Lightborn Ring +10
RingLuck +10Defense +3
Recorded source: Pick up · Deep Mall
Available after an unlock
STEAM FULL RELEASE · ACCESSORY DATABASE
Find every necklace, ring and trinket in the Steam release: what the release records each one as doing, where it comes from, and when it becomes available. These pages are about effects and sources, not about what protects you — for that, the armor database is the right one.
126 accessories
Every accessory the Steam release records. Narrow the list by slot, source, area or availability, then open the piece you want.
Showing 5 of 5 accessories
More filters
RingLuck +10Defense +3
Recorded source: Pick up · Deep Mall
Available after an unlock
RingAttack +15Max HP -20
Recorded source: Pick up · Deep Mall
Available after an unlock
RingAgility +10Defense +3
Recorded source: Pick up · Deep Mall
Available after an unlock
NeckDefense +3M. Defense +3
Recorded source: Enemy loot · Deep Mall
Recipe: Deep Mall Loot
Available after an unlock (random)
NeckLuck +10Defense -10
Recorded source: Enemy loot · Deep Mall
Recipe: Deep Mall Loot
Available after an unlock (random)
The three places an accessory goes. A character has two ring slots, and any ring fits either of them, which is why Ring is one list here rather than two.
Pendants, amulets and medallions worn at the neck.
Rings. A character has two ring slots, and either one takes any of these.
Trinkets — the small charms a character carries.
The kinds of source the release records for accessories, and what each one means for a piece you are looking for.
Pieces the release records as made from a recipe, at Jeweler's Desk, the Forge or a shrine.
Pieces the release records as handed over for finishing something.
Pieces the release records as picked up, won in a fight or rolled off a loot table.
Pieces the release publishes as equipment without recording a route for them.
The places the release records accessories in, with how many pieces are recorded in each. Pieces made at a bench are not counted under an area, because a bench is not one.
Mall12
Farm3
The conditions the release records against accessory sources, grouped by the condition itself. Two or more pieces have to share a condition for it to be listed here.
This is not a ranking and not a tier list. Each line is what the release records as standing between a reader and the piece — never a claim about how good the piece is.
Progress far enough to use this source in Old Woods.11
Learn the recipe from its recipe/blueprint item.10
Crafting recipe; use the God Forge/divine crafting system.4
Progress far enough to use this source in Town 1.4
Progress far enough to use this source in Town 2.4
Learn/unlock the recipe.3
Progress far enough to use this source in Elderfield High.3
Reach Old Woods and meet the loot table progression requirement.3
Progress far enough to use this source in Art Gallery.2
Progress far enough to use this source in Farm.2
Progress far enough to use this source in Mall.2
Progress the Stone Tower / Harvest Chamber reward route.2
Reach Mine 2 and roll the level-2 mine equipment table.2
What the numbers on these pages are, and what they are not, so a card cannot be read as something the release did not say.
Each accessory records up to eight equipment modifiers: Max HP, Max MP, Attack, Defense, M. Attack, M. Defense, Agility and Luck. They are the modifiers the piece applies to a character, not the totals a character ends up with.
Attack is an equipment modifier of that name. It is not the damage a hit deals, which depends on the character, the target, buffs and the damage formula as well.
A modifier the release records as zero is left off a card, because zero and "not recorded" read differently. A negative modifier is always shown: a piece that trades Luck for Attack is saying exactly what it costs.
A browse answers "which piece". If your question is really about something else, one of these is the shorter route.
Search by name, by the trait you remember, by area, or by the unlock you are missing.
Tell the checker the piece and it answers what is still standing in the way.
The Item Finder records where every material in the release comes from.
The progression guide walks the recorded route area by area.
The neighbouring databases answer the neighbouring questions.
The body-armour database: what a character wears for protection, and where it comes from.
The weapon database: every weapon the release records, and where each one comes from.
Every item and material in the release, with the source the release records for each.
Playing the original Demo?
This database is built from the Steam release. The archived Demo predates the release’s gear record and ships no accessory list of its own, so its item search is an entry point rather than a database like this one. The two releases share no equipment facts, so this pointer stays a deliberate crossing rather than a link.