What do the numbers on my equipment mean?
The modifiers the release records, the names it prints for them, and the ranges they cover.
STEAM FULL RELEASE · COMBAT SYSTEM
Understand confirmed combat mechanics in the Steam Full Release, including equipment, combat stats, enemy weaknesses and what to check when a fight isn’t going the way you expect.
Some later systems
Pick the question that sounds like yours. Each one jumps to the part of this page that answers it — and each answer says where the release’s record stops.
The modifiers the release records, the names it prints for them, and the ranges they cover.
Combat types, modifier blocks, traits and where the weapon comes from.
Slots, tags, and the lines the release prints on some pieces.
A short modifier block, and at most one recorded effect line.
Where a weakness is recorded, and what the enemy record does not carry at all.
A check order rather than a diagnosis, and where this page has to stop.
Four records make up what the release says about a fight, and this page reads each one of them.
Carries the offensive properties the release records: one combat type, an equipment modifier block and the traits decoded for it.
Carries the defensive side: its slot, its modifier block, its tags and, on some pieces, a printed line about damage taken from one named kind.
Carries a short modifier block and, on some pieces, one effect line the release prints.
Carries what the enemy database records about an encounter: where it is, what it drops and, for most enemies, the one kind it is weak to. It records no resistance and no immunity line.
Combat depends on the confirmed properties of your equipment and on the enemy you are fighting. That is as far as this page goes: the release records no damage formula, so nothing here turns two properties into a number, and nothing here says whether a given fight will go your way.
The eight equipment modifiers the release records, under the names the gear databases already print. Each card says what the release records the modifier as, which equipment families carry it, and the range those records cover.
Each accessory records up to eight equipment modifiers: Max HP, Max MP, Attack, Defense, M. Attack, M. Defense, Agility and Luck. They are the modifiers the piece applies to a character, not the totals a character ends up with.
A piece the release records no modifier line for is not a piece with a modifier of zero: the equipment cards print a modifier when the release records one, and print nothing when it does not.
A modifier the release records as zero is left off a card, because zero and "not recorded" read differently. A negative modifier is always shown: a piece that trades Luck for Attack is saying exactly what it costs.
Recorded on Weapons · Armor · Accessories
Recorded range -35 to +35
Recorded on Weapons · Armor · Accessories
Recorded range -5000 to +50
Attack is an equipment modifier of that name. It is not the damage a hit deals, which depends on the character, the target, buffs and the damage formula as well.
Recorded on Weapons · Armor · Accessories
Recorded range -30 to +75
Recorded on Weapons · Armor · Accessories
Recorded range -20 to +15
Recorded on Weapons · Armor · Accessories
Recorded range -50 to +45
Recorded on Weapons · Armor · Accessories
Recorded range -16 to +14
Recorded on Weapons · Armor · Accessories
Recorded range -100 to +80
Recorded on Weapons · Armor · Accessories
Recorded range -100 to +10
The ranges are printed as recorded, from the lowest value to the highest. A negative value is part of the record: the release ships pieces that trade one modifier away for another.
A weapon page is a record, not a rating. These are the four things it prints, and how this guide reads each one.
Every line above is copied from a weapon record. This guide does not rank traits or say which one is worth using, because the release records no such order.
Included because it carries negative modifiers as well as positive ones. It is an example of the format, not a recommendation — the release records no order among weapons.
The weapon database reads one recorded modifier across the whole list: sort by a modifier, or narrow to a combat type first. It prints what the records say and names no winner.
An armor page records one slot, a modifier block, its tags and — on some pieces — a line the release prints itself.
The tag names as recorded. No effect is stated for a tag, because the release records none.
These are copied from the armor records word for word, one recorded example per kind. This guide does not translate the number: the release records the line and does not record what it does to a hit.
Comparisons here belong to one slot. Two pieces are only put side by side when the release records them for the same slot, and neither is called better than the other.
An accessory records a slot, a short modifier block and, on some pieces, a single effect line.
Copied from the accessory records, one line each. The release records what each line says and no order among them.
The enemy database records one kind of combat line for an enemy: the kind it is weak to. This section explains that line and then says plainly what the record does not carry.
A weakness is the kind the enemy database records the enemy as weak to, printed on the enemy’s card as a line like “Weak to Curse”. The kinds are the release’s own names.
