
Recorded source: Pick up · Old Woods
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
Bone Earring of Blood +4
TrinketDefense +2M. Defense +2
Recorded source: Pick up · Deep Woods
Available after an unlock
Brutal Medallion +1
NeckMax HP +2Luck -2
Recorded source: Pick up · Town 1
Recorded requirement: Progress far enough to use this source in Town 1.
Available after an unlock
Chain of the Dead God +3
NeckMax HP +5Agility +4
Recorded source: Pick up · Farm
Recorded requirement: Progress far enough to use this source in Farm.
Available after an unlock
Chalice of Mana +5
TrinketMax MP +15
Recovery Effect ×0.9
Recorded source: Shrine room
Recipe: Mimic Chest 1
Recorded requirement: Progress the Stone Tower / Harvest Chamber reward route.
Available after an unlock
Crude Bone Ring +1
RingMax HP +4Luck -2
Recorded source: Pick up · Town 1
Recorded requirement: Progress far enough to use this source in Town 1.
Available after an unlock
Crystal Skull +10
Trinket
No equipment modifiers recorded
Defense ×1.1
Recorded source: Pick up · Elderfield High
Recipe: Molly END
Recorded requirement: Progress far enough to use this source in Elderfield High.
Available after an unlock
Cube of One +7
TrinketMax HP +1Max MP +1
Hit Rate +1%
Recorded source: Pick up · Elderfield High
Recipe: Josh END
Recorded requirement: Progress far enough to use this source in Elderfield High.
Available after an unlock
Cursed Emerald Ring +3
RingMax MP +6Luck -6
Insanity damage taken 110.0%
Recorded source: Pick up · Old Woods
Available after an unlock
Demon Tooth +5
TrinketAttack +2Max HP -15
Critical Rate +2%
Recorded source: Shrine room
Recipe: Mimic Chest 1
Recorded requirement: Progress the Stone Tower / Harvest Chamber reward route.
Available after an unlock
Earring of Duality +5
TrinketMax HP +10Max MP +10
Light damage taken 95.0%
Recorded source: Pick up · Elderfield High
Recipe: Edwin END
Recorded requirement: Progress far enough to use this source in Elderfield High.
Available after an unlock
Earring of Steel +4
TrinketDefense +2Attack -3
Recorded source: Pick up · Deep Woods
Available after an unlock
Emerald Bone Ring +5
RingMax HP +4Luck -4
Recorded source: Pick up · Old Woods
Available after an unlock
Emerald Necklace +2
NeckMax HP +2Max MP +2
Recorded source: Pick up · Old Woods
Available after an unlock
Eye of Delvek +3
TrinketDefense +2
Recorded source: Pick up · Old Woods
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
Eye of Gatis +5
TrinketMax MP +8Luck +6
Darkness damage taken 80.0%
Recorded source: Pick up · Old Woods
Available after an unlock
Gold Necklace +2
NeckLuck +4Max HP +2
Recorded source: Pick up · Town 2
Recipe: Sam (Tues)
Recorded requirement: Progress far enough to use this source in Town 2.
Available after an unlock
Lesser Cursed Ring +2
RingMax MP +3Luck -1
Insanity damage taken 120.0%
Recorded source: Pick up · Town 1
Recipe: DevilChild
Recorded requirement: Progress far enough to use this source in Town 1.
Available after an unlock
Lightborn Ring +10
RingLuck +10Defense +3
Recorded source: Pick up · Deep Mall
Available after an unlock
Lightning Pendant +1
NeckAgility +4Luck +4
Recorded source: Pick up · Old Woods
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
Lightning Ring +2
RingAgility +8Luck +4
Recorded source: Pick up · Old Woods
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
Lost Ring +5
RingAgility +2Luck +2
Recorded source: Pick up · Mall
Recipe: Brian
Recorded requirement: Progress far enough to use this source in Mall.
Available after an unlock
Lucky Card +1
TrinketLuck +7
Recorded source: Pick up · Town 2
Recorded requirement: Progress far enough to use this source in Town 2.
