STEAM FULL RELEASE · ACCESSORY DATABASE

Welcome to Elderfield Accessories

Find every necklace, ring and trinket in the Steam release: what the release records each one as doing, where it comes from, and when it becomes available. These pages are about effects and sources, not about what protects you — for that, the armor database is the right one.

126 accessories

Browse All Accessories

Every accessory the Steam release records. Narrow the list by slot, source, area or availability, then open the piece you want.

Showing 84 of 84 accessories

Ancient Coin of Order

TrinketMax MP +4M. Attack -2

Recorded source: Pick up · Mall

Recipe: Edwin (Regular Schedule)

Recorded requirement: Progress far enough to use this source in Mall.

Available after an unlock

View piece

Blade Pendant +1

NeckLuck +4Attack +3

Recorded source: Pick up · Old Woods

Recorded requirement: Progress far enough to use this source in Old Woods.

Available after an unlock

View piece

Blade Ring +2

RingAttack +4Luck +4

Recorded source: Pick up · Old Woods

Recorded requirement: Progress far enough to use this source in Old Woods.

Available after an unlock

View piece

Blood Pendant +1

NeckMax HP +8Luck +4

Recorded source: Pick up · Old Woods

Recorded requirement: Progress far enough to use this source in Old Woods.

Available after an unlock

View piece

Blood Ring +2

RingMax HP +12Luck +4

Recorded source: Pick up · Old Woods

Recorded requirement: Progress far enough to use this source in Old Woods.

Available after an unlock

View piece

Brutal Medallion +1

NeckMax HP +2Luck -2

Recorded source: Pick up · Town 1

Recorded requirement: Progress far enough to use this source in Town 1.

Available after an unlock

View piece

Chalice of Mana +5

TrinketMax MP +15

Recovery Effect ×0.9

Recorded source: Shrine room

Recipe: Mimic Chest 1

Recorded requirement: Progress the Stone Tower / Harvest Chamber reward route.

Available after an unlock

View piece

Crude Bone Ring +1

RingMax HP +4Luck -2

Recorded source: Pick up · Town 1

Recorded requirement: Progress far enough to use this source in Town 1.

Available after an unlock

View piece

Crystal Skull +10

Trinket

No equipment modifiers recorded

Defense ×1.1

Recorded source: Pick up · Elderfield High

Recipe: Molly END

Recorded requirement: Progress far enough to use this source in Elderfield High.

Available after an unlock

View piece

Cube of One +7

TrinketMax HP +1Max MP +1

Hit Rate +1%

Recorded source: Pick up · Elderfield High

Recipe: Josh END

Recorded requirement: Progress far enough to use this source in Elderfield High.

Available after an unlock

View piece

Demon Tooth +5

TrinketAttack +2Max HP -15

Critical Rate +2%

Recorded source: Shrine room

Recipe: Mimic Chest 1

Recorded requirement: Progress the Stone Tower / Harvest Chamber reward route.

Available after an unlock

Earring of Duality +5

TrinketMax HP +10Max MP +10

Light damage taken 95.0%

Recorded source: Pick up · Elderfield High

Recipe: Edwin END

Recorded requirement: Progress far enough to use this source in Elderfield High.

Available after an unlock

View piece

Eye of Delvek +3

TrinketDefense +2

Recorded source: Pick up · Old Woods

Recorded requirement: Progress far enough to use this source in Old Woods.

Available after an unlock

View piece

Gold Necklace +2

NeckLuck +4Max HP +2

Recorded source: Pick up · Town 2

Recipe: Sam (Tues)

Recorded requirement: Progress far enough to use this source in Town 2.

Available after an unlock

View piece

Lesser Cursed Ring +2

RingMax MP +3Luck -1

Insanity damage taken 120.0%

Recorded source: Pick up · Town 1

Recipe: DevilChild

Recorded requirement: Progress far enough to use this source in Town 1.

Available after an unlock

View piece

Lightning Pendant +1

NeckAgility +4Luck +4

Recorded source: Pick up · Old Woods

Recorded requirement: Progress far enough to use this source in Old Woods.

Available after an unlock

View piece

Lightning Ring +2

RingAgility +8Luck +4

Recorded source: Pick up · Old Woods

Recorded requirement: Progress far enough to use this source in Old Woods.

Available after an unlock

View piece

Lost Ring +5

RingAgility +2Luck +2

Recorded source: Pick up · Mall

Recipe: Brian

Recorded requirement: Progress far enough to use this source in Mall.

Available after an unlock

View piece

Lucky Card +1

TrinketLuck +7

Recorded source: Pick up · Town 2

Recorded requirement: Progress far enough to use this source in Town 2.

