STEAM FULL RELEASE · ACCESSORY
Crystal Skull +10
Trinket accessory. Find the Crystal Skull +10 at the Molly END in Elderfield High. The release records no equipment modifier for it.
Equipment Modifiers
Trinket
The release records no equipment modifier for this piece, so there is no block of numbers to show. Its recorded effect, where it has one, is under Traits.
Quick Answer
Find the Crystal Skull +10 at the Molly END in Elderfield High. It records no equipment modifier.
Slot
Where this piece is worn, and what it is compared with.
- Slot
- Trinket
- Filled
- One slot
- Compared with
- Other trinkets
How to Get It
The route the release records most clearly is finding it at the Molly END in Elderfield High.
Best recorded route
Pick up · Molly END · Elderfield High
Available later — after reaching Elderfield High
When Can You Get It?
The recorded conditions, in plain terms, and when the routes above work.
LimitedRequires progress
- LimitedThe recorded routes are one-time or tied to an event state, so a second copy is not recorded.
- Requires progressThe recorded route only becomes usable partway through the game.
Traits
The effects the release decoded for this piece, quoted as the release writes them. They are modifiers on a character’s own values rather than flat bonuses.
Defense
Defense ×1.1
M. Defense
M. Defense ×1.1
Upgrading
A Trinket is raised with the upgrade materials the release records for the slot, and each material is gated to a plus-level band. 21 of them fit a Trinket, 5 of which carry no plus-level gate and fit at any level. This piece is recorded at +10, which decides the bands open to it.
10–15
8
A piece at +15 can be raised once more to +16, and the gate above that blocks another upgrade; a Clear Stone takes it back down one level.
Same-Slot Alternatives
Every other trinket the release records, with the modifiers that differ from this one. Only the differences are listed.
Trinket · 39
- Max MP +4
- M. Defense +3
- Defense +2
- Agility -6
- Max HP +4
- Defense +3
- Max HP +8
- Agility -4
- Defense +2
- Attack +2
- Defense -2
- M. Attack +2
- Max MP +5
- M. Attack +3
- Defense -2
- Max HP +10
- Max MP +5
- Defense +2
Each row is another piece for the same slot, with the recorded modifiers that differ. A difference is arithmetic between two recorded numbers: the release records no ranking, so nothing here says which one to wear.
Can I Get Another?
Whether a second copy can be obtained if this one is lost.
No confirmed repeatable source.
Can I Sell It?
Whether the piece can be safely sold once its routes are used up.
Don't treat it as safe to sell yet. Every recorded route to it is conditional or random, so a replacement is not confirmed.
A recorded sell value is not a record that a merchant will buy it, so nothing here is safe to sell on.
Is This Missable or Limited?
No deadline is recorded for an accessory, so the question here is whether its source can be repeated and whether the result is certain.
Limited
Its recorded routes are one-time events, conditional routes or rolls.
Nothing recorded for it says when it stops being available, so this is only what the release does say.
Accessory Details
The game’s own description of this piece, and what the release records about it. The release records no sale value for any accessory, so there is no price to compare.
When equipped: Increases total Defense and M. Defense by 10%
- Slot
- Trinket
- Availability
- Available after an unlock
- Recorded sources
- Loot
- Price
- None recorded
What Should I Do Next?
Where this piece sits in the release’s own route, and what to do with it.
Open the Progression Guide →Need another way to get this?
The Item Finder searches every recorded source in the release, not only the accessory ones.
Playing the Demo?
This database is built from the full Steam release. The archived release has no equipment data of its own, so its item list is the honest answer there.
Browse Demo items →