Not recorded. No enemy in the database carries a resistance line — the enemy record is where the release would put one, and it is not there. So no enemy on this site is described as resisting anything, and no number is attached to resistance.
Not recorded either, and for the same reason. Nothing here says an enemy is immune to a kind, because nothing in the record says so.
A weakness is recorded for 170 of the 187 enemies in the database. For the rest the record is silent, and the database prints nothing rather than saying the enemy has none.
A weakness is a recorded fact about one enemy. A missing weakness is a missing record, not a statement that the enemy has none, and the two are never printed as each other.
Weak to Light
Weak to Darkness
Weak to Insight
Three records, each weak to a different kind. They are examples of the line as it prints, not a shortlist — the database holds the whole list, and it is where an enemy is looked up.
The names the release uses for a kind of damage, and the records those names appear in. This section says where each name is recorded and does not explain what a kind does.
Basic attack element: Normal
Recorded as a weapon element, and in none of the enemy weakness records this page reads.
Basic attack element: Darkness
Darkness damage taken 95.0%
Basic attack element: Light
Light damage taken 95.0%
Basic attack element: Insanity
Insanity damage taken 95.0%
Basic attack element: Insight
Insight damage taken 95.0%
Basic attack element: Curse
Curse damage taken 95.0%
The same name can appear in more than one record: as a weapon’s basic attack element, as an enemy’s recorded weakness, and inside a line an armor piece prints. This guide keeps the three apart rather than merging them into one meaning, because the release records no rule that ties them together.
Two things a combat guide usually covers are missing here, and they are missing because the record is not there rather than because the page forgot.
The enemy database records where an enemy is, what it drops and what it is weak to, and it can be searched and narrowed by those records.
This page explains how to read an enemy’s combat line. The database is where the enemies are, and it is the only place to look one up — this guide does not keep a second list.
This is a check order, not a diagnosis. Each step sends you to the record that can answer it.
Step 1What does your weapon record?
Open the weapon and read its modifiers, its combat type and its traits. Those recorded properties are the part of the fight the release describes.
Step 2What does the enemy record?
Check whether the enemy has a recorded weakness and which kind it is. If it records none, the record is silent — it does not tell you the enemy has no weakness.
Step 3Did a recorded effect or requirement get in the way?
Some pieces carry an effect line, and some sources record a requirement before you can use them. Read those before changing anything.
The release records no damage formula, so this page will not tell you that you need a higher number, and it does not line your modifiers up against an enemy. The part of the answer that would need a formula is the part this page does not have.
The same kind of check order, read from the defensive side.
Step 1What does the piece in that slot record?
Armor records modifiers per slot. Read the piece you are wearing in the slot that matters to you — and remember that a piece with no modifier line is not a piece with zero.
Step 2Does any piece you wear print a line about damage taken?
Some pieces carry a line naming one kind. The line is printed exactly as the release writes it, and this guide does not translate it further.
Step 3Is the enemy’s record any different from the others?
An enemy record carries a weakness and nothing defensive. Nothing in it explains how much damage you take.
No piece is called better than another here, and no comparison crosses a slot.
Route the problem rather than diagnosing it. Find the sentence that sounds like yours.
My damage feels low
Your weapon’s recorded properties and the enemy’s recorded weakness are the two records that speak to this. This page points at both and computes no outcome.
I am taking heavy damage
Armor records the defensive modifiers, and some pieces record a line about damage taken from one named kind. Read those, one slot at a time.
An effect is not working the way I expected
The record says what a line says and not what it does. Check the piece’s own line; this site cannot expand a recorded effect into a rule.
The enemy seems resistant to what I am using
The enemy database records weaknesses only. If a fight looks like a resistance, nothing in the records this page reads confirms one, and this page will not claim it.
I am not sure what a piece of gear does
The equipment databases print each modifier under the release’s own label. Combat Stats explains those labels and nothing beyond them.
The questions this page can answer, and the ones it cannot.
Playing the Demo?
The archive’s record is frozen with the rest of the Demo, and the equipment, stat and enemy records on this page are the Steam release’s. Nothing here is claimed for the Demo, and no Demo fight is described.
Enter the Demo World →