Available after an unlock

View piece

Merchant's Pack +8

TrinketMax HP +10Max MP +10

Recorded source: Pick up · Deep Woods

Recipe: Sarah

Recorded requirement: Progress far enough to use this source in Deep Woods.

Available after an unlock

View piece

Necklace of the Dark Sea +3

NeckMax MP +10Luck +4

Recorded source: Battle reward · Lakefront

Recipe: Fish-Man Lv2

Recorded requirement: Reach the Lakefront Fish-Man encounter and defeat Fish-Man Lv2.

Available after an unlock

Occult Pendant +1

NeckLuck +4M. Attack +3

Recorded source: Pick up · Old Woods

Recorded requirement: Progress far enough to use this source in Old Woods.

Available after an unlock

View piece

Occult Ring +2

RingM. Attack +4Luck +4

Recorded source: Pick up · Old Woods

Recorded requirement: Progress far enough to use this source in Old Woods.

Available after an unlock

View piece

Pearl of of Kaal +1

Trinket

No equipment modifiers recorded

Max HP ×0.85

Recorded source: Pick up · Town 2

Recorded requirement: Progress far enough to use this source in Town 2.

Available after an unlock

View piece

Ring of Plenty +8

RingLuck +10

Recorded source: Pick up · Art Gallery

Recorded requirement: Progress far enough to use this source in Art Gallery.

Available after an unlock

View piece

Ring of the Dark Sea +2

RingMax MP +10Luck +4

Recorded source: Battle reward · Lakefront

Recipe: Fish-Man

Recorded requirement: Reach the Lakefront Fish-Man encounter and defeat Fish-Man.

Available after an unlock

Rusty Spyglass

TrinketAttack +2Defense -4

Hit Rate +10%

Recorded source: Pick up · Town 1

Recorded requirement: Progress far enough to use this source in Town 1.

Available after an unlock

View piece

Slayer's Ring +8

RingLuck +10

Recorded source: Pick up · Art Gallery

Recorded requirement: Progress far enough to use this source in Art Gallery.

Available after an unlock

View piece

Soul Pendant +1

NeckMax MP +8Luck +4

Recorded source: Pick up · Old Woods

Recorded requirement: Progress far enough to use this source in Old Woods.

Available after an unlock

View piece

Soul Ring +2

RingMax MP +8Luck +4

Recorded source: Pick up · Old Woods

Recorded requirement: Progress far enough to use this source in Old Woods.

Available after an unlock

View piece

Strange Doll +5

Trinket

No equipment modifiers recorded

Recorded source: Mail · Town 1

Recipe: Self — Akira's Document

Recorded requirement: Receive and read the mail.

Available after an unlock

View piece

Blood Gem +5

NeckMax HP +4Defense -2

Critical Rate +5%

Recorded source: Enemy loot · Mall

Recipe: Mall F1 Mini-Boss Loot

Available after an unlock (random)

Bone Necklace of Blood +4

NeckDefense +4M. Defense +4

Recorded source: Loot table · Old Woods

Recipe: Woods 1 Enhanced Loot

Recorded requirement: Reach Old Woods and meet the loot table progression requirement.

Available after an unlock (random)

Bone Ring of Blood +4

RingDefense +2M. Defense +2

Recorded source: Loot table · Old Woods

Recipe: Woods 1 Enhanced Loot

Recorded requirement: Reach Old Woods and meet the loot table progression requirement.

Available after an unlock (random)

Coldheart Pendant +10

NeckDefense +3M. Defense +3

Recorded source: Enemy loot · Deep Mall

Recipe: Deep Mall Loot

Available after an unlock (random)

Hand of Nezroth +2

TrinketDefense +2M. Defense +2

Max HP ×1.1

Recorded source: Enemy loot · Old Woods

Recipe: Flesh pile Loot

Recorded requirement: Defeat the relevant encounter and roll its loot.

Available after an unlock (random)

Pendant of Leaves +5

NeckAgility +15Luck +10

Recorded source: Enemy loot · Deep Woods

Recipe: Deep Woods Loot

Available after an unlock (random)

Pendant of the Forgotten +3

NeckMax HP +10Luck -10

Recorded source: Enemy loot · Catacombs

Recipe: Farm Mob lv3 Loot

Available after an unlock (random)

Pendant of the Lost +5

NeckMax HP +6Defense +6

Recorded source: Enemy loot · Deep Woods

Recipe: Deep Woods Loot

Available after an unlock (random)

Pendant of the Woods +5

NeckMax MP +6Attack +6

Recorded source: Enemy loot · Deep Woods

Recipe: Deep Woods Loot

Available after an unlock (random)

Razor Tooth +5

TrinketLuck +4

Physical Damage Rate ×1.1

Recorded source: Mine

Recipe: Mine Armor Roll lv2

Recorded requirement: Reach Mine 2 and roll the level-2 mine equipment table.