Available after an unlock
Lucky Cat Statue +5
TrinketDefense +2M. Defense +2
Luck ×1.15
Recorded source: Pick up · Catacombs
Available after an unlock
Merchant's Pack +8
TrinketMax HP +10Max MP +10
Recorded source: Pick up · Deep Woods
Recipe: Sarah
Recorded requirement: Progress far enough to use this source in Deep Woods.
Available after an unlock
Necklace of the Dark Sea +3
NeckMax MP +10Luck +4
Recorded source: Battle reward · Lakefront
Recipe: Fish-Man Lv2
Recorded requirement: Reach the Lakefront Fish-Man encounter and defeat Fish-Man Lv2.
Available after an unlock
Occult Pendant +1
NeckLuck +4M. Attack +3
Recorded source: Pick up · Old Woods
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
Occult Ring +2
RingM. Attack +4Luck +4
Recorded source: Pick up · Old Woods
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
Pearl of of Kaal +1
Trinket
No equipment modifiers recorded
Max HP ×0.85
Recorded source: Pick up · Town 2
Recorded requirement: Progress far enough to use this source in Town 2.
Available after an unlock
Polished Spyglass +5
TrinketAttack +2M. Attack +2
Agility ×1.2
Recorded source: Pick up · Catacombs
Available after an unlock
Ring of Immortality +2
RingMax HP +3Defense -3
Recorded source: Pick up · Old Woods
Available after an unlock
Ring of Leaves +5
RingAgility +8Luck +5
Recorded source: Pick up · Deep Woods
Available after an unlock
Ring of Peace +3
RingMax HP +10Max MP +10
Critical Rate -5%
Recorded source: Pick up · Catacombs
Available after an unlock
Ring of Plenty +8
RingLuck +10
Recorded source: Pick up · Art Gallery
Recorded requirement: Progress far enough to use this source in Art Gallery.
Available after an unlock
Ring of Rage +3
RingAttack +2Max HP -10
Hit Rate -5%
Recorded source: Pick up · Catacombs
Available after an unlock
Ring of the Dark Sea +2
RingMax MP +10Luck +4
Recorded source: Battle reward · Lakefront
Recipe: Fish-Man
Recorded requirement: Reach the Lakefront Fish-Man encounter and defeat Fish-Man.
Available after an unlock
Ring of The Left Path +5
RingMax HP +15Max MP -15
Seals skill type 1
Recorded source: Battle reward · Catacombs
Recipe: Chest Mimic v2
Available after an unlock
Ring of the Lost +5
RingMax HP +5Defense +3
Recorded source: Pick up · Deep Woods
Available after an unlock
Ring of The Right Path +5
RingMax MP +15Max HP -15
Seals skill type 2
Recorded source: Battle reward · Catacombs
Recipe: Chest Mimic v2
Available after an unlock
Roughknot Ring +5
RingAttack +15Max HP -20
Recorded source: Pick up · Deep Mall
Available after an unlock
Rusty Spyglass
TrinketAttack +2Defense -4
Hit Rate +10%
Recorded source: Pick up · Town 1
Recorded requirement: Progress far enough to use this source in Town 1.
Available after an unlock
Skull of the Dead God +3
TrinketLuck +6Max HP +4
Recorded source: Pick up · Farm
Recorded requirement: Progress far enough to use this source in Farm.
Available after an unlock
Slayer's Ring +8
RingLuck +10
Recorded source: Pick up · Art Gallery
Recorded requirement: Progress far enough to use this source in Art Gallery.
Available after an unlock
Soul Pendant +1
NeckMax MP +8Luck +4
Recorded source: Pick up · Old Woods
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
Soul Ring +2
RingMax MP +8Luck +4
Recorded source: Pick up · Old Woods
Recorded requirement: Progress far enough to use this source in Old Woods.
Available after an unlock
Strange Doll +5
Trinket
No equipment modifiers recorded
Recorded source: Mail · Town 1
Recipe: Self — Akira's Document
Recorded requirement: Receive and read the mail.
