STEAM FULL RELEASE · ACCESSORY
Necklace of the Dark Sea +3
Neck accessory. Find the Necklace of the Dark Sea +3 at the Fish-Man Lv2 in Lakefront. Its largest recorded modifier is Max MP +10.
Equipment Modifiers
Neck
The release records these modifiers for the piece. A modifier it records as zero is left out, because zero and "not recorded" are different answers, and a negative one is kept because it is what the piece costs.
- Max MP
- +10
- M. Attack
- +2
- M. Defense
- +3
- Luck
- +4
Quick Answer
Find the Necklace of the Dark Sea +3 at the Fish-Man Lv2 in Lakefront. Reach the Lakefront Fish-Man encounter and defeat Fish-Man Lv2. It records Max MP +10.
Slot
Where this piece is worn, and what it is compared with.
- Slot
- Neck
- Filled
- One slot
- Compared with
- Other necks
How to Get It
The route the release records most clearly is finding it at the Fish-Man Lv2 in Lakefront.
Best recorded route
Battle reward · Fish-Man Lv2 · Lakefront
Reach the Lakefront Fish-Man encounter and defeat Fish-Man Lv2.
Why Can't I Get It Yet?
The release records a condition in front of this route. Clear it and the route above works.
- Reach the Lakefront Fish-Man encounter and defeat Fish-Man Lv2.
When Can You Get It?
The recorded conditions, in plain terms, and when the routes above work.
Requires an unlock
- Requires an unlockSomething has to be unlocked before the recorded route works.
Upgrading
A Neck is raised with the upgrade materials the release records for the slot, and each material is gated to a plus-level band. 21 of them fit a Neck, 5 of which carry no plus-level gate and fit at any level. This piece is recorded at +3, which decides the bands open to it.
0–5
8
A piece at +15 can be raised once more to +16, and the gate above that blocks another upgrade; a Clear Stone takes it back down one level.
Same-Slot Alternatives
Every other neck the release records, with the modifiers that differ from this one. Only the differences are listed.
Neck · 33
- Max MP -10
- Agility +10
- Luck -9
- Max MP -10
- Attack +5
- Defense +5
- Max MP -10
- Attack +3
- M. Defense -3
- Max MP -10
- Luck -6
- M. Defense -5
- Max MP -10
- Max HP +8
- M. Defense -3
- Max HP +12
- Max MP -10
- Attack +4
Each row is another piece for the same slot, with the recorded modifiers that differ. A difference is arithmetic between two recorded numbers: the release records no ranking, so nothing here says which one to wear.
Can I Get Another?
Whether a second copy can be obtained if this one is lost.
One route is confirmed, but replacement after losing it is not.
Can I Sell It?
Whether the piece can be safely sold once its routes are used up.
A safe-to-sell status is not confirmed. The Steam data does not record which items a merchant will buy.
A recorded sell value is not a record that a merchant will buy it, so nothing here is safe to sell on.
Is This Missable or Limited?
No deadline is recorded for an accessory, so the question here is whether its source can be repeated and whether the result is certain.
Requires progress
The release records no repeatable route for it.
Nothing recorded for it says when it stops being available, so this is only what the release does say.
Accessory Details
The game’s own description of this piece, and what the release records about it. The release records no sale value for any accessory, so there is no price to compare.
The gem shifts like vast waves beneath the moon.
- Slot
- Neck
- Availability
- Available after an unlock
- Recorded sources
- Loot
- Price
- None recorded
What Should I Do Next?
Where this piece sits in the release’s own route, and what to do with it.
Open the Progression Guide →Need another way to get this?
The Item Finder searches every recorded source in the release, not only the accessory ones.
Playing the Demo?
This database is built from the full Steam release. The archived release has no equipment data of its own, so its item list is the honest answer there.
Browse Demo items →