Available after an unlock (random)

Ring of the Dead God +3

RingLuck +4Max HP +2

Hit Rate +4%

Recorded source: Enemy loot · Farm

Recipe: Farm t1 Boss Loot

Available after an unlock (random)

Ring of the Hero +3

RingMax HP +20M. Defense +3

Recorded source: Enemy loot · Catacombs

Recipe: Farm Mob lv3 Loot

Available after an unlock (random)

Ring of the New God +8

RingLuck +4Max HP +2

Hit Rate +4%

Recorded source: Enemy loot · Catacombs

Recipe: Catacombs High Loot

Available after an unlock (random)

Ring of the Traitor +3

RingMax MP +20Defense +3

Recorded source: Enemy loot · Catacombs

Recipe: Farm Mob lv3 Loot

Available after an unlock (random)

Ring of the Woods +5

RingMax MP +5Attack +3

Recorded source: Enemy loot · Deep Woods

Recipe: Deep Woods Loot

Available after an unlock (random)

Soultrap Necklace +10

NeckLuck +10Defense -10

Recorded source: Enemy loot · Deep Mall

Recipe: Deep Mall Loot

Available after an unlock (random)

Spellbook +3

Trinket

No equipment modifiers recorded

Magical Damage Rate ×1.1

Recorded source: Mine

Recipe: Mine Armor Roll lv2

Recorded requirement: Reach Mine 2 and roll the level-2 mine equipment table.

Available after an unlock (random)

Thief's Ring +2

RingLuck +6Max HP -2

Hit Rate +10%

Recorded source: Enemy loot · Mall

Recipe: Mall F1 Mini-Boss Loot

Available after an unlock (random)

Trinket Sack +5

TrinketLuck +5

Recorded source: Loot table · Old Woods

Recipe: Woods 1 Enhanced Loot

Recorded requirement: Reach Old Woods and meet the loot table progression requirement.

Available after an unlock (random)

Browse by Slot

The three places an accessory goes. A character has two ring slots, and any ring fits either of them, which is why Ring is one list here rather than two.

Browse by Source

The kinds of source the release records for accessories, and what each one means for a piece you are looking for.

Browse by Area

The places the release records accessories in, with how many pieces are recorded in each. Pieces made at a bench are not counted under an area, because a bench is not one.

Accessories and Progression

The conditions the release records against accessory sources, grouped by the condition itself. Two or more pieces have to share a condition for it to be listed here.

This is not a ranking and not a tier list. Each line is what the release records as standing between a reader and the piece — never a claim about how good the piece is.

How to Read an Accessory Page

What the numbers on these pages are, and what they are not, so a card cannot be read as something the release did not say.

Each accessory records up to eight equipment modifiers: Max HP, Max MP, Attack, Defense, M. Attack, M. Defense, Agility and Luck. They are the modifiers the piece applies to a character, not the totals a character ends up with.

Attack is an equipment modifier of that name. It is not the damage a hit deals, which depends on the character, the target, buffs and the damage formula as well.

A modifier the release records as zero is left off a card, because zero and "not recorded" read differently. A negative modifier is always shown: a piece that trades Luck for Attack is saying exactly what it costs.

Recorded for a piece
Its slot, its modifiers, its decoded traits, its source and its availability.
Zero and negative modifiers
A zero is left off a card; a negative is always printed.
The +N in a name
Part of the item’s identity. A higher number is a different item, not a better one.
A shared name stem
Not a set. Blade Ring and Crude Stone Ring share a word, and the release records no set bonus.

What Are You Trying to Find?

A browse answers "which piece". If your question is really about something else, one of these is the shorter route.

I need the ingredients for a recipe

The Item Finder records where every material in the release comes from.

Open the Item Finder

I want to know where this fits in the game

The progression guide walks the recorded route area by area.

View Progression

Still Not Sure What You Want?

The neighbouring databases answer the neighbouring questions.

Armor

The body-armour database: what a character wears for protection, and where it comes from.

Armor

Weapons

The weapon database: every weapon the release records, and where each one comes from.

Weapons

Item Finder

Every item and material in the release, with the source the release records for each.

Item Finder

Playing the original Demo?

The archive has no accessory database of its own

This database is built from the Steam release. The archived Demo predates the release’s gear record and ships no accessory list of its own, so its item search is an entry point rather than a database like this one. The two releases share no equipment facts, so this pointer stays a deliberate crossing rather than a link.

Open the Demo item search