Available after an unlock
Symbol of Privilege +5
Trinket
No equipment modifiers recorded
Recorded source: Pick up · Catacombs
Available after an unlock
Voidborn Ring +10
RingAgility +10Defense +3
Recorded source: Pick up · Deep Mall
Available after an unlock
Blood Gem +5
NeckMax HP +4Defense -2
Critical Rate +5%
Recorded source: Enemy loot · Mall
Recipe: Mall F1 Mini-Boss Loot
Available after an unlock (random)
Bone Necklace of Blood +4
NeckDefense +4M. Defense +4
Recorded source: Loot table · Old Woods
Recipe: Woods 1 Enhanced Loot
Recorded requirement: Reach Old Woods and meet the loot table progression requirement.
Available after an unlock (random)
Bone Ring of Blood +4
RingDefense +2M. Defense +2
Recorded source: Loot table · Old Woods
Recipe: Woods 1 Enhanced Loot
Recorded requirement: Reach Old Woods and meet the loot table progression requirement.
Available after an unlock (random)
Coldheart Pendant +10
NeckDefense +3M. Defense +3
Recorded source: Enemy loot · Deep Mall
Recipe: Deep Mall Loot
Available after an unlock (random)
Hand of Nezroth +2
TrinketDefense +2M. Defense +2
Max HP ×1.1
Recorded source: Enemy loot · Old Woods
Recipe: Flesh pile Loot
Recorded requirement: Defeat the relevant encounter and roll its loot.
Available after an unlock (random)
Pendant of Leaves +5
NeckAgility +15Luck +10
Recorded source: Enemy loot · Deep Woods
Recipe: Deep Woods Loot
Available after an unlock (random)
Pendant of the Forgotten +3
NeckMax HP +10Luck -10
Recorded source: Enemy loot · Catacombs
Recipe: Farm Mob lv3 Loot
Available after an unlock (random)
Pendant of the Lost +5
NeckMax HP +6Defense +6
Recorded source: Enemy loot · Deep Woods
Recipe: Deep Woods Loot
Available after an unlock (random)
Pendant of the Woods +5
NeckMax MP +6Attack +6
Recorded source: Enemy loot · Deep Woods
Recipe: Deep Woods Loot
Available after an unlock (random)
Razor Tooth +5
TrinketLuck +4
Physical Damage Rate ×1.1
Recorded source: Mine
Recipe: Mine Armor Roll lv2
Recorded requirement: Reach Mine 2 and roll the level-2 mine equipment table.
Available after an unlock (random)
Ring of the Dead God +3
RingLuck +4Max HP +2
Hit Rate +4%
Recorded source: Enemy loot · Farm
Recipe: Farm t1 Boss Loot
Available after an unlock (random)
Ring of the Hero +3
RingMax HP +20M. Defense +3
Recorded source: Enemy loot · Catacombs
Recipe: Farm Mob lv3 Loot
Available after an unlock (random)
Ring of the New God +8
RingLuck +4Max HP +2
Hit Rate +4%
Recorded source: Enemy loot · Catacombs
Recipe: Catacombs High Loot
Available after an unlock (random)
Ring of the Traitor +3
RingMax MP +20Defense +3
Recorded source: Enemy loot · Catacombs
Recipe: Farm Mob lv3 Loot
Available after an unlock (random)
Ring of the Woods +5
RingMax MP +5Attack +3
Recorded source: Enemy loot · Deep Woods
Recipe: Deep Woods Loot
Available after an unlock (random)
Soultrap Necklace +10
NeckLuck +10Defense -10
Recorded source: Enemy loot · Deep Mall
Recipe: Deep Mall Loot
Available after an unlock (random)
Spellbook +3
Trinket
No equipment modifiers recorded
Magical Damage Rate ×1.1
Recorded source: Mine
Recipe: Mine Armor Roll lv2
Recorded requirement: Reach Mine 2 and roll the level-2 mine equipment table.
Available after an unlock (random)
Thief's Ring +2
RingLuck +6Max HP -2
Hit Rate +10%
Recorded source: Enemy loot · Mall
Recipe: Mall F1 Mini-Boss Loot
Available after an unlock (random)
Trinket Sack +5
TrinketLuck +5
Recorded source: Loot table · Old Woods
Recipe: Woods 1 Enhanced Loot
Recorded requirement: Reach Old Woods and meet the loot table progression requirement.
