STEAM FULL RELEASE · ACCESSORY
Reckless Necklace +5
Neck accessory. Make the Reckless Necklace +5 at the Jeweler's Desk. Its largest recorded modifier is Attack +5.
Equipment Modifiers
Neck
The release records these modifiers for the piece. A modifier it records as zero is left out, because zero and "not recorded" are different answers, and a negative one is kept because it is what the piece costs.
- Attack
- +5
- M. Attack
- +5
Quick Answer
Make the Reckless Necklace +5 at the Jeweler's Desk. It records Attack +5.
Every recorded route to this piece is a roll, or none is recorded.
Slot
Where this piece is worn, and what it is compared with.
- Slot
- Neck
- Filled
- One slot
- Compared with
- Other necks
How to Get It
No single route is recommended: every route the release records here is a roll.
Recorded routes
Crafting
Craft · Reckless Necklace · Jeweler's Desk
Random, not guaranteed
The rows below are what the release records, not a guarantee that any of them will turn up.
When Can You Get It?
The recorded conditions, in plain terms, and when the routes above work.
RepeatableRandom
- RepeatableMore than one copy can be obtained.
- RandomAt least one recorded route is a roll, so it is not guaranteed.
Traits
The effects the release decoded for this piece, quoted as the release writes them. They are modifiers on a character’s own values rather than flat bonuses.
Hit Rate
Hit Rate -10%
Critical Rate
Critical Rate +5%
Upgrading
A Neck is raised with the upgrade materials the release records for the slot, and each material is gated to a plus-level band. 21 of them fit a Neck, 5 of which carry no plus-level gate and fit at any level. This piece is recorded at +5, which decides the bands open to it.
0–5
8
5–9
0
No recorded Neck material is gated to 5–9, so those bands have nothing in them for this piece.
A piece at +15 can be raised once more to +16, and the gate above that blocks another upgrade; a Clear Stone takes it back down one level.
Same-Slot Alternatives
Every other neck the release records, with the modifiers that differ from this one. Only the differences are listed.
Neck · 33
- Agility +10
- Luck -5
- Attack -2
- Defense +5
- M. Defense +5
- M. Attack -5
- Luck +4
- Attack -2
- M. Attack -5
- Max HP +4
- Defense -2
- Max HP +8
- Attack -5
- M. Attack -5
- Max HP +12
- Attack -1
- M. Attack -1
Each row is another piece for the same slot, with the recorded modifiers that differ. A difference is arithmetic between two recorded numbers: the release records no ranking, so nothing here says which one to wear.
Can I Get Another?
Whether a second copy can be obtained if this one is lost.
Yes — a repeatable source exists.
Can I Sell It?
Whether the piece can be safely sold once its routes are used up.
Don't treat it as safe to sell yet. Every recorded route to it is conditional or random, so a replacement is not confirmed.
A recorded sell value is not a record that a merchant will buy it, so nothing here is safe to sell on.
Is This Missable or Limited?
No deadline is recorded for an accessory, so the question here is whether its source can be repeated and whether the result is certain.
RepeatableRandom
A recorded route can be repeated, so this is not a one-off.
Accessory Details
The game’s own description of this piece, and what the release records about it. The release records no sale value for any accessory, so there is no price to compare.
Keeps the wearer angry and lethal.
- Slot
- Neck
- Availability
- Available after an unlock (random)
- Recorded sources
- Crafting
- Price
- None recorded
What Should I Do Next?
This piece is made rather than found, so the crafting route is where it fits.
Open the crafting guide →Need another way to get this?
The Item Finder searches every recorded source in the release, not only the accessory ones.
Playing the Demo?
This database is built from the full Steam release. The archived release has no equipment data of its own, so its item list is the honest answer there.
Browse Demo items →