Available after an unlock (random)
Browse by Slot
The three places an accessory goes. A character has two ring slots, and any ring fits either of them, which is why Ring is one list here rather than two.
Neck
Pendants, amulets and medallions worn at the neck.
Ring
Rings. A character has two ring slots, and either one takes any of these.
Trinket
Trinkets — the small charms a character carries.
Browse by Source
The kinds of source the release records for accessories, and what each one means for a piece you are looking for.
Crafted
Pieces the release records as made from a recipe, at Jeweler's Desk, the Forge or a shrine.
Quest reward
Pieces the release records as handed over for finishing something.
Found or looted
Pieces the release records as picked up, won in a fight or rolled off a loot table.
Source not recorded
Pieces the release publishes as equipment without recording a route for them.
Browse by Area
The places the release records accessories in, with how many pieces are recorded in each. Pieces made at a bench are not counted under an area, because a bench is not one.
Mall12
Farm3
Accessories and Progression
The conditions the release records against accessory sources, grouped by the condition itself. Two or more pieces have to share a condition for it to be listed here.
This is not a ranking and not a tier list. Each line is what the release records as standing between a reader and the piece — never a claim about how good the piece is.
Progress far enough to use this source in Old Woods.11
Learn the recipe from its recipe/blueprint item.10
Crafting recipe; use the God Forge/divine crafting system.4
Progress far enough to use this source in Town 1.4
Progress far enough to use this source in Town 2.4
Learn/unlock the recipe.3
Progress far enough to use this source in Elderfield High.3
Reach Old Woods and meet the loot table progression requirement.3
Progress far enough to use this source in Art Gallery.2
Progress far enough to use this source in Farm.2
Progress far enough to use this source in Mall.2
Progress the Stone Tower / Harvest Chamber reward route.2
Reach Mine 2 and roll the level-2 mine equipment table.2
How to Read an Accessory Page
What the numbers on these pages are, and what they are not, so a card cannot be read as something the release did not say.
Each accessory records up to eight equipment modifiers: Max HP, Max MP, Attack, Defense, M. Attack, M. Defense, Agility and Luck. They are the modifiers the piece applies to a character, not the totals a character ends up with.
Attack is an equipment modifier of that name. It is not the damage a hit deals, which depends on the character, the target, buffs and the damage formula as well.
A modifier the release records as zero is left off a card, because zero and "not recorded" read differently. A negative modifier is always shown: a piece that trades Luck for Attack is saying exactly what it costs.
- Recorded for a piece
- Its slot, its modifiers, its decoded traits, its source and its availability.
- Zero and negative modifiers
- A zero is left off a card; a negative is always printed.
- The +N in a name
- Part of the item’s identity. A higher number is a different item, not a better one.
- A shared name stem
- Not a set. Blade Ring and Crude Stone Ring share a word, and the release records no set bonus.
What Are You Trying to Find?
A browse answers "which piece". If your question is really about something else, one of these is the shorter route.
I can’t find a piece
Search by name, by the trait you remember, by area, or by the unlock you are missing.
I’m stuck before I can collect it
Tell the checker the piece and it answers what is still standing in the way.
I need the ingredients for a recipe
The Item Finder records where every material in the release comes from.
I want to know where this fits in the game
The progression guide walks the recorded route area by area.
Still Not Sure What You Want?
The neighbouring databases answer the neighbouring questions.
Armor
The body-armour database: what a character wears for protection, and where it comes from.
Weapons
The weapon database: every weapon the release records, and where each one comes from.
Item Finder
Every item and material in the release, with the source the release records for each.
Playing the original Demo?
The archive has no accessory database of its own
This database is built from the Steam release. The archived Demo predates the release’s gear record and ships no accessory list of its own, so its item search is an entry point rather than a database like this one. The two releases share no equipment facts, so this pointer stays a deliberate crossing rather than a link.